cmake_modules/FindSparkle.cmake
author unc0rr
Sun, 29 Nov 2009 16:56:04 +0000
changeset 2647 0e1208e92dfe
parent 2395 d01d3bf3e1de
child 7933 223b3a195474
permissions -rw-r--r--
Smaxx patch with tuning by me: - hogs might worry/panic if they're next to explosives (grenade, dynamite, etc.) - play sndVaporice for each fire extinguished only once (not 3 times) - allow "on attack" voices/sounds for weapons (similar to water melon bomb) - allow one voice/sound to be played during emotes - print protocol version in version info (console) - rope sounds (disabled atm) - landscape background - optimized/rewrote explosion drawing - fixed "StopSound" called with an inactive sound to stop some random sound - disabled npott
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### Hedgewars
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# - Try to find the Sparkle framework
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# Once done this will define
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#
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#  SPARKLE_FOUND - system has Sparkle
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#  SPARKLE_INCLUDE_DIR - the Sparkle include directory
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#  SPARKLE_LIBRARY - The library needed to use Sparkle
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# Copyright (c) 2009, Vittorio Giovara, <vittorio.giovara@gmail.com>
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#
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# Redistribution and use is allowed according to the terms of a Creative Commons license.
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# For details see http://creativecommons.org/licenses/by-sa/3.0/
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# original version of this module was derived from Richard Laerkaeng, <richard@goteborg.utfors.se>
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include (CheckLibraryExists)
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find_path(SPARKLE_INCLUDE_DIR Sparkle.h)
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find_library(SPARKLE_LIBRARY NAMES Sparkle)
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if (SPARKLE_INCLUDE_DIR AND SPARKLE_LIBRARY)
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   set(SPARKLE_FOUND TRUE)
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else ()
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   set(SPARKLE_FOUND FALSE)
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endif ()
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if (SPARKLE_FOUND)
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   if (NOT Sparkle_FIND_QUIETLY)
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      message(STATUS "Found Sparkle: ${SPARKLE_LIBRARY}")
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   endif ()
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else ()
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   if (Sparkle_FIND_REQUIRED)
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      message(FATAL_ERROR "Could NOT find Sparkle framework")
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   else ()
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      if (NOT Sparkle_FIND_QUIETLY)
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         message(STATUS "Could NOT find Sparkle framework, autoupdate feature will be disabled")
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      endif()
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   endif ()
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endif ()
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