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(*
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* Hedgewars, a worms-like game
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* Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
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*
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* Distributed under the terms of the BSD-modified licence:
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* with the Software without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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* sell copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*)
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unit uLand;
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interface
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uses SDLh, uGears;
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4
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{$include options.inc}
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type TLandArray = packed array[0..1023, 0..2047] of LongWord;
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var Land: TLandArray;
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LandSurface: PSDL_Surface;
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procedure GenMap;
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4
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implementation
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uses uConsole, uStore, uMisc, uConsts, uRandom, uTeams, uIO, uLandTemplates, uLandObjects, uSHA;
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type TPixAr = record
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Count: Longword;
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ar: array[0..Pred(cMaxEdgePoints)] of TPoint;
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end;
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procedure LogLandDigest;
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var ctx: TSHA1Context;
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dig: TSHA1Digest;
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begin
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SHA1Init(ctx);
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SHA1Update(ctx, @Land, sizeof(Land));
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dig:= SHA1Final(ctx);
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{$IFDEF DEBUGFILE}
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AddFileLog('SHA1 Land digest: {'+inttostr(dig.LongWords[0])+':'
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+inttostr(dig.LongWords[1])+':'+inttostr(dig.LongWords[2])+':'
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+inttostr(dig.LongWords[3])+':'+inttostr(dig.LongWords[4])+'}');
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{$ENDIF}
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end;
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procedure DrawBezierEdge(var pa: TPixAr; Color: Longword);
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4
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var x, y, i: integer;
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tx, ty, vx, vy, vlen, t: real;
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r1, r2, r3, r4: real;
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x1, y1, x2, y2, cx1, cy1, cx2, cy2, tsq, tcb: real;
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begin
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vx:= 0;
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vy:= 0;
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with pa do
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for i:= 0 to Count-2 do
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begin
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vlen:= sqrt(sqr(ar[i + 1].x - ar[i ].X) + sqr(ar[i + 1].y - ar[i ].y));
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t:= sqrt(sqr(ar[i + 1].x - ar[i + 2].X) + sqr(ar[i + 1].y - ar[i + 2].y));
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if t<vlen then vlen:= t;
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vlen:= vlen/3;
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tx:= ar[i+2].X - ar[i].X;
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ty:= ar[i+2].y - ar[i].y;
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t:= sqrt(sqr(tx)+sqr(ty));
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if t = 0 then
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begin
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tx:= -tx * 100000;
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ty:= -ty * 100000;
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end else
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begin
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tx:= -tx/t;
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ty:= -ty/t;
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end;
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t:= 1.0*vlen;
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tx:= tx*t;
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ty:= ty*t;
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x1:= ar[i].x;
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y1:= ar[i].y;
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x2:= ar[i + 1].x;
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y2:= ar[i + 1].y;
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cx1:= ar[i].X + trunc(vx);
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cy1:= ar[i].y + trunc(vy);
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cx2:= ar[i+1].X + trunc(tx);
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cy2:= ar[i+1].y + trunc(ty);
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vx:= -tx;
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vy:= -ty;
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t:= 0;
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while t <= 1.0 do
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begin
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tsq:= sqr(t);
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tcb:= tsq * t;
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r1:= (1 - 3*t + 3*tsq - tcb) * x1;
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r2:= ( 3*t - 6*tsq + 3*tcb) * cx1;
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r3:= ( 3*tsq - 3*tcb) * cx2;
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r4:= ( tcb) * x2;
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X:= round(r1 + r2 + r3 + r4);
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r1:= (1 - 3*t + 3*tsq - tcb) * y1;
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r2:= ( 3*t - 6*tsq + 3*tcb) * cy1;
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r3:= ( 3*tsq - 3*tcb) * cy2;
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r4:= ( tcb) * y2;
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Y:= round(r1 + r2 + r3 + r4);
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t:= t + 0.001;
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if ((x and $FFFFF800) = 0) and ((y and $FFFFFC00) = 0) then
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Land[y, x]:= Color;
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end;
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end;
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end;
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procedure BezierizeEdge(var pa: TPixAr; Delta: real);
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var x, y, i: integer;
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tx, ty, vx, vy, vlen, t: real;
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r1, r2, r3, r4: real;
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x1, y1, x2, y2, cx1, cy1, cx2, cy2, tsq, tcb: real;
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opa: TPixAr;
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begin
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opa:= pa;
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pa.Count:= 0;
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vx:= 0;
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vy:= 0;
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with opa do
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for i:= 0 to Count-2 do
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begin
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vlen:= sqrt(sqr(ar[i + 1].x - ar[i ].X) + sqr(ar[i + 1].y - ar[i ].y));
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t:= sqrt(sqr(ar[i + 1].x - ar[i + 2].X) + sqr(ar[i + 1].y - ar[i + 2].y));
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if t<vlen then vlen:= t;
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vlen:= vlen/3;
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tx:= ar[i+2].X - ar[i].X;
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ty:= ar[i+2].y - ar[i].y;
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t:= sqrt(sqr(tx)+sqr(ty));
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if t = 0 then
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begin
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tx:= -tx * 100000;
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ty:= -ty * 100000;
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end else
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begin
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tx:= -tx/t;
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ty:= -ty/t;
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end;
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t:= 1.0*vlen;
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tx:= tx*t;
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ty:= ty*t;
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x1:= ar[i].x;
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y1:= ar[i].y;
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x2:= ar[i + 1].x;
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y2:= ar[i + 1].y;
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cx1:= ar[i].X + trunc(vx);
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cy1:= ar[i].y + trunc(vy);
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cx2:= ar[i+1].X + trunc(tx);
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cy2:= ar[i+1].y + trunc(ty);
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vx:= -tx;
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vy:= -ty;
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t:= 0;
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while t <= 1.0 do
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begin
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tsq:= sqr(t);
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tcb:= tsq * t;
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r1:= (1 - 3*t + 3*tsq - tcb) * x1;
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r2:= ( 3*t - 6*tsq + 3*tcb) * cx1;
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r3:= ( 3*tsq - 3*tcb) * cx2;
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r4:= ( tcb) * x2;
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X:= round(r1 + r2 + r3 + r4);
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r1:= (1 - 3*t + 3*tsq - tcb) * y1;
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r2:= ( 3*t - 6*tsq + 3*tcb) * cy1;
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r3:= ( 3*tsq - 3*tcb) * cy2;
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r4:= ( tcb) * y2;
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Y:= round(r1 + r2 + r3 + r4);
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t:= t + Delta;
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pa.ar[pa.Count].x:= X;
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pa.ar[pa.Count].y:= Y;
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inc(pa.Count);
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TryDo(pa.Count < cMaxEdgePoints, 'Edge points overflow', true)
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end;
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end;
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end;
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4
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procedure FillLand(x, y: integer);
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var Stack: record
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Count: Longword;
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points: array[0..8192] of record
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xl, xr, y, dir: integer;
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end
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end;
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procedure Push(_xl, _xr, _y, _dir: integer);
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begin
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TryDo(Stack.Count <= 8192, 'FillLand: stack overflow', true);
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_y:= _y + _dir;
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if (_y < 0) or (_y > 1023) then exit;
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with Stack.points[Stack.Count] do
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begin
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xl:= _xl;
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xr:= _xr;
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y:= _y;
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dir:= _dir
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end;
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inc(Stack.Count)
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end;
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procedure Pop(out _xl, _xr, _y, _dir: integer);
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begin
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dec(Stack.Count);
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with Stack.points[Stack.Count] do
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begin
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_xl:= xl;
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_xr:= xr;
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_y:= y;
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_dir:= dir
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end
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end;
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var xl, xr, dir: integer;
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begin
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Stack.Count:= 0;
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xl:= x - 1;
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xr:= x;
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Push(xl, xr, y, -1);
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Push(xl, xr, y, 1);
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while Stack.Count > 0 do
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begin
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Pop(xl, xr, y, dir);
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while (xl > 0) and (Land[y, xl] <> 0) do dec(xl);
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while (xr < 2047) and (Land[y, xr] <> 0) do inc(xr);
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while (xl < xr) do
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begin
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while (xl <= xr) and (Land[y, xl] = 0) do inc(xl);
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x:= xl;
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while (xl <= xr) and (Land[y, xl] <> 0) do
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begin
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Land[y, xl]:= 0;
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inc(xl)
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end;
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if x < xl then
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begin
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Push(x, Pred(xl), y, dir);
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Push(x, Pred(xl), y,-dir);
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end;
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end;
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end;
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end;
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procedure ColorizeLand(Surface: PSDL_Surface);
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var tmpsurf: PSDL_Surface;
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r: TSDL_Rect;
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begin
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tmpsurf:= LoadImage(Pathz[ptCurrTheme] + '/LandTex', false);
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r.y:= 0;
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while r.y < 1024 do
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begin
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r.x:= 0;
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while r.x < 2048 do
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begin
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SDL_UpperBlit(tmpsurf, nil, Surface, @r);
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inc(r.x, tmpsurf.w)
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end;
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inc(r.y, tmpsurf.h)
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end;
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SDL_FreeSurface(tmpsurf);
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tmpsurf:= SDL_CreateRGBSurfaceFrom(@Land, 2048, 1024, 32, 2048*4, $FF0000, $FF00, $FF, 0);
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SDLTry(tmpsurf <> nil, true);
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SDL_SetColorKey(tmpsurf, SDL_SRCCOLORKEY, SDL_MapRGB(tmpsurf.format, $FF, $FF, $FF));
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SDL_UpperBlit(tmpsurf, nil, Surface, nil);
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SDL_FreeSurface(tmpsurf)
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end;
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procedure AddBorder(Surface: PSDL_Surface);
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var tmpsurf: PSDL_Surface;
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r, rr: TSDL_Rect;
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x, yd, yu: integer;
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begin
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tmpsurf:= LoadImage(Pathz[ptCurrTheme] + '/Border', false);
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for x:= 0 to 2047 do
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begin
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yd:= 1023;
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repeat
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while (yd > 0 ) and (Land[yd, x] = 0) do dec(yd);
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if (yd < 0) then yd:= 0;
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while (yd < 1024) and (Land[yd, x] <> 0) do inc(yd);
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dec(yd);
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yu:= yd;
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while (yu > 0 ) and (Land[yu, x] <> 0) do dec(yu);
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while (yu < yd ) and (Land[yu, x] = 0) do inc(yu);
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if (yd < 1023) and ((yd - yu) >= 16) then
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begin
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rr.x:= x;
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rr.y:= yd - 15;
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r.x:= x mod tmpsurf.w;
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r.y:= 16;
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r.w:= 1;
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r.h:= 16;
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SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
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312 |
end;
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if (yu > 0) then
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314 |
begin
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315 |
rr.x:= x;
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316 |
rr.y:= yu;
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317 |
r.x:= x mod tmpsurf.w;
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318 |
r.y:= 0;
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319 |
r.w:= 1;
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320 |
r.h:= min(16, yd - yu + 1);
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SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
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322 |
end;
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323 |
yd:= yu - 1;
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324 |
until yd < 0;
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325 |
end;
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326 |
end;
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327 |
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23
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328 |
procedure PointWave(var Template: TEdgeTemplate; var pa: TPixAr);
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27
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329 |
const MAXPASSES = 32;
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330 |
var ar: array[0..MAXPASSES, 0..5] of real;
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22
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331 |
i, k: integer;
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332 |
rx, ry, oy: real;
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23
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333 |
PassesNum: Longword;
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22
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334 |
begin
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23
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335 |
with Template do
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336 |
begin
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337 |
PassesNum:= PassMin + getrandom(PassDelta);
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338 |
TryDo(PassesNum < MAXPASSES, 'Passes number too big', true);
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27
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339 |
ar[0, 1]:= WaveFreqMin;
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340 |
ar[0, 4]:= WaveFreqMin;
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23
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341 |
for i:= 1 to PassesNum do // initialize random parameters
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342 |
begin
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343 |
ar[i, 0]:= WaveAmplMin + getrandom * WaveAmplDelta;
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27
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344 |
ar[i, 1]:= ar[i - 1, 1] + (getrandom * 0.7 + 0.3) * WaveFreqDelta;
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23
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ar[i, 2]:= getrandom * pi * 2;
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ar[i, 3]:= WaveAmplMin + getrandom * WaveAmplDelta;
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27
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347 |
ar[i, 4]:= ar[i - 1, 4] + (getrandom * 0.7 + 0.3) * WaveFreqDelta;
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23
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348 |
ar[i, 5]:= getrandom * pi * 2;
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53
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349 |
{$IFDEF DEBUGFILE}
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350 |
AddFileLog('Wave params ¹' + inttostr(i) + ':');
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351 |
AddFileLog('X: ampl = ' + floattostr(ar[i, 0]) + '; freq = ' + floattostr(ar[i, 1]) + '; shift = ' + floattostr(ar[i, 2]));
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352 |
AddFileLog('Y: ampl = ' + floattostr(ar[i, 3]) + '; freq = ' + floattostr(ar[i, 4]) + '; shift = ' + floattostr(ar[i, 5]));
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353 |
{$ENDIF}
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23
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354 |
end;
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|
355 |
end;
|
22
|
356 |
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357 |
for k:= 0 to Pred(pa.Count) do // apply transformation
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|
358 |
begin
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|
359 |
rx:= pa.ar[k].x;
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|
360 |
ry:= pa.ar[k].y;
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24
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361 |
for i:= 1 to PassesNum do
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22
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362 |
begin
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363 |
oy:= ry;
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364 |
ry:= ry + ar[i, 0] * sin(ar[i, 1] * rx + ar[i, 2]);
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|
365 |
rx:= rx + ar[i, 3] * sin(ar[i, 4] * oy + ar[i, 5]);
|
|
366 |
end;
|
24
|
367 |
pa.ar[k].x:= round(rx);
|
|
368 |
pa.ar[k].y:= round(ry);
|
|
369 |
end;
|
4
|
370 |
end;
|
|
371 |
|
67
|
372 |
procedure NormalizePoints(var pa: TPixAr);
|
|
373 |
const brd = 32;
|
|
374 |
var isUP: boolean; // HACK: transform for Y should be exact as one for X
|
|
375 |
Left, Right, Top, Bottom,
|
|
376 |
OWidth, Width, OHeight, Height,
|
|
377 |
OLeft: integer;
|
|
378 |
i: integer;
|
|
379 |
begin
|
|
380 |
TryDo((pa.ar[0].y < 0) or (pa.ar[0].y > 1023), 'Bad land generated', true);
|
|
381 |
isUP:= pa.ar[0].y > 0;
|
|
382 |
Left:= 1023;
|
|
383 |
Right:= Left;
|
|
384 |
Top:= pa.ar[0].y;
|
|
385 |
Bottom:= Top;
|
|
386 |
|
|
387 |
for i:= 1 to Pred(pa.Count) do
|
|
388 |
with pa.ar[i] do
|
|
389 |
begin
|
|
390 |
if (y and $FFFFFC00) = 0 then
|
|
391 |
if x < Left then Left:= x else
|
|
392 |
if x > Right then Right:= x;
|
|
393 |
if y < Top then Top:= y else
|
|
394 |
if y > Bottom then Bottom:= y
|
|
395 |
end;
|
|
396 |
|
|
397 |
if (Left < brd) or (Right > 2047 - brd) then
|
|
398 |
begin
|
|
399 |
OLeft:= Left;
|
|
400 |
OWidth:= Right - OLeft;
|
|
401 |
if Left < brd then Left:= brd;
|
|
402 |
if Right > 2047 - brd then Right:= 2047 - brd;
|
|
403 |
Width:= Right - Left;
|
|
404 |
for i:= 0 to Pred(pa.Count) do
|
|
405 |
with pa.ar[i] do
|
|
406 |
x:= round((x - OLeft) * Width div OWidth + Left)
|
|
407 |
end;
|
|
408 |
|
|
409 |
if isUp then // FIXME: remove hack
|
|
410 |
if Top < brd then
|
|
411 |
begin
|
|
412 |
OHeight:= 1023 - Top;
|
|
413 |
Height:= 1023 - brd;
|
|
414 |
for i:= 0 to Pred(pa.Count) do
|
|
415 |
with pa.ar[i] do
|
|
416 |
y:= round((y - 1023) * Height div OHeight + 1023)
|
|
417 |
end;
|
|
418 |
end;
|
|
419 |
|
23
|
420 |
procedure GenBlank(var Template: TEdgeTemplate);
|
4
|
421 |
var pa: TPixAr;
|
23
|
422 |
i: Longword;
|
4
|
423 |
begin
|
23
|
424 |
with Template do
|
|
425 |
begin
|
27
|
426 |
if canMirror then
|
|
427 |
if getrandom(16) < 8 then
|
|
428 |
begin
|
|
429 |
for i:= 0 to pred(BasePointsCount) do
|
|
430 |
BasePoints^[i].x:= 2047 - BasePoints^[i].x;
|
|
431 |
for i:= 0 to pred(FillPointsCount) do
|
|
432 |
FillPoints^[i].x:= 2047 - FillPoints^[i].x;
|
|
433 |
end;
|
|
434 |
|
|
435 |
if canFlip then
|
|
436 |
if getrandom(16) < 8 then
|
|
437 |
begin
|
|
438 |
for i:= 0 to pred(BasePointsCount) do
|
|
439 |
BasePoints^[i].y:= 1023 - BasePoints^[i].y;
|
|
440 |
for i:= 0 to pred(FillPointsCount) do
|
|
441 |
FillPoints^[i].y:= 1023 - FillPoints^[i].y;
|
|
442 |
end;
|
|
443 |
|
23
|
444 |
pa.Count:= BasePointsCount;
|
|
445 |
for i:= 0 to pred(pa.Count) do
|
|
446 |
pa.ar[i]:= BasePoints^[i];
|
|
447 |
|
|
448 |
for i:= 1 to BezPassCnt do
|
|
449 |
BezierizeEdge(pa, 0.33333334);
|
|
450 |
|
|
451 |
PointWave(Template, pa);
|
67
|
452 |
NormalizePoints(pa);
|
89
|
453 |
DrawBezierEdge(pa, 0);
|
23
|
454 |
|
|
455 |
for i:= 0 to pred(FillPointsCount) do
|
|
456 |
with FillPoints^[i] do
|
89
|
457 |
FillLand(x, y);
|
|
458 |
|
|
459 |
DrawBezierEdge(pa, COLOR_LAND);
|
23
|
460 |
end;
|
|
461 |
end;
|
|
462 |
|
|
463 |
procedure GenLandSurface;
|
|
464 |
var tmpsurf: PSDL_Surface;
|
51
|
465 |
i: Longword;
|
23
|
466 |
begin
|
53
|
467 |
WriteLnToConsole('Generating land...');
|
51
|
468 |
for i:= 0 to sizeof(Land) div 4 do
|
64
|
469 |
PLongword(Longword(@Land) + i * 4)^:= COLOR_LAND;
|
53
|
470 |
GenBlank(EdgeTemplates[getrandom(Succ(High(EdgeTemplates)))]);
|
22
|
471 |
|
4
|
472 |
AddProgress;
|
|
473 |
with PixelFormat^ do
|
|
474 |
tmpsurf:= SDL_CreateRGBSurface(SDL_HWSURFACE, 2048, 1024, BitsPerPixel, RMask, GMask, BMask, 0);
|
67
|
475 |
TryDo(tmpsurf <> nil, 'Error creating pre-land surface', true);
|
4
|
476 |
ColorizeLand(tmpsurf);
|
|
477 |
AddProgress;
|
|
478 |
AddBorder(tmpsurf);
|
|
479 |
with PixelFormat^ do
|
|
480 |
LandSurface:= SDL_CreateRGBSurface(SDL_HWSURFACE, 2048, 1024, BitsPerPixel, RMask, GMask, BMask, 0);
|
67
|
481 |
TryDo(LandSurface <> nil, 'Error creating land surface', true);
|
4
|
482 |
SDL_FillRect(LandSurface, nil, 0);
|
27
|
483 |
AddProgress;
|
24
|
484 |
|
70
|
485 |
SDL_SetColorKey(tmpsurf, SDL_SRCCOLORKEY, 0);
|
|
486 |
AddObjects(tmpsurf, LandSurface);
|
|
487 |
SDL_FreeSurface(tmpsurf);
|
24
|
488 |
|
70
|
489 |
AddProgress
|
4
|
490 |
end;
|
|
491 |
|
|
492 |
procedure MakeFortsMap;
|
|
493 |
var p: PTeam;
|
|
494 |
tmpsurf: PSDL_Surface;
|
|
495 |
begin
|
53
|
496 |
WriteLnToConsole('Generating forts land...');
|
4
|
497 |
p:= TeamsList;
|
|
498 |
TryDo(p <> nil, 'No teams on map!', true);
|
|
499 |
with PixelFormat^ do
|
|
500 |
LandSurface:= SDL_CreateRGBSurface(SDL_HWSURFACE, 2048, 1024, BitsPerPixel, RMask, GMask, BMask, 0);
|
37
|
501 |
SDL_FillRect(LandSurface, nil, 0);
|
74
|
502 |
tmpsurf:= LoadImage(Pathz[ptForts] + '/' + p.FortName + 'L', false);
|
4
|
503 |
BlitImageAndGenerateCollisionInfo(0, 0, tmpsurf, LandSurface);
|
|
504 |
SDL_FreeSurface(tmpsurf);
|
|
505 |
p:= p.Next;
|
|
506 |
TryDo(p <> nil, 'Only one team on map!', true);
|
74
|
507 |
tmpsurf:= LoadImage(Pathz[ptForts] + '/' + p.FortName + 'R', false);
|
4
|
508 |
BlitImageAndGenerateCollisionInfo(1024, 0, tmpsurf, LandSurface);
|
|
509 |
SDL_FreeSurface(tmpsurf);
|
|
510 |
p:= p.Next;
|
|
511 |
TryDo(p = nil, 'More than 2 teams on map in forts mode!', true);
|
|
512 |
end;
|
|
513 |
|
53
|
514 |
procedure LoadMap;
|
|
515 |
var p, x, y, i: Longword;
|
|
516 |
begin
|
|
517 |
WriteLnToConsole('Loading land from file...');
|
|
518 |
AddProgress;
|
74
|
519 |
LandSurface:= LoadImage(Pathz[ptMapCurrent] + '/map', false);
|
53
|
520 |
TryDo((LandSurface.w = 2048) and (LandSurface.h = 1024), 'Map dimensions should be 2048x1024!', true);
|
|
521 |
|
|
522 |
if SDL_MustLock(LandSurface) then
|
|
523 |
SDLTry(SDL_LockSurface(LandSurface) >= 0, true);
|
|
524 |
|
|
525 |
p:= Longword(LandSurface.pixels);
|
|
526 |
i:= Longword(@Land);
|
|
527 |
case LandSurface.format.BytesPerPixel of
|
|
528 |
1: OutError('We don''t work with 8 bit surfaces', true);
|
|
529 |
2: for y:= 0 to 1023 do
|
|
530 |
begin
|
|
531 |
for x:= 0 to 2047 do
|
64
|
532 |
if PWord(p + x * 2)^ <> 0 then PLongWord(i + x * 4)^:= COLOR_LAND;
|
53
|
533 |
inc(i, 2048 * 4);
|
|
534 |
inc(p, LandSurface.pitch);
|
|
535 |
end;
|
|
536 |
3: for y:= 0 to 1023 do
|
|
537 |
begin
|
|
538 |
for x:= 0 to 2047 do
|
|
539 |
if (PByte(p + x * 3 + 0)^ <> 0)
|
|
540 |
or (PByte(p + x * 3 + 1)^ <> 0)
|
64
|
541 |
or (PByte(p + x * 3 + 2)^ <> 0) then PLongWord(i + x * 4)^:= COLOR_LAND;
|
53
|
542 |
inc(i, 2048 * 4);
|
|
543 |
inc(p, LandSurface.pitch);
|
|
544 |
end;
|
|
545 |
4: for y:= 0 to 1023 do
|
|
546 |
begin
|
|
547 |
for x:= 0 to 2047 do
|
64
|
548 |
if PLongword(p + x * 4)^ <> 0 then PLongWord(i + x * 4)^:= COLOR_LAND;
|
53
|
549 |
inc(i, 2048 * 4);
|
|
550 |
inc(p, LandSurface.pitch);
|
|
551 |
end;
|
|
552 |
end;
|
|
553 |
if SDL_MustLock(LandSurface) then
|
|
554 |
SDL_UnlockSurface(LandSurface);
|
|
555 |
end;
|
|
556 |
|
37
|
557 |
procedure GenMap;
|
|
558 |
begin
|
53
|
559 |
if (GameFlags and gfForts) = 0 then
|
|
560 |
if Pathz[ptMapCurrent] <> '' then LoadMap
|
|
561 |
else GenLandSurface
|
37
|
562 |
else MakeFortsMap;
|
|
563 |
AddProgress;
|
|
564 |
{$IFDEF DEBUGFILE}LogLandDigest{$ENDIF}
|
|
565 |
end;
|
|
566 |
|
51
|
567 |
initialization
|
|
568 |
|
4
|
569 |
end.
|