author | Wolfgang Steffens <WolfgangSteff@gmail.com> |
Tue, 10 Jul 2012 16:38:50 +0200 | |
changeset 7377 | 1aceade403ba |
parent 7304 | 8b3575750cd2 |
child 11317 | 62287d4044e7 |
permissions | -rw-r--r-- |
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(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
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{$INCLUDE "options.inc"} |
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unit uRender; |
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interface |
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uses SDLh, uTypes, GLunit, uConsts, uTextures, math; |
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procedure DrawSprite (Sprite: TSprite; X, Y, Frame: LongInt); |
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procedure DrawSpriteFromRect (Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt); |
|
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procedure DrawSpriteClipped (Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt); |
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procedure DrawSpriteRotated (Sprite: TSprite; X, Y, Dir: LongInt; Angle: real); |
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procedure DrawSpriteRotatedF (Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real); |
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procedure DrawTexture (X, Y: LongInt; Texture: PTexture); inline; |
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procedure DrawTexture (X, Y: LongInt; Texture: PTexture; Scale: GLfloat); |
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procedure DrawTextureFromRect (X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture); |
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procedure DrawTextureFromRect (X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture); |
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procedure DrawTextureCentered (X, Top: LongInt; Source: PTexture); |
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procedure DrawTextureF (Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt); |
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procedure DrawTextureRotated (Texture: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real); |
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procedure DrawTextureRotatedF (Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real); |
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procedure DrawCircle (X, Y, Radius, Width: LongInt); |
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procedure DrawCircle (X, Y, Radius, Width: LongInt; r, g, b, a: Byte); |
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procedure DrawLine (X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte); |
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procedure DrawFillRect (r: TSDL_Rect); |
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procedure DrawHedgehog (X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real); |
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procedure DrawScreenWidget (widget: POnScreenWidget); |
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||
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// This is just temporary and becomes non public once everything changed to GL2 |
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procedure UpdateModelview; |
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procedure ResetModelview; |
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procedure SetOffset(X, Y: Longint); |
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procedure ResetRotation; |
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implementation |
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uses uVariables, uStore; |
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const DegToRad = 0.01745329252; // 2PI / 360 |
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procedure UpdateModelview; |
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begin |
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{$IFDEF GL2} |
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UpdateModelviewProjection; |
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{$ELSE} |
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glLoadMatrixf(@mModelview[0,0]); |
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{$ENDIF} |
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end; |
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parents:
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parents:
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procedure ResetModelview; |
5ba5a92d74fb
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parents:
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begin |
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parents:
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mModelview[0,0]:= 1.0; mModelview[1,0]:=0.0; mModelview[3,0]:= 0; |
f8248bcba8f1
moved generic matrix code to uMatrix.pas
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parents:
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mModelview[0,1]:= 0.0; mModelview[1,1]:=1.0; mModelview[3,1]:= 0; |
f8248bcba8f1
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parents:
7111
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UpdateModelview; |
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76 |
end; |
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parents:
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|
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parents:
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procedure SetOffset(X, Y: Longint); |
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parents:
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79 |
begin |
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parents:
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changeset
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80 |
mModelview[3,0]:= X; |
f8248bcba8f1
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parents:
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81 |
mModelview[3,1]:= Y; |
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parents:
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82 |
end; |
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parents:
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|
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parents:
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procedure AddOffset(X, Y: GLfloat); // probably want to refactor this to use integers |
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parents:
7080
diff
changeset
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85 |
begin |
7138
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moved generic matrix code to uMatrix.pas
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parents:
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changeset
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86 |
mModelview[3,0]:=mModelview[3,0] + mModelview[0,0]*X + mModelview[1,0]*Y; |
f8248bcba8f1
moved generic matrix code to uMatrix.pas
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parents:
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changeset
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mModelview[3,1]:=mModelview[3,1] + mModelview[0,1]*X + mModelview[1,1]*Y; |
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parents:
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88 |
end; |
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parents:
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procedure SetScale(Scale: GLfloat); |
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parents:
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91 |
begin |
7138
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moved generic matrix code to uMatrix.pas
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parents:
7111
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changeset
|
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mModelview[0,0]:= Scale; |
f8248bcba8f1
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parents:
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changeset
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mModelview[1,1]:= Scale; |
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94 |
end; |
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parents:
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parents:
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procedure AddScale(Scale: GLfloat); |
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parents:
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begin |
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moved generic matrix code to uMatrix.pas
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parents:
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changeset
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98 |
mModelview[0,0]:= mModelview[0,0]*Scale; mModelview[1,0]:= mModelview[1,0]*Scale; |
f8248bcba8f1
moved generic matrix code to uMatrix.pas
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parents:
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diff
changeset
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mModelview[0,1]:= mModelview[0,1]*Scale; mModelview[1,1]:= mModelview[1,1]*Scale; |
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parents:
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100 |
end; |
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|
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102 |
procedure AddScale(X, Y: GLfloat); |
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parents:
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changeset
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103 |
begin |
7138
f8248bcba8f1
moved generic matrix code to uMatrix.pas
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parents:
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diff
changeset
|
104 |
mModelview[0,0]:= mModelview[0,0]*X; mModelview[1,0]:= mModelview[1,0]*Y; |
f8248bcba8f1
moved generic matrix code to uMatrix.pas
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7111
diff
changeset
|
105 |
mModelview[0,1]:= mModelview[0,1]*X; mModelview[1,1]:= mModelview[1,1]*Y; |
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parents:
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106 |
end; |
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parents:
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107 |
|
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|
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parents:
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109 |
procedure SetRotation(Angle, ZAxis: GLfloat); |
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parents:
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110 |
var s, c: Extended; |
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parents:
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|
111 |
begin |
7138
f8248bcba8f1
moved generic matrix code to uMatrix.pas
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parents:
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|
112 |
SinCos(Angle*DegToRad, s, c); |
f8248bcba8f1
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parents:
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changeset
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113 |
mModelview[0,0]:= c; mModelview[1,0]:=-s*ZAxis; |
f8248bcba8f1
moved generic matrix code to uMatrix.pas
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parents:
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changeset
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mModelview[0,1]:= s*ZAxis; mModelview[1,1]:= c; |
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|
115 |
end; |
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|
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117 |
procedure ResetRotation; |
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118 |
begin |
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119 |
mModelview[0,0]:= 1.0; mModelview[1,0]:=0.0; |
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parents:
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changeset
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mModelview[0,1]:= 0.0; mModelview[1,1]:=1.0; |
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|
121 |
end; |
7028 | 122 |
|
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procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt); |
124 |
begin |
|
7377 | 125 |
r.y:= r.y + Height * Position; |
126 |
r.h:= Height; |
|
127 |
DrawTextureFromRect(X, Y, @r, SpritesData[Sprite].Texture) |
|
4378 | 128 |
end; |
129 |
||
6999 | 130 |
procedure DrawTextureFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture); |
4378 | 131 |
begin |
7377 | 132 |
DrawTextureFromRect(X, Y, r^.w, r^.h, r, SourceTexture) |
4378 | 133 |
end; |
134 |
||
6999 | 135 |
procedure DrawTextureFromRect(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture); |
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136 |
var |
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137 |
rr: TSDL_Rect; |
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VertexBuffer, TextureBuffer: TVertexRect; |
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changeset
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_l, _r, _t, _b: GLfloat; |
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begin |
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141 |
if (SourceTexture^.h = 0) or (SourceTexture^.w = 0) then |
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parents:
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142 |
exit; |
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|
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changeset
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144 |
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs) |
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parents:
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changeset
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145 |
if (abs(X) > W) and ((abs(X + W / 2) - W / 2) > cScreenWidth / cScaleFactor) then |
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parents:
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146 |
exit; |
8b3575750cd2
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parents:
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changeset
|
147 |
if (abs(Y) > H) and ((abs(Y + H / 2 - (0.5 * cScreenHeight)) - H / 2) > cScreenHeight / cScaleFactor) then |
8b3575750cd2
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parents:
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changeset
|
148 |
exit; |
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|
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150 |
rr.x:= X; |
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parents:
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changeset
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151 |
rr.y:= Y; |
8b3575750cd2
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diff
changeset
|
152 |
rr.w:= W; |
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parents:
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diff
changeset
|
153 |
rr.h:= H; |
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parents:
7188
diff
changeset
|
154 |
|
8b3575750cd2
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parents:
7188
diff
changeset
|
155 |
glBindTexture(GL_TEXTURE_2D, SourceTexture^.atlas^.id); |
4378 | 156 |
|
7304
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diff
changeset
|
157 |
ComputeTexcoords(SourceTexture, r, @TextureBuffer); |
4378 | 158 |
|
7304
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parents:
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diff
changeset
|
159 |
_l:= X + SourceTexture^.cropInfo.l; |
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parents:
7188
diff
changeset
|
160 |
_r:= X + rr.w - SourceTexture^.cropInfo.l - SourceTexture^.cropInfo.r; |
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parents:
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diff
changeset
|
161 |
_t:= Y + SourceTexture^.cropInfo.t; |
8b3575750cd2
Added auto cropping to atlasing
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parents:
7188
diff
changeset
|
162 |
_b:= Y + rr.h - SourceTexture^.cropInfo.t - SourceTexture^.cropInfo.b; |
8b3575750cd2
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parents:
7188
diff
changeset
|
163 |
|
4378 | 164 |
|
7304
8b3575750cd2
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parents:
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diff
changeset
|
165 |
VertexBuffer[0].X:= _l; |
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parents:
7188
diff
changeset
|
166 |
VertexBuffer[0].Y:= _t; |
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Added auto cropping to atlasing
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parents:
7188
diff
changeset
|
167 |
VertexBuffer[1].X:= _r; |
8b3575750cd2
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parents:
7188
diff
changeset
|
168 |
VertexBuffer[1].Y:= _t; |
8b3575750cd2
Added auto cropping to atlasing
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parents:
7188
diff
changeset
|
169 |
VertexBuffer[2].X:= _r; |
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Added auto cropping to atlasing
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parents:
7188
diff
changeset
|
170 |
VertexBuffer[2].Y:= _b; |
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parents:
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diff
changeset
|
171 |
VertexBuffer[3].X:= _l; |
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parents:
7188
diff
changeset
|
172 |
VertexBuffer[3].Y:= _b; |
4378 | 173 |
|
7304
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diff
changeset
|
174 |
SetVertexPointer(@VertexBuffer[0]); |
8b3575750cd2
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parents:
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diff
changeset
|
175 |
//SetTexCoordPointer(@TextureBuffer[0]); |
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parents:
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diff
changeset
|
176 |
SetTexCoordPointer(@SourceTexture^.tb[0]); |
7377 | 177 |
//glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
4378 | 178 |
end; |
179 |
||
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changeset
|
180 |
procedure DrawTexture(X, Y: LongInt; Texture: PTexture); inline; |
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|
181 |
begin |
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|
182 |
DrawTexture(X, Y, Texture, 1.0); |
409dd3851309
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diff
changeset
|
183 |
end; |
4378 | 184 |
|
185 |
procedure DrawTexture(X, Y: LongInt; Texture: PTexture; Scale: GLfloat); |
|
186 |
begin |
|
7377 | 187 |
SetOffset(X, Y); |
188 |
ResetRotation; |
|
189 |
SetScale(Scale); |
|
190 |
UpdateModelview; |
|
4378 | 191 |
|
7377 | 192 |
glBindTexture(GL_TEXTURE_2D, Texture^.atlas^.id); |
193 |
SetVertexPointer(@Texture^.vb); |
|
194 |
SetTexCoordPointer(@Texture^.tb); |
|
195 |
//glDrawArrays(GL_TRIANGLE_FAN, 0, Length(Texture^.vb)); |
|
196 |
glBindTexture(GL_TEXTURE_2D, 0); // DEBUG |
|
4378 | 197 |
|
7377 | 198 |
ResetModelview; |
4378 | 199 |
end; |
200 |
||
201 |
procedure DrawTextureF(Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt); |
|
202 |
begin |
|
6999 | 203 |
DrawTextureRotatedF(Texture, Scale, 0, 0, X, Y, Frame, Dir, w, h, 0) |
4378 | 204 |
end; |
205 |
||
6999 | 206 |
procedure DrawTextureRotatedF(Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real); |
7080
dbf43c07a507
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
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parents:
7069
diff
changeset
|
207 |
var hw, nx, ny: LongInt; |
dbf43c07a507
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
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parents:
7069
diff
changeset
|
208 |
r: TSDL_Rect; |
4378 | 209 |
VertexBuffer, TextureBuffer: array [0..3] of TVertex2f; |
7304
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parents:
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diff
changeset
|
210 |
_l, _r, _t, _b: GLfloat; |
4378 | 211 |
begin |
7304
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parents:
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diff
changeset
|
212 |
|
8b3575750cd2
Added auto cropping to atlasing
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parents:
7188
diff
changeset
|
213 |
while (Frame > 0) and (Texture <> nil) do |
8b3575750cd2
Added auto cropping to atlasing
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parents:
7188
diff
changeset
|
214 |
begin |
8b3575750cd2
Added auto cropping to atlasing
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parents:
7188
diff
changeset
|
215 |
Texture:= Texture^.nextFrame; |
8b3575750cd2
Added auto cropping to atlasing
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parents:
7188
diff
changeset
|
216 |
dec(Frame); |
8b3575750cd2
Added auto cropping to atlasing
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parents:
7188
diff
changeset
|
217 |
end; |
8b3575750cd2
Added auto cropping to atlasing
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parents:
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diff
changeset
|
218 |
|
8b3575750cd2
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parents:
7188
diff
changeset
|
219 |
if Texture = nil then |
8b3575750cd2
Added auto cropping to atlasing
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parents:
7188
diff
changeset
|
220 |
exit; |
8b3575750cd2
Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7188
diff
changeset
|
221 |
|
7377 | 222 |
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs) |
223 |
if (abs(X) > W) and ((abs(X + dir * OffsetX) - W / 2) * cScaleFactor > cScreenWidth) then |
|
224 |
exit; |
|
225 |
if (abs(Y) > H) and ((abs(Y + OffsetY - (0.5 * cScreenHeight)) - W / 2) * cScaleFactor > cScreenHeight) then |
|
226 |
exit; |
|
227 |
||
4378 | 228 |
|
7377 | 229 |
SetOffset(X, Y); |
230 |
if Dir = 0 then |
|
231 |
Dir:= 1; |
|
4378 | 232 |
|
7377 | 233 |
SetRotation(Angle, Dir); |
234 |
AddOffset(Dir*OffsetX, OffsetY); |
|
235 |
AddScale(Scale); |
|
236 |
UpdateModelview; |
|
4378 | 237 |
|
238 |
// Any reason for this call? And why only in t direction, not s? |
|
239 |
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
|
240 |
||
7377 | 241 |
hw:= w div (2 div Dir); |
4378 | 242 |
|
7377 | 243 |
r.y:=0; |
244 |
r.x:=0; |
|
245 |
r.w:=w; |
|
246 |
r.h:=h; |
|
247 |
ComputeTexcoords(Texture, @r, @TextureBuffer); |
|
4378 | 248 |
|
7377 | 249 |
glBindTexture(GL_TEXTURE_2D, Texture^.atlas^.id); |
4378 | 250 |
|
7377 | 251 |
_l:= -hw + Texture^.cropInfo.l; |
252 |
_t:= w/-2 + Texture^.cropInfo.t; |
|
253 |
_r:= hw - Texture^.cropInfo.l - Texture^.cropInfo.r; |
|
254 |
_b:= w/2 - Texture^.cropInfo.t - Texture^.cropInfo.b; |
|
7304
8b3575750cd2
Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7188
diff
changeset
|
255 |
|
7377 | 256 |
VertexBuffer[0].X:= _l; |
257 |
VertexBuffer[0].Y:= _t; |
|
258 |
VertexBuffer[1].X:= _r; |
|
259 |
VertexBuffer[1].Y:= _t; |
|
260 |
VertexBuffer[2].X:= _r; |
|
261 |
VertexBuffer[2].Y:= _b; |
|
262 |
VertexBuffer[3].X:= _l; |
|
263 |
VertexBuffer[3].Y:= _b; |
|
4378 | 264 |
|
7377 | 265 |
//SetVertexPointer(@VertexBuffer[0]); |
266 |
//SetTexCoordPointer(@TextureBuffer[0]); |
|
4378 | 267 |
|
7377 | 268 |
SetVertexPointer(@Texture^.vb[0]); |
269 |
SetTexCoordPointer(@Texture^.tb[0]); |
|
270 |
//glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
|
271 |
||
272 |
ResetModelview; |
|
4378 | 273 |
end; |
274 |
||
6999 | 275 |
procedure DrawSpriteRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real); |
4378 | 276 |
begin |
6999 | 277 |
DrawTextureRotated(SpritesData[Sprite].Texture, |
4378 | 278 |
SpritesData[Sprite].Width, |
279 |
SpritesData[Sprite].Height, |
|
280 |
X, Y, Dir, Angle) |
|
281 |
end; |
|
282 |
||
6999 | 283 |
procedure DrawTextureRotated(Texture: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real); |
4378 | 284 |
var VertexBuffer: array [0..3] of TVertex2f; |
7304
8b3575750cd2
Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7188
diff
changeset
|
285 |
_l, _r, _t, _b: GLfloat; |
4378 | 286 |
begin |
5565 | 287 |
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs) |
4378 | 288 |
if (abs(X) > 2 * hw) and ((abs(X) - hw) > cScreenWidth / cScaleFactor) then |
289 |
exit; |
|
290 |
if (abs(Y) > 2 * hh) and ((abs(Y - 0.5 * cScreenHeight) - hh) > cScreenHeight / cScaleFactor) then |
|
291 |
exit; |
|
292 |
||
7111
5ba5a92d74fb
Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7080
diff
changeset
|
293 |
SetOffset(X, Y); |
4378 | 294 |
|
295 |
if Dir < 0 then |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6394
diff
changeset
|
296 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6394
diff
changeset
|
297 |
hw:= - hw; |
7111
5ba5a92d74fb
Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7080
diff
changeset
|
298 |
SetRotation(Angle, -1.0); |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6394
diff
changeset
|
299 |
end |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6394
diff
changeset
|
300 |
else |
7111
5ba5a92d74fb
Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7080
diff
changeset
|
301 |
SetRotation(Angle, 1.0); |
5ba5a92d74fb
Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7080
diff
changeset
|
302 |
UpdateModelview; |
4378 | 303 |
|
7080
dbf43c07a507
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7069
diff
changeset
|
304 |
glBindTexture(GL_TEXTURE_2D, Texture^.atlas^.id); |
4378 | 305 |
|
7304
8b3575750cd2
Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7188
diff
changeset
|
306 |
_l:= -hw + Texture^.cropInfo.l; |
8b3575750cd2
Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7188
diff
changeset
|
307 |
_t:= -hh + Texture^.cropInfo.t; |
8b3575750cd2
Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7188
diff
changeset
|
308 |
_r:= hw - Texture^.cropInfo.l - Texture^.cropInfo.r; |
8b3575750cd2
Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7188
diff
changeset
|
309 |
_b:= hh - Texture^.cropInfo.t - Texture^.cropInfo.b; |
8b3575750cd2
Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7188
diff
changeset
|
310 |
|
8b3575750cd2
Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7188
diff
changeset
|
311 |
VertexBuffer[0].X:= _l; |
8b3575750cd2
Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7188
diff
changeset
|
312 |
VertexBuffer[0].Y:= _t; |
8b3575750cd2
Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7188
diff
changeset
|
313 |
VertexBuffer[1].X:= _r; |
8b3575750cd2
Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7188
diff
changeset
|
314 |
VertexBuffer[1].Y:= _t; |
8b3575750cd2
Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7188
diff
changeset
|
315 |
VertexBuffer[2].X:= _r; |
8b3575750cd2
Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7188
diff
changeset
|
316 |
VertexBuffer[2].Y:= _b; |
8b3575750cd2
Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7188
diff
changeset
|
317 |
VertexBuffer[3].X:= _l; |
8b3575750cd2
Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7188
diff
changeset
|
318 |
VertexBuffer[3].Y:= _b; |
4378 | 319 |
|
7188
580cd247511e
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7138
diff
changeset
|
320 |
SetVertexPointer(@VertexBuffer[0]); |
580cd247511e
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7138
diff
changeset
|
321 |
SetTexCoordPointer(@Texture^.tb); |
7377 | 322 |
//glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
4378 | 323 |
|
7111
5ba5a92d74fb
Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7080
diff
changeset
|
324 |
ResetModelview; |
4378 | 325 |
end; |
326 |
||
7377 | 327 |
|
328 |
||
329 |
procedure DrawSpriteRotatedF(Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real); |
|
330 |
var |
|
7304
8b3575750cd2
Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7188
diff
changeset
|
331 |
tex: PTexture; |
4378 | 332 |
begin |
6986
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
333 |
if SpritesData[Sprite].imageHeight = 0 then |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
334 |
exit; |
7304
8b3575750cd2
Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7188
diff
changeset
|
335 |
|
8b3575750cd2
Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7188
diff
changeset
|
336 |
tex:= SpritesData[Sprite].Texture; |
8b3575750cd2
Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7188
diff
changeset
|
337 |
|
8b3575750cd2
Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7188
diff
changeset
|
338 |
while (Frame > 0) and (tex <> nil) do |
8b3575750cd2
Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7188
diff
changeset
|
339 |
begin |
8b3575750cd2
Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7188
diff
changeset
|
340 |
tex:= tex^.nextFrame; |
8b3575750cd2
Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7188
diff
changeset
|
341 |
dec(Frame); |
8b3575750cd2
Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7188
diff
changeset
|
342 |
end; |
6986
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
343 |
|
7304
8b3575750cd2
Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7188
diff
changeset
|
344 |
if (tex = nil) or (tex^.w = 0) or (tex^.h = 0) then |
8b3575750cd2
Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7188
diff
changeset
|
345 |
exit; |
8b3575750cd2
Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7188
diff
changeset
|
346 |
|
7377 | 347 |
SetOffset(X, Y); |
348 |
||
349 |
if Dir < 0 then |
|
350 |
begin |
|
351 |
SetRotation(Angle, -1.0); |
|
352 |
AddScale(-1.0, 1.0); |
|
353 |
end |
|
354 |
else |
|
355 |
SetRotation(Angle, 1.0); |
|
356 |
||
357 |
UpdateModelview; |
|
358 |
||
359 |
glBindTexture(GL_TEXTURE_2D, tex^.atlas^.id); |
|
360 |
SetVertexPointer(@tex^.vb); |
|
361 |
SetTexCoordPointer(@tex^.tb); |
|
362 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(tex^.vb)); |
|
363 |
glBindTexture(GL_TEXTURE_2D, 0); // DEBUG |
|
364 |
||
365 |
ResetModelview; |
|
366 |
end; |
|
367 |
||
368 |
||
369 |
procedure DrawSprite(Sprite: TSprite; X, Y, Frame: LongInt); |
|
370 |
begin |
|
371 |
DrawSpriteRotatedF(Sprite, X, Y, Frame, 1, 0.0); |
|
4378 | 372 |
end; |
373 |
||
374 |
procedure DrawSpriteClipped(Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt); |
|
375 |
var r: TSDL_Rect; |
|
376 |
begin |
|
377 |
r.x:= 0; |
|
378 |
r.y:= 0; |
|
379 |
r.w:= SpritesData[Sprite].Width; |
|
380 |
r.h:= SpritesData[Sprite].Height; |
|
381 |
||
382 |
if (X < LeftX) then |
|
383 |
r.x:= LeftX - X; |
|
384 |
if (Y < TopY) then |
|
385 |
r.y:= TopY - Y; |
|
386 |
||
387 |
if (Y + SpritesData[Sprite].Height > BottomY) then |
|
388 |
r.h:= BottomY - Y + 1; |
|
389 |
if (X + SpritesData[Sprite].Width > RightX) then |
|
390 |
r.w:= RightX - X + 1; |
|
391 |
||
392 |
dec(r.h, r.y); |
|
393 |
dec(r.w, r.x); |
|
394 |
||
6999 | 395 |
DrawTextureFromRect(X + r.x, Y + r.y, @r, SpritesData[Sprite].Texture) |
4378 | 396 |
end; |
397 |
||
6999 | 398 |
procedure DrawTextureCentered(X, Top: LongInt; Source: PTexture); |
4378 | 399 |
var scale: GLfloat; |
400 |
begin |
|
401 |
if (Source^.w + 20) > cScreenWidth then |
|
402 |
scale:= cScreenWidth / (Source^.w + 20) |
|
403 |
else |
|
404 |
scale:= 1.0; |
|
405 |
DrawTexture(X - round(Source^.w * scale) div 2, Top, Source, scale) |
|
406 |
end; |
|
407 |
||
408 |
procedure DrawLine(X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte); |
|
409 |
var VertexBuffer: array [0..3] of TVertex2f; |
|
410 |
begin |
|
411 |
glDisable(GL_TEXTURE_2D); |
|
412 |
glEnable(GL_LINE_SMOOTH); |
|
413 |
||
7111
5ba5a92d74fb
Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7080
diff
changeset
|
414 |
ResetRotation; |
5ba5a92d74fb
Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7080
diff
changeset
|
415 |
SetOffset(WorldDx, WorldDy); |
5ba5a92d74fb
Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7080
diff
changeset
|
416 |
UpdateModelview; |
4378 | 417 |
glLineWidth(Width); |
418 |
||
419 |
Tint(r, g, b, a); |
|
420 |
VertexBuffer[0].X:= X0; |
|
421 |
VertexBuffer[0].Y:= Y0; |
|
422 |
VertexBuffer[1].X:= X1; |
|
423 |
VertexBuffer[1].Y:= Y1; |
|
424 |
||
7188
580cd247511e
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7138
diff
changeset
|
425 |
SetVertexPointer(@VertexBuffer[0]); |
7377 | 426 |
//glDrawArrays(GL_LINES, 0, Length(VertexBuffer)); |
4378 | 427 |
Tint($FF, $FF, $FF, $FF); |
428 |
||
7111
5ba5a92d74fb
Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7080
diff
changeset
|
429 |
ResetModelview; |
4378 | 430 |
|
431 |
glEnable(GL_TEXTURE_2D); |
|
432 |
glDisable(GL_LINE_SMOOTH); |
|
433 |
end; |
|
434 |
||
435 |
procedure DrawFillRect(r: TSDL_Rect); |
|
436 |
var VertexBuffer: array [0..3] of TVertex2f; |
|
437 |
begin |
|
7111
5ba5a92d74fb
Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7080
diff
changeset
|
438 |
SetOffset(0, 0); |
5ba5a92d74fb
Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7080
diff
changeset
|
439 |
ResetRotation; |
5ba5a92d74fb
Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7080
diff
changeset
|
440 |
UpdateModelview; |
5ba5a92d74fb
Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7080
diff
changeset
|
441 |
|
5565 | 442 |
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs) |
4378 | 443 |
if (abs(r.x) > r.w) and ((abs(r.x + r.w / 2) - r.w / 2) * cScaleFactor > cScreenWidth) then |
444 |
exit; |
|
445 |
if (abs(r.y) > r.h) and ((abs(r.y + r.h / 2 - (0.5 * cScreenHeight)) - r.h / 2) * cScaleFactor > cScreenHeight) then |
|
446 |
exit; |
|
447 |
||
448 |
glDisable(GL_TEXTURE_2D); |
|
449 |
||
450 |
Tint($00, $00, $00, $80); |
|
451 |
||
452 |
VertexBuffer[0].X:= r.x; |
|
453 |
VertexBuffer[0].Y:= r.y; |
|
454 |
VertexBuffer[1].X:= r.x + r.w; |
|
455 |
VertexBuffer[1].Y:= r.y; |
|
456 |
VertexBuffer[2].X:= r.x + r.w; |
|
457 |
VertexBuffer[2].Y:= r.y + r.h; |
|
458 |
VertexBuffer[3].X:= r.x; |
|
459 |
VertexBuffer[3].Y:= r.y + r.h; |
|
460 |
||
7188
580cd247511e
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7138
diff
changeset
|
461 |
SetVertexPointer(@VertexBuffer[0]); |
7377 | 462 |
//glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
4378 | 463 |
|
464 |
Tint($FF, $FF, $FF, $FF); |
|
7111
5ba5a92d74fb
Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7080
diff
changeset
|
465 |
glEnable(GL_TEXTURE_2D); |
5ba5a92d74fb
Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7080
diff
changeset
|
466 |
|
5ba5a92d74fb
Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7080
diff
changeset
|
467 |
ResetModelview; |
4378 | 468 |
end; |
469 |
||
4420
6be946bcd17a
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents:
4385
diff
changeset
|
470 |
procedure DrawCircle(X, Y, Radius, Width: LongInt; r, g, b, a: Byte); |
4451
1c342980b4aa
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents:
4420
diff
changeset
|
471 |
begin |
1c342980b4aa
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents:
4420
diff
changeset
|
472 |
Tint(r, g, b, a); |
1c342980b4aa
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents:
4420
diff
changeset
|
473 |
DrawCircle(X, Y, Radius, Width); |
1c342980b4aa
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents:
4420
diff
changeset
|
474 |
Tint($FF, $FF, $FF, $FF); |
1c342980b4aa
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents:
4420
diff
changeset
|
475 |
end; |
1c342980b4aa
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents:
4420
diff
changeset
|
476 |
|
1c342980b4aa
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents:
4420
diff
changeset
|
477 |
procedure DrawCircle(X, Y, Radius, Width: LongInt); |
4378 | 478 |
var |
479 |
i: LongInt; |
|
5561
dfbe55237c64
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents:
5559
diff
changeset
|
480 |
CircleVertex: array [0..59] of TVertex2f; |
4378 | 481 |
begin |
5561
dfbe55237c64
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents:
5559
diff
changeset
|
482 |
for i := 0 to 59 do begin |
dfbe55237c64
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents:
5559
diff
changeset
|
483 |
CircleVertex[i].X := X + Radius*cos(i*pi/30); |
dfbe55237c64
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents:
5559
diff
changeset
|
484 |
CircleVertex[i].Y := Y + Radius*sin(i*pi/30); |
4378 | 485 |
end; |
486 |
glDisable(GL_TEXTURE_2D); |
|
487 |
glEnable(GL_LINE_SMOOTH); |
|
7111
5ba5a92d74fb
Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7080
diff
changeset
|
488 |
SetOffset(0, 0); |
5ba5a92d74fb
Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7080
diff
changeset
|
489 |
ResetRotation; |
5ba5a92d74fb
Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7080
diff
changeset
|
490 |
UpdateModelview; |
4378 | 491 |
glLineWidth(Width); |
7188
580cd247511e
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7138
diff
changeset
|
492 |
SetVertexPointer(@CircleVertex[0]); |
7377 | 493 |
//glDrawArrays(GL_LINE_LOOP, 0, 60); |
4378 | 494 |
glEnable(GL_TEXTURE_2D); |
495 |
glDisable(GL_LINE_SMOOTH); |
|
7111
5ba5a92d74fb
Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7080
diff
changeset
|
496 |
ResetModelview; |
4378 | 497 |
end; |
498 |
||
499 |
||
4385 | 500 |
procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real); |
7080
dbf43c07a507
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7069
diff
changeset
|
501 |
const VertexBuffers: array[0..1] of TVertexRect = ( |
dbf43c07a507
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7069
diff
changeset
|
502 |
((x: -16; y: -16), |
dbf43c07a507
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7069
diff
changeset
|
503 |
(x: 16; y: -16), |
dbf43c07a507
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7069
diff
changeset
|
504 |
(x: 16; y: 16), |
dbf43c07a507
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7069
diff
changeset
|
505 |
(x: -16; y: 16)), |
dbf43c07a507
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7069
diff
changeset
|
506 |
((x: 16; y: -16), |
dbf43c07a507
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7069
diff
changeset
|
507 |
(x: -16; y: -16), |
dbf43c07a507
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7069
diff
changeset
|
508 |
(x: -16; y: 16), |
dbf43c07a507
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7069
diff
changeset
|
509 |
(x: 16; y: 16))); |
dbf43c07a507
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7069
diff
changeset
|
510 |
var r: TSDL_Rect; |
4385 | 511 |
TextureBuffer: array [0..3] of TVertex2f; |
512 |
begin |
|
5565 | 513 |
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs) |
4385 | 514 |
if (abs(X) > 32) and ((abs(X) - 16) * cScaleFactor > cScreenWidth) then |
515 |
exit; |
|
516 |
if (abs(Y) > 32) and ((abs(Y - 0.5 * cScreenHeight) - 16) * cScaleFactor > cScreenHeight) then |
|
517 |
exit; |
|
518 |
||
7080
dbf43c07a507
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7069
diff
changeset
|
519 |
r.x:=Step * 32; |
dbf43c07a507
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7069
diff
changeset
|
520 |
r.y:=Pos * 32; |
dbf43c07a507
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7069
diff
changeset
|
521 |
r.w:=32; |
dbf43c07a507
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7069
diff
changeset
|
522 |
r.h:=32; |
dbf43c07a507
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7069
diff
changeset
|
523 |
ComputeTexcoords(HHTexture, @r, @TextureBuffer); |
4385 | 524 |
|
7111
5ba5a92d74fb
Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7080
diff
changeset
|
525 |
SetOffset(X, Y); |
5ba5a92d74fb
Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7080
diff
changeset
|
526 |
SetRotation(Angle, 1.0); |
5ba5a92d74fb
Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7080
diff
changeset
|
527 |
UpdateModelview; |
4385 | 528 |
|
7080
dbf43c07a507
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7069
diff
changeset
|
529 |
glBindTexture(GL_TEXTURE_2D, HHTexture^.atlas^.id); |
dbf43c07a507
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7069
diff
changeset
|
530 |
if Dir = -1 then |
7188
580cd247511e
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7138
diff
changeset
|
531 |
SetVertexPointer(@VertexBuffers[1][0]) |
7080
dbf43c07a507
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7069
diff
changeset
|
532 |
else |
7188
580cd247511e
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7138
diff
changeset
|
533 |
SetVertexPointer(@VertexBuffers[0][0]); |
580cd247511e
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7138
diff
changeset
|
534 |
SetTexCoordPointer(@TextureBuffer[0]); |
7377 | 535 |
//glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
4385 | 536 |
|
7111
5ba5a92d74fb
Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7080
diff
changeset
|
537 |
ResetModelview; |
4385 | 538 |
end; |
539 |
||
6688 | 540 |
procedure DrawScreenWidget(widget: POnScreenWidget); |
6992 | 541 |
{$IFDEF USE_TOUCH_INTERFACE} |
6688 | 542 |
var alpha: byte = $FF; |
543 |
begin |
|
544 |
with widget^ do |
|
545 |
begin |
|
546 |
if (fadeAnimStart <> 0) then |
|
547 |
begin |
|
548 |
if RealTicks > (fadeAnimStart + FADE_ANIM_TIME) then |
|
549 |
fadeAnimStart:= 0 |
|
550 |
else |
|
551 |
if show then |
|
552 |
alpha:= Byte(trunc((RealTicks - fadeAnimStart)/FADE_ANIM_TIME * $FF)) |
|
553 |
else |
|
554 |
alpha:= Byte($FF - trunc((RealTicks - fadeAnimStart)/FADE_ANIM_TIME * $FF)); |
|
555 |
end; |
|
556 |
||
557 |
with moveAnim do |
|
558 |
if animate then |
|
559 |
if RealTicks > (startTime + MOVE_ANIM_TIME) then |
|
560 |
begin |
|
561 |
startTime:= 0; |
|
6710
42504695122d
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents:
6700
diff
changeset
|
562 |
animate:= false; |
6695
32de8965c62c
refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents:
6689
diff
changeset
|
563 |
frame.x:= target.x; |
32de8965c62c
refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents:
6689
diff
changeset
|
564 |
frame.y:= target.y; |
6710
42504695122d
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents:
6700
diff
changeset
|
565 |
active.x:= active.x + (target.x - source.x); |
42504695122d
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents:
6700
diff
changeset
|
566 |
active.y:= active.y + (target.y - source.y); |
6688 | 567 |
end |
568 |
else |
|
569 |
begin |
|
6695
32de8965c62c
refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents:
6689
diff
changeset
|
570 |
frame.x:= source.x + Round((target.x - source.x) * ((RealTicks - startTime) / MOVE_ANIM_TIME)); |
32de8965c62c
refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents:
6689
diff
changeset
|
571 |
frame.y:= source.y + Round((target.y - source.y) * ((RealTicks - startTime) / MOVE_ANIM_TIME)); |
6688 | 572 |
end; |
573 |
||
574 |
if show or (fadeAnimStart <> 0) then |
|
575 |
begin |
|
576 |
Tint($FF, $FF, $FF, alpha); |
|
6695
32de8965c62c
refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents:
6689
diff
changeset
|
577 |
DrawTexture(frame.x, frame.y, spritesData[sprite].Texture, buttonScale); |
6688 | 578 |
Tint($FF, $FF, $FF, $FF); |
579 |
end; |
|
580 |
end; |
|
6992 | 581 |
{$ELSE} |
582 |
begin |
|
583 |
widget:= widget; // avoid hint |
|
6689 | 584 |
{$ENDIF} |
6688 | 585 |
end; |
4385 | 586 |
|
4378 | 587 |
end. |