author | koda |
Sat, 17 Jul 2010 03:59:10 +0200 | |
changeset 3647 | 0d0df215fb52 |
parent 3639 | b5cdbcc89b61 |
child 3648 | 2477029463ed |
permissions | -rw-r--r-- |
3547 | 1 |
/* |
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* PascalImports.h |
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// fpciphonedel |
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// |
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// Created by Vittorio on 07/01/10. |
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// Copyright __MyCompanyName__ 2010. All rights reserved. |
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* |
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*/ |
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#ifndef PASCALIMPORTS |
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#define PASCALIMPORTS |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/* add C declarations below for all exported Pascal functions/procedure |
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* that you want to use |
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*/ |
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void Game(const char *args[]); |
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void GenLandPreview(void); |
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void HW_versionInfo(short int*, char**); |
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void HW_click(void); |
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3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3637
diff
changeset
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void HW_zoomIn(void); |
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void HW_zoomOut(void); |
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void HW_zoomReset(void); |
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void HW_ammoMenu(void); |
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void HW_walkingKeysUp(void); |
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void HW_otherKeysUp(void); |
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void HW_allKeysUp(void); |
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void HW_walkLeft(void); |
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void HW_walkRight(void); |
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void HW_aimUp(void); |
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void HW_aimDown(void); |
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void HW_shoot(void); |
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void HW_jump(void); |
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void HW_backjump(void); |
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void HW_chat(void); |
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void HW_tab(void); |
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void HW_pause(void); |
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void HW_cursorUp(int); |
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void HW_cursorDown(int); |
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void HW_cursorLeft(int); |
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void HW_cursorRight(int); |
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void HW_terminate(BOOL); |
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void HW_setLandscape(BOOL); |
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void HW_setCursor(int x, int y); |
3635
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3626
diff
changeset
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void HW_saveCursor(BOOL reset); |
3637
0db298524c3d
implement the check on the type of ammo requiring a second tap to confirm
koda
parents:
3635
diff
changeset
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3551 | 61 |
BOOL HW_isAmmoOpen(void); |
3637
0db298524c3d
implement the check on the type of ammo requiring a second tap to confirm
koda
parents:
3635
diff
changeset
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62 |
BOOL HW_isWeaponRequiringClick(void); |
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#ifdef __cplusplus |
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} |
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#endif |
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#endif |