QTfrontend/pagenetgame.h
author nemo
Sat, 27 Aug 2011 16:13:40 -0400
changeset 5694 10501c327907
parent 5205 78138ae93820
child 6009 14f6fc9869f2
permissions -rw-r--r--
I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef PAGE_NETGAME_H
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#define PAGE_NETGAME_H
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#include "AbstractPage.h"
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#include "SDLs.h"
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class HWChatWidget;
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class TeamSelWidget;
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class GameCFGWidget;
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class PageNetGame : public AbstractPage
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{
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    Q_OBJECT
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public:
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    PageNetGame(QWidget* parent, QSettings * config, SDLInteraction * sdli);
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    QPushButton *BtnBack;
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    QPushButton *BtnGo;
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    QPushButton *BtnMaster;
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    QPushButton *BtnStart;
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    QPushButton *BtnUpdate;
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    QLineEdit * leRoomName;
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    QAction * restrictJoins;
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    QAction * restrictTeamAdds;
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    HWChatWidget* pChatWidget;
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    TeamSelWidget* pNetTeamsWidget;
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    GameCFGWidget* pGameCFG;
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public slots:
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    void setReadyStatus(bool isReady);
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    void onUpdateClick();
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    void setMasterMode(bool isMaster);
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signals:
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    void SetupClicked();
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    void askForUpdateRoomName(const QString &);
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};
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#endif