misc/libphysfs/lzma/CPP/7zip/Common/VirtThread.h
author antonc27 <antonc27@mail.ru>
Sun, 18 Mar 2018 18:47:03 +0100
branchios-develop
changeset 13250 195208deff1d
parent 12218 bb5522e88ab2
permissions -rw-r--r--
- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
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// VirtThread.h
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#ifndef __VIRTTHREAD_H
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#define __VIRTTHREAD_H
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#include "../../Windows/Synchronization.h"
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#include "../../Windows/Thread.h"
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struct CVirtThread
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{
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  NWindows::NSynchronization::CAutoResetEvent StartEvent;
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  NWindows::NSynchronization::CAutoResetEvent FinishedEvent;
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  NWindows::CThread Thread;
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  bool ExitEvent;
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  ~CVirtThread();
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  HRes Create();
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  void Start();
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  void WaitFinish() { FinishedEvent.Lock(); } 
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  virtual void Execute() = 0;
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};
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#endif