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//
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// MainMenuViewController.m
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// hwengine
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//
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// Created by Vittorio on 08/01/10.
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// Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import "MainMenuViewController.h"
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#import "SDL_uikitappdelegate.h"
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@implementation MainMenuViewController
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@synthesize passandplayButton, netplayButton, storeButton, versionLabel;
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/*
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// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
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- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
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if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) {
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// Custom initialization
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}
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return self;
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}
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*/
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// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
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- (void)viewDidLoad {
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self.versionLabel = @"Hedgewar version 0.9.13-dev";
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[super viewDidLoad];
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}
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/*
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// Override to allow orientations other than the default portrait orientation.
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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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// Return YES for supported orientations
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return (interfaceOrientation == UIInterfaceOrientationPortrait);
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}
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*/
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- (void)didReceiveMemoryWarning {
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// Releases the view if it doesn't have a superview.
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[super didReceiveMemoryWarning];
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// Release any cached data, images, etc that aren't in use.
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}
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- (void)viewDidUnload {
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// Release any retained subviews of the main view.
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// e.g. self.myOutlet = nil;
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self.passandplayButton = nil;
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self.netplayButton = nil;
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self.storeButton = nil;
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self.versionLabel = nil;
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}
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- (void)dealloc {
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[passandplayButton release];
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[netplayButton release];
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[storeButton release];
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[versionLabel release];
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[super dealloc];
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}
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-(IBAction) startPlaying {
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[[SDLUIKitDelegate sharedAppDelegate] startSDLgame];
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}
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@end
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