misc/libphysfs/lzma/CPP/7zip/Common/RegisterCodec.h
author antonc27 <antonc27@mail.ru>
Sun, 18 Mar 2018 18:47:03 +0100
branchios-develop
changeset 13250 195208deff1d
parent 12218 bb5522e88ab2
permissions -rw-r--r--
- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
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// RegisterCodec.h
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#ifndef __REGISTERCODEC_H
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#define __REGISTERCODEC_H
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#include "../Common/MethodId.h"
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typedef void * (*CreateCodecP)();
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struct CCodecInfo
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{
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  CreateCodecP CreateDecoder;
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  CreateCodecP CreateEncoder;
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  CMethodId Id;
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  const wchar_t *Name;
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  UInt32 NumInStreams;
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  bool IsFilter;
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};
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void RegisterCodec(const CCodecInfo *codecInfo);
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#define REGISTER_CODEC_NAME(x) CRegisterCodec ## x 
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#define REGISTER_CODEC(x) struct REGISTER_CODEC_NAME(x) { \
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    REGISTER_CODEC_NAME(x)() { RegisterCodec(&g_CodecInfo); }}; \
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    static REGISTER_CODEC_NAME(x) g_RegisterCodec;
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#define REGISTER_CODECS_NAME(x) CRegisterCodecs ## x 
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#define REGISTER_CODECS(x) struct REGISTER_CODECS_NAME(x) { \
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    REGISTER_CODECS_NAME(x)() { for (int i = 0; i < sizeof(g_CodecsInfo) / sizeof(g_CodecsInfo[0]); i++) \
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    RegisterCodec(&g_CodecsInfo[i]); }}; \
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    static REGISTER_CODECS_NAME(x) g_RegisterCodecs;
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#endif