misc/libphysfs/lzma/CPP/7zip/Compress/Branch/x86_2.h
author antonc27 <antonc27@mail.ru>
Sun, 18 Mar 2018 18:47:03 +0100
branchios-develop
changeset 13250 195208deff1d
parent 12218 bb5522e88ab2
permissions -rw-r--r--
- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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// x86_2.h
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#ifndef __BRANCH_X86_2_H
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#define __BRANCH_X86_2_H
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#include "../../../Common/MyCom.h"
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#include "../RangeCoder/RangeCoderBit.h"
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#include "../../ICoder.h"
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namespace NCompress {
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namespace NBcj2 {
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const int kNumMoveBits = 5;
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#ifndef EXTRACT_ONLY
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class CEncoder:
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  public ICompressCoder2,
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  public CMyUnknownImp
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{
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  Byte *_buffer;
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public:
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  CEncoder(): _buffer(0) {};
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  ~CEncoder();
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  bool Create();
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  COutBuffer _mainStream;
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  COutBuffer _callStream;
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  COutBuffer _jumpStream;
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  NCompress::NRangeCoder::CEncoder _rangeEncoder;
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  NCompress::NRangeCoder::CBitEncoder<kNumMoveBits> _statusEncoder[256 + 2];
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  HRESULT Flush();
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  void ReleaseStreams()
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  {
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    _mainStream.ReleaseStream();
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    _callStream.ReleaseStream();
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    _jumpStream.ReleaseStream();
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    _rangeEncoder.ReleaseStream();
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  }
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  class CCoderReleaser
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  {
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    CEncoder *_coder;
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  public:
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    CCoderReleaser(CEncoder *coder): _coder(coder) {}
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    ~CCoderReleaser() {  _coder->ReleaseStreams(); }
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  };
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public: 
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  MY_UNKNOWN_IMP
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  HRESULT CodeReal(ISequentialInStream **inStreams,
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      const UInt64 **inSizes,
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      UInt32 numInStreams,
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      ISequentialOutStream **outStreams,
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      const UInt64 **outSizes,
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      UInt32 numOutStreams,
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      ICompressProgressInfo *progress);
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  STDMETHOD(Code)(ISequentialInStream **inStreams,
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      const UInt64 **inSizes,
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      UInt32 numInStreams,
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      ISequentialOutStream **outStreams,
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      const UInt64 **outSizes,
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      UInt32 numOutStreams,
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      ICompressProgressInfo *progress);
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}; 
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#endif
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class CDecoder:
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  public ICompressCoder2,
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  public CMyUnknownImp
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{ 
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public:
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  CInBuffer _mainInStream;
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  CInBuffer _callStream;
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  CInBuffer _jumpStream;
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  NCompress::NRangeCoder::CDecoder _rangeDecoder;
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  NCompress::NRangeCoder::CBitDecoder<kNumMoveBits> _statusDecoder[256 + 2];
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  COutBuffer _outStream;
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  void ReleaseStreams()
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  {
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    _mainInStream.ReleaseStream();
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    _callStream.ReleaseStream();
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    _jumpStream.ReleaseStream();
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    _rangeDecoder.ReleaseStream();
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    _outStream.ReleaseStream();
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    92
  }
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    93
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  HRESULT Flush() { return _outStream.Flush(); }
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  class CCoderReleaser
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  {
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    CDecoder *_coder;
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  public:
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    CCoderReleaser(CDecoder *coder): _coder(coder) {}
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    ~CCoderReleaser()  { _coder->ReleaseStreams(); }
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  };
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public: 
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  MY_UNKNOWN_IMP
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  HRESULT CodeReal(ISequentialInStream **inStreams,
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      const UInt64 **inSizes,
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      UInt32 numInStreams,
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      ISequentialOutStream **outStreams,
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      const UInt64 **outSizes,
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      UInt32 numOutStreams,
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      ICompressProgressInfo *progress);
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  STDMETHOD(Code)(ISequentialInStream **inStreams,
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      const UInt64 **inSizes,
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      UInt32 numInStreams,
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      ISequentialOutStream **outStreams,
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      const UInt64 **outSizes,
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      UInt32 numOutStreams,
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      ICompressProgressInfo *progress);
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}; 
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   121
}}
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   123
#endif