misc/libphysfs/lzma/CPP/7zip/Common/VirtThread.cpp
author antonc27 <antonc27@mail.ru>
Sun, 18 Mar 2018 18:47:03 +0100
branchios-develop
changeset 13250 195208deff1d
parent 12218 bb5522e88ab2
permissions -rw-r--r--
- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
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// VirtThread.cpp
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#include "StdAfx.h"
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#include "VirtThread.h"
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static THREAD_FUNC_DECL CoderThread(void *p)
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{
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  for (;;)
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  {
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    CVirtThread *t = (CVirtThread *)p;
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    t->StartEvent.Lock();
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    if (t->ExitEvent)
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      return 0;
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    t->Execute();
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    t->FinishedEvent.Set();
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  }
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}
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HRes CVirtThread::Create()
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{
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  RINOK(StartEvent.CreateIfNotCreated());
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  RINOK(FinishedEvent.CreateIfNotCreated());
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  StartEvent.Reset();
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  FinishedEvent.Reset();
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  ExitEvent = false;
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  if (Thread.IsCreated())
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    return S_OK;
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  return Thread.Create(CoderThread, this);
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}
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void CVirtThread::Start()
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{
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  ExitEvent = false;
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  StartEvent.Set();
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}
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CVirtThread::~CVirtThread()
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{
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  ExitEvent = true;
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  if (StartEvent.IsCreated())
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    StartEvent.Set();
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  Thread.Wait();
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}
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