misc/libphysfs/lzma/CPP/7zip/Common/LimitedStreams.h
author antonc27 <antonc27@mail.ru>
Sun, 18 Mar 2018 18:47:03 +0100
branchios-develop
changeset 13250 195208deff1d
parent 12218 bb5522e88ab2
permissions -rw-r--r--
- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
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// LimitedStreams.h
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#ifndef __LIMITEDSTREAMS_H
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#define __LIMITEDSTREAMS_H
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#include "../../Common/MyCom.h"
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#include "../IStream.h"
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class CLimitedSequentialInStream: 
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  public ISequentialInStream,
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  public CMyUnknownImp
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{
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  CMyComPtr<ISequentialInStream> _stream;
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  UInt64 _size;
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  UInt64 _pos;
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  bool _wasFinished;
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public:
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  void SetStream(ISequentialInStream *stream) { _stream = stream; }
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  void Init(UInt64 streamSize)  
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  { 
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    _size = streamSize; 
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    _pos = 0; 
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    _wasFinished = false; 
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  }
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  MY_UNKNOWN_IMP
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  STDMETHOD(Read)(void *data, UInt32 size, UInt32 *processedSize);
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  UInt64 GetSize() const { return _pos; }
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  bool WasFinished() const { return _wasFinished; }
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};
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#endif