hedgewars/uGearsList.pas
author nemo
Wed, 11 Jul 2012 22:18:43 -0400
changeset 7375 16ae2e1c9005
parent 7366 e5a0856708dc
child 7389 15c3fb4882df
permissions -rw-r--r--
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsList;
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interface
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uses uFloat, uTypes;
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function  AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
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procedure DeleteGear(Gear: PGear);
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procedure InsertGearToList(Gear: PGear);
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procedure RemoveGearFromList(Gear: PGear);
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implementation
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uses uRandom, uUtils, uConsts, uVariables, uAmmos, uTeams, uStats,
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    uTextures, uScript, uRenderUtils, uAI, uCollisions,
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    uGearsRender, uGearsUtils;
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var GCounter: LongWord = 0; // this does not get re-initialized, but should be harmless
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procedure InsertGearToList(Gear: PGear);
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var tmp, ptmp: PGear;
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begin
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    tmp:= GearsList;
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    ptmp:= GearsList;
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    while (tmp <> nil) and (tmp^.Z < Gear^.Z) do
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        begin
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        ptmp:= tmp;
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        tmp:= tmp^.NextGear
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        end;
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    if ptmp <> tmp then
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        begin
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        Gear^.NextGear:= ptmp^.NextGear;
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        Gear^.PrevGear:= ptmp;
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        if ptmp^.NextGear <> nil then
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            ptmp^.NextGear^.PrevGear:= Gear;
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        ptmp^.NextGear:= Gear
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        end
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    else
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        begin
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        Gear^.NextGear:= GearsList;
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        if Gear^.NextGear <> nil then
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            Gear^.NextGear^.PrevGear:= Gear;
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        GearsList:= Gear;
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        end;
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end;
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procedure RemoveGearFromList(Gear: PGear);
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begin
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if Gear^.NextGear <> nil then
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    Gear^.NextGear^.PrevGear:= Gear^.PrevGear;
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if Gear^.PrevGear <> nil then
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    Gear^.PrevGear^.NextGear:= Gear^.NextGear
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else
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    GearsList:= Gear^.NextGear
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end;
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function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
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var gear: PGear;
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begin
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inc(GCounter);
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AddFileLog('AddGear: #' + inttostr(GCounter) + ' (' + inttostr(x) + ',' + inttostr(y) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
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New(gear);
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FillChar(gear^, sizeof(TGear), 0);
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gear^.X:= int2hwFloat(X);
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gear^.Y:= int2hwFloat(Y);
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gear^.Target.X:= NoPointX;
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gear^.Kind := Kind;
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gear^.State:= State;
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gear^.Active:= true;
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gear^.dX:= dX;
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gear^.dY:= dY;
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gear^.doStep:= doStepHandlers[Kind];
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gear^.CollisionIndex:= -1;
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gear^.Timer:= Timer;
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gear^.FlightTime:= 0;
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gear^.uid:= GCounter;
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gear^.SoundChannel:= -1;
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gear^.ImpactSound:= sndNone;
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gear^.nImpactSounds:= 0;
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gear^.Density:= _1;
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// Define ammo association, if any.
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gear^.AmmoType:= GearKindAmmoTypeMap[Kind];
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gear^.CollisionMask:= $FFFF;
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gear^.Power:= 0;
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if CurrentHedgehog <> nil then gear^.Hedgehog:= CurrentHedgehog;
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if (Ammoz[Gear^.AmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0) then
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    gear^.Z:= cHHZ+1
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else gear^.Z:= cUsualZ;
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case Kind of
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     gtGrenade,
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     gtClusterBomb,
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     gtGasBomb: begin
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                gear^.ImpactSound:= sndGrenadeImpact;
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                gear^.nImpactSounds:= 1;
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                gear^.AdvBounce:= 1;
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                gear^.Radius:= 5;
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                gear^.Elasticity:= _0_8;
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                gear^.Friction:= _0_8;
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                gear^.Density:= _1_5;
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                gear^.RenderTimer:= true;
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                if gear^.Timer = 0 then
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                    gear^.Timer:= 3000
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                end;
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  gtWatermelon: begin
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                gear^.ImpactSound:= sndMelonImpact;
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                gear^.nImpactSounds:= 1;
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                gear^.AdvBounce:= 1;
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                gear^.Radius:= 6;
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                gear^.Elasticity:= _0_8;
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                gear^.Friction:= _0_995;
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                gear^.Density:= _2;
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                gear^.RenderTimer:= true;
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                if gear^.Timer = 0 then
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                    gear^.Timer:= 3000
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                end;
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  gtMelonPiece: begin
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                gear^.Density:= _2;
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                end;
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    gtHedgehog: begin
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                gear^.AdvBounce:= 1;
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                gear^.Radius:= cHHRadius;
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                gear^.Elasticity:= _0_35;
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                gear^.Friction:= _0_999;
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                gear^.Angle:= cMaxAngle div 2;
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                gear^.Density:= _3;
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                gear^.Z:= cHHZ;
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                if (GameFlags and gfAISurvival) <> 0 then
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                    if gear^.Hedgehog^.BotLevel > 0 then
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                        gear^.Hedgehog^.Effects[heResurrectable] := 1;
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                end;
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       gtShell: begin
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                gear^.Radius:= 4;
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                gear^.Density:= _1;
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                end;
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       gtSnowball: begin
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                gear^.ImpactSound:= sndMudballImpact;
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                gear^.nImpactSounds:= 1;
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                gear^.Radius:= 4;
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                gear^.Elasticity:= _1;
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                gear^.Friction:= _1;
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                gear^.Density:= _0_5;
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                end;
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     gtFlake: begin
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                with Gear^ do
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                    begin
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                    Pos:= 0;
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                    Radius:= 1;
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                    DirAngle:= random(360);
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                    if State and gstTmpFlag = 0 then
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                        begin
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                        dx.isNegative:= GetRandom(2) = 0;
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                        dx.QWordValue:= GetRandom(100000000);
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                        dy.isNegative:= false;
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                        dy.QWordValue:= GetRandom(70000000);
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                        if GetRandom(2) = 0 then
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                            dx := -dx
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                        end;
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                    State:= State or gstInvisible;
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                    Health:= random(vobFrameTicks);
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                    Timer:= random(vobFramesCount);
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                    Angle:= (random(2) * 2 - 1) * (1 + random(10000)) * vobVelocity
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   187
                    end
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   188
                end;
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diff changeset
   189
       gtGrave: begin
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   190
                gear^.ImpactSound:= sndGraveImpact;
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nemo
parents: 6580
diff changeset
   191
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   192
                gear^.Radius:= 10;
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nemo
parents: 6580
diff changeset
   193
                gear^.Elasticity:= _0_6;
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nemo
parents: 6580
diff changeset
   194
                end;
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parents: 6580
diff changeset
   195
         gtBee: begin
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nemo
parents: 6580
diff changeset
   196
                gear^.Radius:= 5;
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nemo
parents: 6580
diff changeset
   197
                gear^.Timer:= 500;
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nemo
parents: 6580
diff changeset
   198
                gear^.RenderTimer:= true;
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nemo
parents: 6580
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   199
                gear^.Elasticity:= _0_9;
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parents: 6580
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   200
                gear^.Tag:= 0;
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parents: 6580
diff changeset
   201
                end;
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diff changeset
   202
   gtSeduction: begin
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parents: 6580
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   203
                gear^.Radius:= 250;
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nemo
parents: 6580
diff changeset
   204
                end;
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diff changeset
   205
 gtShotgunShot: begin
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nemo
parents: 6580
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   206
                gear^.Timer:= 900;
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nemo
parents: 6580
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   207
                gear^.Radius:= 2
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parents: 6580
diff changeset
   208
                end;
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diff changeset
   209
  gtPickHammer: begin
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parents: 6580
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   210
                gear^.Radius:= 10;
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   211
                gear^.Timer:= 4000
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diff changeset
   212
                end;
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parents: 6580
diff changeset
   213
   gtHammerHit: begin
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nemo
parents: 6580
diff changeset
   214
                gear^.Radius:= 8;
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nemo
parents: 6580
diff changeset
   215
                gear^.Timer:= 125
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nemo
parents: 6580
diff changeset
   216
                end;
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   217
        gtRope: begin
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nemo
parents: 6580
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   218
                gear^.Radius:= 3;
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nemo
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diff changeset
   219
                gear^.Friction:= _450 * _0_01 * cRopePercent;
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nemo
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diff changeset
   220
                RopePoints.Count:= 0;
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nemo
parents: 6580
diff changeset
   221
                end;
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nemo
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   222
        gtMine: begin
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nemo
parents: 6580
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   223
                gear^.ImpactSound:= sndMineImpact;
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nemo
parents: 6580
diff changeset
   224
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   225
                gear^.Health:= 10;
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nemo
parents: 6580
diff changeset
   226
                gear^.State:= gear^.State or gstMoving;
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nemo
parents: 6580
diff changeset
   227
                gear^.Radius:= 2;
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nemo
parents: 6580
diff changeset
   228
                gear^.Elasticity:= _0_55;
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nemo
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diff changeset
   229
                gear^.Friction:= _0_995;
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nemo
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diff changeset
   230
                gear^.Density:= _0_9;
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nemo
parents: 6580
diff changeset
   231
                if cMinesTime < 0 then
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nemo
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diff changeset
   232
                    gear^.Timer:= getrandom(51)*100
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nemo
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diff changeset
   233
                else
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nemo
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diff changeset
   234
                    gear^.Timer:= cMinesTime;
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nemo
parents: 6580
diff changeset
   235
                end;
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nemo
parents: 6580
diff changeset
   236
       gtSMine: begin
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nemo
parents: 6580
diff changeset
   237
                gear^.Health:= 10;
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nemo
parents: 6580
diff changeset
   238
                gear^.State:= gear^.State or gstMoving;
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nemo
parents: 6580
diff changeset
   239
                gear^.Radius:= 2;
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nemo
parents: 6580
diff changeset
   240
                gear^.Elasticity:= _0_55;
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nemo
parents: 6580
diff changeset
   241
                gear^.Friction:= _0_995;
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nemo
parents: 6580
diff changeset
   242
                gear^.Density:= _0_9;
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nemo
parents: 6580
diff changeset
   243
                gear^.Timer:= 500;
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nemo
parents: 6580
diff changeset
   244
                end;
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   245
        gtCase: begin
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nemo
parents: 6580
diff changeset
   246
                gear^.ImpactSound:= sndGraveImpact;
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nemo
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diff changeset
   247
                gear^.nImpactSounds:= 1;
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nemo
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diff changeset
   248
                gear^.Radius:= 16;
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7093
diff changeset
   249
                gear^.Elasticity:= _0_3;
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
   250
                gear^.Timer:= 500
6581
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nemo
parents: 6580
diff changeset
   251
                end;
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diff changeset
   252
  gtExplosives: begin
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parents: 6580
diff changeset
   253
                gear^.ImpactSound:= sndGrenadeImpact;
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nemo
parents: 6580
diff changeset
   254
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   255
                gear^.Radius:= 16;
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nemo
parents: 6580
diff changeset
   256
                gear^.Elasticity:= _0_4;
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nemo
parents: 6580
diff changeset
   257
                gear^.Friction:= _0_995;
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nemo
parents: 6580
diff changeset
   258
                gear^.Density:= _6;
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nemo
parents: 6580
diff changeset
   259
                gear^.Health:= cBarrelHealth;
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nemo
parents: 6580
diff changeset
   260
                gear^.Z:= cHHZ-1
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nemo
parents: 6580
diff changeset
   261
                end;
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nemo
parents: 6580
diff changeset
   262
  gtDEagleShot: begin
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nemo
parents: 6580
diff changeset
   263
                gear^.Radius:= 1;
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nemo
parents: 6580
diff changeset
   264
                gear^.Health:= 50
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nemo
parents: 6580
diff changeset
   265
                end;
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nemo
parents: 6580
diff changeset
   266
  gtSniperRifleShot: begin
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nemo
parents: 6580
diff changeset
   267
                gear^.Radius:= 1;
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nemo
parents: 6580
diff changeset
   268
                gear^.Health:= 50
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nemo
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diff changeset
   269
                end;
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parents: 6580
diff changeset
   270
    gtDynamite: begin
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parents: 6580
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   271
                gear^.Radius:= 3;
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parents: 6580
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   272
                gear^.Elasticity:= _0_55;
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nemo
parents: 6580
diff changeset
   273
                gear^.Friction:= _0_03;
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nemo
parents: 6580
diff changeset
   274
                gear^.Density:= _2;
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   275
                gear^.Timer:= 5000;
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nemo
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diff changeset
   276
                end;
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diff changeset
   277
     gtCluster: begin
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parents: 6580
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   278
                gear^.Radius:= 2;
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nemo
parents: 6580
diff changeset
   279
                gear^.Density:= _1_5;
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nemo
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   280
                gear^.RenderTimer:= true
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nemo
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   281
                end;
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   282
      gtShover: gear^.Radius:= 20;
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nemo
parents: 6580
diff changeset
   283
       gtFlame: begin
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nemo
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diff changeset
   284
                gear^.Tag:= GetRandom(32);
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nemo
parents: 6580
diff changeset
   285
                gear^.Radius:= 1;
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nemo
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   286
                gear^.Health:= 5;
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nemo
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diff changeset
   287
                gear^.Density:= _1;
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nemo
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diff changeset
   288
                if (gear^.dY.QWordValue = 0) and (gear^.dX.QWordValue = 0) then
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nemo
parents: 6580
diff changeset
   289
                    begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6982
diff changeset
   290
                    gear^.dY:= (getrandomf - _0_8) * _0_03;
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6982
diff changeset
   291
                    gear^.dX:= (getrandomf - _0_5) * _0_4
6581
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nemo
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   292
                    end
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diff changeset
   293
                end;
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diff changeset
   294
   gtFirePunch: begin
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parents: 6580
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   295
                gear^.Radius:= 15;
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nemo
parents: 6580
diff changeset
   296
                gear^.Tag:= Y
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nemo
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diff changeset
   297
                end;
7364
ee87ad50e18d Draw bombs behind plane
nemo
parents: 7337
diff changeset
   298
   gtAirAttack: gear^.Z:= cHHZ+2;
6581
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nemo
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diff changeset
   299
     gtAirBomb: begin
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   300
                gear^.Radius:= 5;
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nemo
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diff changeset
   301
                gear^.Density:= _2;
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nemo
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   302
                end;
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diff changeset
   303
   gtBlowTorch: begin
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nemo
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diff changeset
   304
                gear^.Radius:= cHHRadius + cBlowTorchC;
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nemo
parents: 6580
diff changeset
   305
                gear^.Timer:= 7500
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nemo
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diff changeset
   306
                end;
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parents: 6580
diff changeset
   307
    gtSwitcher: begin
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nemo
parents: 6580
diff changeset
   308
                gear^.Z:= cCurrHHZ
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nemo
parents: 6580
diff changeset
   309
                end;
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   310
      gtTarget: begin
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   311
                gear^.ImpactSound:= sndGrenadeImpact;
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nemo
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diff changeset
   312
                gear^.nImpactSounds:= 1;
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nemo
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   313
                gear^.Radius:= 10;
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nemo
parents: 6580
diff changeset
   314
                gear^.Elasticity:= _0_3;
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nemo
parents: 6580
diff changeset
   315
                gear^.Timer:= 0
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nemo
parents: 6580
diff changeset
   316
                end;
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nemo
parents: 6580
diff changeset
   317
      gtTardis: begin
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nemo
parents: 6580
diff changeset
   318
                gear^.Timer:= 0;
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nemo
parents: 6580
diff changeset
   319
                gear^.Pos:= 1;
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nemo
parents: 6580
diff changeset
   320
                gear^.Z:= cCurrHHZ+1;
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nemo
parents: 6580
diff changeset
   321
                end;
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diff changeset
   322
      gtMortar: begin
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nemo
parents: 6580
diff changeset
   323
                gear^.Radius:= 4;
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nemo
parents: 6580
diff changeset
   324
                gear^.Elasticity:= _0_2;
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nemo
parents: 6580
diff changeset
   325
                gear^.Friction:= _0_08;
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nemo
parents: 6580
diff changeset
   326
                gear^.Density:= _1;
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nemo
parents: 6580
diff changeset
   327
                end;
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nemo
parents: 6580
diff changeset
   328
        gtWhip: gear^.Radius:= 20;
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nemo
parents: 6580
diff changeset
   329
      gtHammer: gear^.Radius:= 20;
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nemo
parents: 6580
diff changeset
   330
    gtKamikaze: begin
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nemo
parents: 6580
diff changeset
   331
                gear^.Health:= 2048;
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nemo
parents: 6580
diff changeset
   332
                gear^.Radius:= 20
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nemo
parents: 6580
diff changeset
   333
                end;
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nemo
parents: 6580
diff changeset
   334
        gtCake: begin
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nemo
parents: 6580
diff changeset
   335
                gear^.Health:= 2048;
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nemo
parents: 6580
diff changeset
   336
                gear^.Radius:= 7;
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nemo
parents: 6580
diff changeset
   337
                gear^.Z:= cOnHHZ;
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nemo
parents: 6580
diff changeset
   338
                gear^.RenderTimer:= true;
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nemo
parents: 6580
diff changeset
   339
                gear^.DirAngle:= -90 * hwSign(Gear^.dX);
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nemo
parents: 6580
diff changeset
   340
                if not dX.isNegative then
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nemo
parents: 6580
diff changeset
   341
                    gear^.Angle:= 1
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nemo
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diff changeset
   342
                else
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nemo
parents: 6580
diff changeset
   343
                    gear^.Angle:= 3
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nemo
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diff changeset
   344
                end;
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nemo
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diff changeset
   345
 gtHellishBomb: begin
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nemo
parents: 6580
diff changeset
   346
                gear^.ImpactSound:= sndHellishImpact1;
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nemo
parents: 6580
diff changeset
   347
                gear^.nImpactSounds:= 4;
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nemo
parents: 6580
diff changeset
   348
                gear^.AdvBounce:= 1;
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nemo
parents: 6580
diff changeset
   349
                gear^.Radius:= 4;
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nemo
parents: 6580
diff changeset
   350
                gear^.Elasticity:= _0_5;
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nemo
parents: 6580
diff changeset
   351
                gear^.Friction:= _0_96;
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nemo
parents: 6580
diff changeset
   352
                gear^.Density:= _1_5;
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nemo
parents: 6580
diff changeset
   353
                gear^.RenderTimer:= true;
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nemo
parents: 6580
diff changeset
   354
                gear^.Timer:= 5000
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nemo
parents: 6580
diff changeset
   355
                end;
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nemo
parents: 6580
diff changeset
   356
       gtDrill: begin
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nemo
parents: 6580
diff changeset
   357
                if gear^.Timer = 0 then
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nemo
parents: 6580
diff changeset
   358
                    gear^.Timer:= 5000;
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nemo
parents: 6580
diff changeset
   359
                // Tag for drill strike. if 1 then first impact occured already
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nemo
parents: 6580
diff changeset
   360
                gear^.Tag := 0;
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nemo
parents: 6580
diff changeset
   361
                gear^.Radius:= 4;
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nemo
parents: 6580
diff changeset
   362
                gear^.Density:= _1;
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nemo
parents: 6580
diff changeset
   363
                end;
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nemo
parents: 6580
diff changeset
   364
        gtBall: begin
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nemo
parents: 6580
diff changeset
   365
                gear^.ImpactSound:= sndGrenadeImpact;
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nemo
parents: 6580
diff changeset
   366
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   367
                gear^.AdvBounce:= 1;
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nemo
parents: 6580
diff changeset
   368
                gear^.Radius:= 5;
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nemo
parents: 6580
diff changeset
   369
                gear^.Tag:= random(8);
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nemo
parents: 6580
diff changeset
   370
                gear^.Timer:= 5000;
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nemo
parents: 6580
diff changeset
   371
                gear^.Elasticity:= _0_7;
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nemo
parents: 6580
diff changeset
   372
                gear^.Friction:= _0_995;
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nemo
parents: 6580
diff changeset
   373
                gear^.Density:= _1_5;
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nemo
parents: 6580
diff changeset
   374
                end;
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nemo
parents: 6580
diff changeset
   375
     gtBallgun: begin
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nemo
parents: 6580
diff changeset
   376
                gear^.Timer:= 5001;
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nemo
parents: 6580
diff changeset
   377
                end;
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nemo
parents: 6580
diff changeset
   378
     gtRCPlane: begin
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nemo
parents: 6580
diff changeset
   379
                gear^.Timer:= 15000;
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nemo
parents: 6580
diff changeset
   380
                gear^.Health:= 3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   381
                gear^.Radius:= 8
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   382
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   383
     gtJetpack: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   384
                gear^.Health:= 2000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   385
                gear^.Damage:= 100
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   386
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   387
     gtMolotov: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   388
                gear^.Radius:= 6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   389
                gear^.Density:= _2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   390
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   391
       gtBirdy: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   392
                gear^.Radius:= 16; // todo: check
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   393
                gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   394
                gear^.Health := 2000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   395
                gear^.FlightTime := 2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   396
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   397
         gtEgg: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   398
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   399
                gear^.Elasticity:= _0_6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   400
                gear^.Friction:= _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   401
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   402
                if gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   403
                    gear^.Timer:= 3000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   404
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   405
      gtPortal: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   406
                gear^.ImpactSound:= sndMelonImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   407
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   408
                gear^.AdvBounce:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   409
                gear^.Radius:= 17;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   410
                // set color
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   411
                gear^.Tag:= 2 * gear^.Timer;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   412
                gear^.Timer:= 15000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   413
                gear^.RenderTimer:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   414
                gear^.Health:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   415
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   416
       gtPiano: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   417
                gear^.Radius:= 32;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   418
                gear^.Density:= _50;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   419
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   420
 gtSineGunShot: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   421
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   422
                gear^.Health:= 6000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   423
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   424
gtFlamethrower: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   425
                gear^.Tag:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   426
                gear^.Timer:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   427
                gear^.Health:= 500;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   428
                gear^.Damage:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   429
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   430
     gtLandGun: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   431
                gear^.Tag:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   432
                gear^.Timer:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   433
                gear^.Health:= 1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   434
                gear^.Damage:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   435
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   436
 gtPoisonCloud: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   437
                gear^.Timer:= 5000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   438
                gear^.dY:= int2hwfloat(-4 + longint(getRandom(8))) / 1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   439
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   440
 gtResurrector: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   441
                gear^.Radius := 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   442
                gear^.Tag := 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   443
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   444
     gtWaterUp: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   445
                gear^.Tag := 47;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   446
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   447
  gtNapalmBomb: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   448
                gear^.Timer:= 1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   449
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   450
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   451
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   452
   gtStructure: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   453
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   454
                gear^.Friction:= _0_995;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   455
                gear^.Density:= _0_9;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   456
                gear^.Radius:= 13;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   457
                gear^.Health:= 200;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   458
                gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   459
                gear^.Tag:= TotalRounds + 3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   460
                gear^.Pos:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   461
                end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7077
diff changeset
   462
      gtIceGun: gear^.Health:= 1000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   463
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   464
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   465
InsertGearToList(gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   466
AddGear:= gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   467
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   468
ScriptCall('onGearAdd', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   469
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   470
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   471
procedure DeleteGear(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   472
var team: PTeam;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   473
    t,i: Longword;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   474
    k: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   475
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   476
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   477
ScriptCall('onGearDelete', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   478
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   479
DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   480
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   481
FreeTexture(Gear^.Tex);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   482
Gear^.Tex:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   483
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   484
// make sure that portals have their link removed before deletion
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   485
if (Gear^.Kind = gtPortal) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   486
    begin
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   487
    if (Gear^.LinkedGear <> nil) then
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   488
        if (Gear^.LinkedGear^.LinkedGear = Gear) then
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   489
            Gear^.LinkedGear^.LinkedGear:= nil;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   490
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   491
else if Gear^.Kind = gtHedgehog then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   492
    (*
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   493
    This behaviour dates back to revision 4, and I accidentally encountered it with TARDIS.  I don't think it must apply to any modern weapon, since if it was actually hit, the best the gear could do would be to destroy itself immediately, and you'd still end up with two graves.  I believe it should be removed
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   494
     if (CurAmmoGear <> nil) and (CurrentHedgehog^.Gear = Gear) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   495
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   496
        AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   497
        Gear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   498
        CurAmmoGear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   499
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   500
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   501
    else*)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   502
        begin
6792
f72c8b5d421c Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
nemo
parents: 6700
diff changeset
   503
        if (Gear <> CurrentHedgehog^.Gear) or (CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtKamikaze) then
f72c8b5d421c Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
nemo
parents: 6700
diff changeset
   504
            Gear^.Hedgehog^.Team^.Clan^.Flawless:= false;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   505
        if (hwRound(Gear^.Y) >= cWaterLine) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   506
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   507
            t:= max(Gear^.Damage, Gear^.Health);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   508
            Gear^.Damage:= t;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6792
diff changeset
   509
            if ((not SuddenDeathDmg and (WaterOpacity < $FF)) or (SuddenDeathDmg and (WaterOpacity < $FF)))
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   510
            and (hwRound(Gear^.Y) < cWaterLine + 256) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   511
                spawnHealthTagForHH(Gear, t);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   512
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   513
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   514
        team:= Gear^.Hedgehog^.Team;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   515
        if CurrentHedgehog^.Gear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   516
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   517
            AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   518
            FreeActionsList; // to avoid ThinkThread on drawned gear
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   519
            if ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   520
            and (CurrentHedgehog^.MultiShootAttacks > 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   521
                OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   522
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   523
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   524
        Gear^.Hedgehog^.Gear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   525
        if Gear^.Hedgehog^.King then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   526
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   527
            // are there any other kings left? Just doing nil check.  Presumably a mortally wounded king will get reaped soon enough
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   528
            k:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   529
            for i:= 0 to Pred(team^.Clan^.TeamsNumber) do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   530
                if (team^.Clan^.Teams[i]^.Hedgehogs[0].Gear <> nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   531
                    k:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   532
            if not k then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   533
                for i:= 0 to Pred(team^.Clan^.TeamsNumber) do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   534
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   535
                    team^.Clan^.Teams[i]^.hasGone:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   536
                    TeamGoneEffect(team^.Clan^.Teams[i]^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   537
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   538
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   539
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   540
        // should be not CurrentHedgehog, but hedgehog of the last gear which caused damage to this hog
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   541
        // same stand for CheckHHDamage
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   542
        if (Gear^.LastDamage <> nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   543
            uStats.HedgehogDamaged(Gear, Gear^.LastDamage, 0, true)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   544
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   545
            uStats.HedgehogDamaged(Gear, CurrentHedgehog, 0, true);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   546
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   547
        inc(KilledHHs);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   548
        RecountTeamHealth(team);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7001
diff changeset
   549
        if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Effects[heResurrectable] <> 0)  and
7176
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   550
        //(Gear^.Hedgehog^.Effects[heResurrectable] = 0) then
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   551
        (Gear^.Hedgehog^.Team^.Clan <> CurrentHedgehog^.Team^.Clan) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   552
            with CurrentHedgehog^ do 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   553
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   554
                inc(Team^.stats.AIKills);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   555
                FreeTexture(Team^.AIKillsTex);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   556
                Team^.AIKillsTex := RenderStringTex(inttostr(Team^.stats.AIKills), Team^.Clan^.Color, fnt16);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   557
                end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   558
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   559
with Gear^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   560
    AddFileLog('Delete: #' + inttostr(uid) + ' (' + inttostr(hwRound(x)) + ',' + inttostr(hwRound(y)) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   561
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   562
if CurAmmoGear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   563
    CurAmmoGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   564
if FollowGear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   565
    FollowGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   566
if lastGearByUID = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   567
    lastGearByUID := nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   568
RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   569
Dispose(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   570
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   571
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   572
end.