QTfrontend/model/roomslistmodel.h
author nemo
Wed, 31 Oct 2012 15:29:16 -0400
branch0.9.18
changeset 7905 15577789ab8b
parent 6993 47830cf50574
child 8377 869f80966a77
permissions -rw-r--r--
update lua loc, adjust cleaver in ammo sets
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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/**
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 * @file
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 * @brief RoomsListModel class definition
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 */
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#ifndef HEDGEWARS_ROOMSLISTMODEL_H
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#define HEDGEWARS_ROOMSLISTMODEL_H
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#include <QAbstractTableModel>
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#include <QStringList>
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#include "DataManager.h"
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class RoomsListModel : public QAbstractTableModel
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{
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    Q_OBJECT
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public:
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    // if you add a column here, also incr. c_nColumns in constructor
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    // also adjust header in constructor to changes
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    enum Column {
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        StateColumn,
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        NameColumn,
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        PlayerCountColumn,
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        TeamCountColumn,
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        OwnerColumn,
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        MapColumn,
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        SchemeColumn,
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        WeaponsColumn
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    };
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    explicit RoomsListModel(QObject *parent = 0);
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    QVariant headerData(int section, Qt::Orientation orientation, int role) const;
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    int rowCount(const QModelIndex & parent) const;
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    int columnCount(const QModelIndex & parent) const;
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    QVariant data(const QModelIndex &index, int role) const;
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public slots:
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    void setRoomsList(const QStringList & rooms);
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    void addRoom(const QStringList & info);
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    void removeRoom(const QString & name);
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    void updateRoom(const QString & name, const QStringList & info);
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    int rowOfRoom(const QString & name);
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private:
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    const int c_nColumns;
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    QList<QStringList> m_data;
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    QStringList m_headerData;
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    MapModel * m_mapModel;
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    QStringList roomInfo2RoomRecord(const QStringList & info);
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};
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#endif // HEDGEWARS_ROOMSLISTMODEL_H