misc/libphysfs/lzma/CPP/Common/MyGuidDef.h
author antonc27 <antonc27@mail.ru>
Sun, 18 Mar 2018 18:47:03 +0100
branchios-develop
changeset 13250 195208deff1d
parent 12218 bb5522e88ab2
permissions -rw-r--r--
- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
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// Common/MyGuidDef.h
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#ifndef GUID_DEFINED
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#define GUID_DEFINED
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#include "Types.h"
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typedef struct {
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  UInt32 Data1;
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  UInt16 Data2;
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  UInt16 Data3;
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  unsigned char Data4[8];
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} GUID;
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#ifdef __cplusplus
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#define REFGUID const GUID &
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#else
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#define REFGUID const GUID *
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#endif
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#define REFCLSID REFGUID
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#define REFIID REFGUID
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#ifdef __cplusplus
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inline int operator==(REFGUID g1, REFGUID g2)
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{ 
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  for (int i = 0; i < (int)sizeof(g1); i++)
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    if (((unsigned char *)&g1)[i] != ((unsigned char *)&g2)[i])
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      return 0;
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  return 1;
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}
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inline int operator!=(REFGUID g1, REFGUID g2) { return !(g1 == g2); }
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#endif
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#ifdef __cplusplus
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  #define MY_EXTERN_C extern "C"
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#else
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  #define MY_EXTERN_C extern
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#endif
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#endif // GUID_DEFINED
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#ifdef DEFINE_GUID
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#undef DEFINE_GUID
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#endif
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#ifdef INITGUID
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  #define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
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    MY_EXTERN_C const GUID name = { l, w1, w2, { b1, b2,  b3,  b4,  b5,  b6,  b7,  b8 } }
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#else
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  #define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
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    MY_EXTERN_C const GUID name
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#endif