misc/libphysfs/lzma/CPP/7zip/UI/Console/UpdateCallbackConsole.h
author antonc27 <antonc27@mail.ru>
Sun, 18 Mar 2018 18:47:03 +0100
branchios-develop
changeset 13250 195208deff1d
parent 12218 bb5522e88ab2
permissions -rw-r--r--
- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
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// UpdateCallbackConsole.h
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#ifndef __UPDATECALLBACKCONSOLE_H
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#define __UPDATECALLBACKCONSOLE_H
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#include "Common/MyString.h"
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#include "Common/StdOutStream.h"
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#include "PercentPrinter.h"
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#include "../Common/Update.h"
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class CUpdateCallbackConsole: public IUpdateCallbackUI2
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{
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  CPercentPrinter m_PercentPrinter;
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  bool m_NeedBeClosed;
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  bool m_NeedNewLine;
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  bool m_WarningsMode;
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  CStdOutStream *OutStream;
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public:
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  bool EnablePercents;
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  bool StdOutMode;
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  bool PasswordIsDefined;
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  UString Password;
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  bool AskPassword;
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  CUpdateCallbackConsole(): 
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      m_PercentPrinter(1 << 16),
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      PasswordIsDefined(false),
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      AskPassword(false),
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      StdOutMode(false),
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      EnablePercents(true),
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      m_WarningsMode(false)
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      {}
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  ~CUpdateCallbackConsole() { Finilize(); }
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  void Init(CStdOutStream *outStream)
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  {
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    m_NeedBeClosed = false;
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    m_NeedNewLine = false;
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    FailedFiles.Clear();
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    FailedCodes.Clear();
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    OutStream = outStream;
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    m_PercentPrinter.OutStream = outStream;
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  }
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  INTERFACE_IUpdateCallbackUI2(;)
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  UStringVector FailedFiles;
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  CRecordVector<HRESULT> FailedCodes;
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  UStringVector CantFindFiles;
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  CRecordVector<HRESULT> CantFindCodes;
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};
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#endif