share/hedgewars/Data/Scripts/Multiplayer/Battalion.lua
author Wuzzy <Wuzzy2@mail.ru>
Sat, 10 Feb 2018 12:59:13 +0100
changeset 12962 08f91e9e3d2c
parent 12817 59cb9bd8331c
child 12983 8d1bc1de9542
permissions -rwxr-xr-x
Construction Mode: Hide power tag when it's nobody's turn
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--[[
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  ########################################################################
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  Name:      Battalion
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  Made by:   Anachron 
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  ########################################################################
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]]--
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--[[
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  Readme:
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  https://hedgewars.org/wiki/Battalion
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  ########################################################################
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]]--
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--[[
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  ########################################################################
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  Todo/Idea-List
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  ########################################################################
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  - Make Hogs sorted by rareness for teams with less hogs (more fair)
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  - Keep first picked up unused crate utitlity until next round
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  - Ship default scheme but let user overwrite it
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  - Make SuddenDeathWaterRise dynamic
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  - Make SuddenDeathTurns dynamic
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  - Add Hog Variants like Crazy Scientist or Astronaut
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  ########################################################################
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]]--
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--[[
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  ##############################################################################
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  ### GENERAL SCRIPT LOADING AND VARIABLE INITIALISATION                     ###
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  ##############################################################################
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]]--
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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HedgewarsScriptLoad("/Scripts/Tracker.lua")
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HedgewarsScriptLoad("/Scripts/Params.lua")
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-- List of all hog variants with belonging weapons,
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--  hitpoints, chances and more
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local variants = {}
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local varName = ""
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local newLine = ""--string.char(0x0A)
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local gmAny = 0xFFFFFFFF
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local version = "0.33"
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--[[
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  ##############################################################################
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  ### VARIANT SETUP                                                          ###
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  ##############################################################################
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]]--
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varName = "Pyromancer"
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variants[varName] = {}
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variants[varName]["name"] = loc("Pyromancer")
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variants[varName]["chance"] = 7
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variants[varName]["hat"] = "Gasmask"
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variants[varName]["hp"] = 70
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variants[varName]["hogLimit"] = 2
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amFlamethrower, amMolotov, amWhip}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amRope, amParachute}
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variants[varName]["special"] = false
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varName = "Builder"
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variants[varName] = {}
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variants[varName]["name"] = loc("Builder")
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variants[varName]["chance"] = 10
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variants[varName]["hat"] = "constructor"
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variants[varName]["hp"] = 100
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amDynamite, amWhip, amHammer}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amGirder, amBlowTorch}
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variants[varName]["special"] = false
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varName = "Rifleman"
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variants[varName] = {}
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variants[varName]["name"] = loc("Rifleman")
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variants[varName]["chance"] = 7
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variants[varName]["hat"] = "Sniper"
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variants[varName]["hp"] = 70
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variants[varName]["hogLimit"] = 2
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amRCPlane, amShotgun, amSniperRifle}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amLowGravity, amParachute}
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variants[varName]["special"] = false
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varName = "Warrior"
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variants[varName] = {}
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variants[varName]["name"] = loc("Warrior")
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variants[varName]["chance"] = 12
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variants[varName]["hat"] = "spartan"
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variants[varName]["hp"] = 120
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variants[varName]["hogLimit"] = 2
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amClusterBomb, amGrenade, amBazooka}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amParachute, amRope}
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variants[varName]["special"] = false
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varName = "Chef"
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variants[varName] = {}
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variants[varName]["name"] = loc("Chef")
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variants[varName]["chance"] = 7
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variants[varName]["hat"] = "chef"
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variants[varName]["hp"] = 70
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amCake, amKnife, amWhip}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amRubber, amParachute}
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variants[varName]["special"] = false
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varName = "Medic"
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variants[varName] = {}
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variants[varName]["name"] = loc("Medic")
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variants[varName]["chance"] = 12
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variants[varName]["hat"] = "war_desertmedic"
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variants[varName]["hp"] = 120
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amResurrector, amMine, amGasBomb}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amTeleport, amParachute}
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variants[varName]["special"] = false
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varName = "Ninja"
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variants[varName] = {}
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variants[varName]["name"] = loc("Ninja")
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variants[varName]["chance"] = 8
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variants[varName]["hat"] = "NinjaTriangle"
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variants[varName]["hp"] = 80
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variants[varName]["hogLimit"] = 2
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amSMine, amMine, amFirePunch}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amRope, amParachute}
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variants[varName]["special"] = false
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varName = "Athlete"
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variants[varName] = {}
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variants[varName]["name"] = loc("Athlete")
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variants[varName]["chance"] = 8
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variants[varName]["hat"] = "footballhelmet"
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variants[varName]["hp"] = 80
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amBaseballBat, amFirePunch, amSeduction}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amRope, amPickHammer}
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variants[varName]["special"] = false
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varName = "Scientist"
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variants[varName] = {}
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variants[varName]["name"] = loc("Scientist")
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variants[varName]["chance"] = 7
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variants[varName]["hat"] = "doctor"
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variants[varName]["hp"] = 80
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amPortalGun, amSineGun, amIceGun}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amTeleport, amJetpack}  
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variants[varName]["special"] = false
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varName = "Air General"
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variants[varName] = {}
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variants[varName]["name"] = loc("Air General")
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variants[varName]["chance"] = 5
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variants[varName]["hat"] = "war_desertofficer"
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variants[varName]["hp"] = 50
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amMineStrike, amNapalm, amAirAttack}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amRope, amParachute}
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variants[varName]["special"] = true
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varName = "Hunter"
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variants[varName] = {}
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variants[varName]["name"] = loc("Hunter")
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variants[varName]["chance"] = 10
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variants[varName]["hat"] = "Skull"
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variants[varName]["hp"] = 100
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amBee, amMortar, amDrill}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amRope, amParachute}
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variants[varName]["special"] = false
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varName = "King"
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variants[varName] = {}
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variants[varName]["name"] = loc("King")
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variants[varName]["chance"] = 3
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variants[varName]["hat"] = "crown"
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variants[varName]["hp"] = 60
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amWatermelon, amHellishBomb, amBallgun}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amRope, amParachute}
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variants[varName]["special"] = true
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varName = "Knight"
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variants[varName] = {}
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variants[varName]["name"] = loc("Knight")
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variants[varName]["chance"] = 0
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variants[varName]["hat"] = "knight"
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variants[varName]["hp"] = 80
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amShotgun, amBazooka, amMine}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amParachute, amRope}
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variants[varName]["special"] = true
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--[[
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  ##############################################################################
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  ### GENERAL VARIABLES USED FOR GAMEPLAY                                    ###
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  ##############################################################################
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]]--
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local unused = {amSnowball, amDrillStrike, amTardis}
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local lowWeaps = {amKamikaze}
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local lowTresh = 25
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local counter = {} -- Saves how many hogs of a variant a team has
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local group = {} -- Saves randomized variants for all teams
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local teamIndex = {} -- Temporary counter for amount of mutated hogs in team
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local teamHogs = {} -- Saves a list of all hogs belonging to a team
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local hogCount = {} -- Saves how many hogs a team has
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local teamNames = {} -- Saves all teams and names
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local hogInfo = {} -- Saves all hogs with their original values
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local LastHog = nil -- Last Hedgehog
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local CurHog = nil -- Current Hedgehog
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local LastTeam = nil -- Last Team
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local CurTeam = nil -- Current Team
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local TurnEnded = true -- Boolean whether current turn ended or not
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local mode = 'default' -- Which game type to play
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local luck = 100 -- Multiplier for bonuses like crates
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local strength = 1 -- Multiplier for more weapons
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local mutate = false -- Whether or not to mutate the hogs
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local highHasBonusWeps = false -- whether or not a hog got bonus weapons on current turn
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local highHasBonusHelp = false -- whether or not a hog got bonus helpers on current turn
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local highPickupCount = 1
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local highPickupSDCount = 2
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local highHelperCount = 1
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local highHelperSDCount = 1
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local highEnemyKillHPBonus = 10
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local highFriendlyKillHPBonus = 15
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local highWeapons = {} -- Saves the weapons from kills
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local highHelpers = {} -- Saves the helpers from kills
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local highSpecialBonus = {amTeleport, amJetpack}
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local highSpecialPool = {amExtraDamage, amVampiric}
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local kingLinkPerc = 50 -- Percentage of life to share from the team
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local pointsWepBase = 5 -- Game start points weapons
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local pointsHlpBase = 2 -- Game start points helpers
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local pointsKeepPerc = 80 -- Percentage of points to take to next round
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local pointsWepTurn = 5 -- Round bonus points weapons
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local pointsHlpTurn = 2 -- Round bonus points helpers
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local pointsWepMax = 25 -- Maximum points for weapons
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local pointsHlpMax = 10 -- Maximum points for helpers
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local pointsKeepSDPerc = 60 -- Percentage of points to take to next round on SD
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local pointsWepSDTurn = 7 -- Round bonus points weapons on SD
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local pointsHlpSDTurn = 3 -- Round bonus points helpers on SD
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local pointsWepSDMax = 35 -- Maximum points for weapons on SD
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local pointsHlpSDMax = 15 -- Maximum points for helpers on SD
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local pointsWeaponVal = {}
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pointsWeaponVal[amBazooka] = 5
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pointsWeaponVal[amShotgun] = 4
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pointsWeaponVal[amFirePunch] = 3
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pointsWeaponVal[amMine] = 5
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--pointsWeaponVal[amAirAttack] = 10
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pointsWeaponVal[amBee] = 6
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pointsWeaponVal[amClusterBomb] = 7
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pointsWeaponVal[amGrenade] = 5
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pointsWeaponVal[amDEagle] = 3
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pointsWeaponVal[amWhip] = 3
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pointsWeaponVal[amDynamite] = 7
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parents:
diff changeset
   293
--pointsWeaponVal[amMineStrike] = 14
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   294
pointsWeaponVal[amMortar] = 4
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   295
pointsWeaponVal[amWatermelon] = 30
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   296
pointsWeaponVal[amSniperRifle] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   297
pointsWeaponVal[amBaseballBat] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   298
pointsWeaponVal[amCake] = 7
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   299
--pointsWeaponVal[amNapalm] = 11
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   300
pointsWeaponVal[amDrill] = 6
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   301
pointsWeaponVal[amHellishBomb] = 20
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   302
pointsWeaponVal[amSineGun] = 4
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   303
--pointsWeaponVal[amKamikaze] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   304
--pointsWeaponVal[amBallgun] = 12
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   305
--pointsWeaponVal[amPianoStrike] = 15
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   306
pointsWeaponVal[amSnowball] = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   307
pointsWeaponVal[amMolotov] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   308
pointsWeaponVal[amFlamethrower] = 4
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   309
pointsWeaponVal[amRCPlane] = 7
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   310
--pointsWeaponVal[amDrillStrike] = 12
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   311
pointsWeaponVal[amGasBomb] = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   312
pointsWeaponVal[amHammer] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   313
pointsWeaponVal[amSMine] = 4
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   314
pointsWeaponVal[amAirMine] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   315
pointsWeaponVal[amKnife] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   316
pointsWeaponVal[amPortalGun] = 5
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   317
--pointsWeaponVal[amIceGun] = 6
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   318
pointsWeaponVal[amSeduction] = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   319
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   320
local pointsHelperVal = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   321
pointsHelperVal[amRope] = 5
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   322
pointsHelperVal[amParachute] = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   323
--pointsHelperVal[amGirder] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   324
pointsHelperVal[amBlowTorch] = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   325
pointsHelperVal[amLowGravity] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   326
--pointsHelperVal[amRubber] = 4
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   327
pointsHelperVal[amPickHammer] = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   328
pointsHelperVal[amTeleport] = 10
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   329
pointsHelperVal[amJetpack] = 8
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   330
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   331
local pointsPerTeam = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   332
local pointsToWep = {} -- List of [points] = {ammo1, ammo2}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   333
local pointsToHlp = {} -- List of [points] = {ammo1, ammo2}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   334
local wepPoints = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   335
local hlpPoints = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   336
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   337
local suddenDeath = false
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   338
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   339
local healthCrateChance = 7
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   340
local utilCrateChance = 9
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   341
local weaponCrateChance = 12
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   342
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   343
local healthCrateChanceSD = 12
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   344
local utilCrateChanceSD = 16
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   345
local weaponCrateChanceSD = 21
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   346
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   347
local emptyCrateChance = 7
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   348
local bonusCrateChance = 5
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   349
local cratePickupGap = 35
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   350
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   351
local utilities = {amInvulnerable, amVampiric, amExtraTime, amExtraDamage, amRope, amLandGun}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   352
local autoSelectHelpers = {amRope, amParachute}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   353
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   354
local LastWaterLine = 0 -- Saves WaterLine to make sure a water rise wont trigger highland kill
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   355
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   356
local helpers = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   357
helpers[amSkip] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   358
helpers[amRope] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   359
helpers[amParachute] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   360
helpers[amBlowTorch] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   361
helpers[amGirder] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   362
helpers[amTeleport] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   363
helpers[amSwitch] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   364
helpers[amJetpack] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   365
helpers[amBirdy] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   366
helpers[amPortalGun] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   367
helpers[amResurrector] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   368
helpers[amTardis] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   369
helpers[amLandGun] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   370
helpers[amRubber] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   371
--helpers[amKamikaze] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   372
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   373
local posCaseAmmo    = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   374
local posCaseHealth  = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   375
local posCaseUtility = 4
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   376
local posCaseDummy   = 8
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   377
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   378
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   379
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   380
  ### GENERAL BONUS LUA FUNCTIONS                                            ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   381
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   382
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   383
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   384
function swap(array, index1, index2)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   385
    array[index1], array[index2] = array[index2], array[index1]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   386
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   387
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   388
function shuffle(array)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   389
    local cnt = #array
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   390
    while cnt > 1 do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   391
        local index = GetRandom(cnt) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   392
        swap(array, index, cnt)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   393
        cnt = cnt - 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   394
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   395
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   396
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   397
function table.clone(org)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   398
  local copy = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   399
  for orig_key, orig_value in pairs(org) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   400
      copy[orig_key] = orig_value
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   401
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   402
  return copy
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   403
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   404
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   405
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   406
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   407
  ### WEAPON, UTILITY AND AMMO FUNCTIONS                                     ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   408
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   409
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   410
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   411
function clearHogAmmo(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   412
  local lastNum = amRubber
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   413
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   414
  if amAirMine ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   415
    lastNum = amAirMine
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   416
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   418
  for val=0,lastNum do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   419
    AddAmmo(hog, val, 0)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   420
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   421
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   422
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   423
function autoSelectAmmo(hog, var)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   424
  -- Check if hog has any "useful" helper, select helper, if yes
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   425
  for key, val in pairs(autoSelectHelpers) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   426
    if GetAmmoCount(hog, val) > 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   427
      SetWeapon(val)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   428
      return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   429
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   430
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   431
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   432
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   433
function AddHogAmmo(hog, ammo)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   434
  -- Add weapons of variant
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   435
  --for key, val in pairs(variants[var]["weapons"]) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   436
  for key, val in pairs(ammo) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   437
    --AddAmmo(hog, val, 1)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   438
    AddAmmo(hog, val, GetAmmoCount(hog, val) +1)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   439
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   440
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   441
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   442
function GetRandomAmmo(hog, sourceType)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   443
  local var = getHogInfo(hog, 'variant')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   444
  ammo = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   445
  local source = ''
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   446
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   447
  if variants[var] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   448
    return ammo
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   449
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   450
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   451
  if sourceType == "weapons" then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   452
    source = variants[var][sourceType]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   453
    sourceLimit = variants[var]["weaponLimit"]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   454
  elseif sourceType == "helpers" then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   455
    source = variants[var][sourceType]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   456
    sourceLimit = variants[var]["helperLimit"]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   457
  elseif sourceType == 'poolWeapons' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   458
    if highWeapons[hog] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   459
      highWeapons[hog] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   460
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   461
    source = highWeapons[hog]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   462
    if suddenDeath == false then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   463
      sourceLimit = highPickupCount
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   464
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   465
      sourceLimit = highPickupSDCount
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   466
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   467
  elseif sourceType == 'poolHelpers' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   468
    if highHelpers[hog] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   469
      highHelpers[hog] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   470
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   471
    source = highHelpers[hog]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   472
    if suddenDeath == false then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   473
      sourceLimit = highHelperCount
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   474
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   475
      sourceLimit = highHelperSDCount
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   476
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   477
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   478
    return ammo
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   479
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   480
  
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   481
  local varAmmo = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   482
  for key, val in pairs(source) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   483
      varAmmo[key] = val
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   484
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   485
  
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   486
  -- If the amount of random weapons is equally to the amount of weapons possible
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   487
  -- We don't need to randomize
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   488
  if sourceLimit >= table.getn(source) then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   489
    return varAmmo
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   490
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   491
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   492
  local randIndex = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   493
  local i = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   494
  while i < sourceLimit and #varAmmo > 0 do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   495
    randIndex = GetRandom(#varAmmo) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   496
    ammo[i] = varAmmo[randIndex]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   497
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   498
    -- Shift last value to the current index
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   499
    varAmmo[randIndex] = varAmmo[#varAmmo]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   500
    -- And remove the last index from the array
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   501
    varAmmo[#varAmmo] = nil
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   502
    i = i +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   503
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   504
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   505
  return ammo
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   506
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   507
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   508
function addTurnAmmo(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   509
  -- Check if hog is valid
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   510
  if hog == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   511
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   512
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   513
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   514
  -- Check if hog is alive
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   515
  local hp = GetHealth(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   516
  if hp == nil or hp <= 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   517
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   518
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   519
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   520
  -- Unless its points mode, get weapons normally by variant
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   521
  if mode ~= "points" then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   522
    local maxHp = getHogInfo(hog, 'maxHp')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   523
    local hpPer = div(hp * 100, maxHp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   524
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   525
    local wep = getHogInfo(hog, 'weapons')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   526
    local hlp = getHogInfo(hog, 'helpers')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   527
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   528
    if wep == nil or table.getn(wep) == 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   529
      hogInfo[hog]['weapons'] = GetRandomAmmo(hog, "weapons")
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   530
      wep = getHogInfo(hog, 'weapons')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   531
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   532
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   533
    if hlp == nil or table.getn(hlp) == 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   534
      hogInfo[hog]['helpers'] = GetRandomAmmo(hog, "helpers")
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   535
      hlp = getHogInfo(hog, 'helpers')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   536
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   537
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   538
    AddHogAmmo(hog, wep)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   539
    AddHogAmmo(hog, hlp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   540
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   541
    if mode == 'highland' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   542
      local poolWeapons = GetRandomAmmo(hog, 'poolWeapons')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   543
      local poolHelpers = GetRandomAmmo(hog, 'poolHelpers')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   544
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   545
      AddHogAmmo(hog, poolWeapons)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   546
      AddHogAmmo(hog, poolHelpers)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   547
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   548
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   549
    if hpPer < lowTresh or suddenDeath == true then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   550
      AddHogAmmo(hog, lowWeaps)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   551
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   552
  -- We are on points mode, so we need to generate weapons based on points
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   553
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   554
    setupPointsAmmo(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   555
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   556
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   557
  AddAmmo(hog, amSkip, -1)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   558
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   559
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   560
function setupPointsAmmo(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   561
  local teamName = getHogInfo(hog, 'team')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   562
  local turnWepPoints = pointsPerTeam[teamName]['weapons']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   563
  local turnHlpPoints = pointsPerTeam[teamName]['helpers']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   564
  local weps = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   565
  local help = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   566
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   567
  local wepPointsTmp = table.clone(wepPoints)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   568
  local wepMinPnt = wepPointsTmp[1]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   569
  local wepMaxPnt = wepPointsTmp[#wepPointsTmp]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   570
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   571
  --AddCaption("Hog: " .. hog .. " Wep: " .. turnWepPoints .. " - Hlp: " .. turnHlpPoints, GetClanColor(GetHogClan(CurHog)),  capgrpGameState)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   572
  --WriteLnToConsole("BEFORE ## Team: " .. teamName .. " Wep: " .. pointsPerTeam[teamName]['weapons'] .. " - Hlp: " .. pointsPerTeam[teamName]['helpers'])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   573
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   574
  while true do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   575
    if turnWepPoints < wepMinPnt then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   576
      break
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   577
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   578
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   579
    if wepPointsTmp[#wepPointsTmp] > turnWepPoints then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   580
      while wepPointsTmp[#wepPointsTmp] > turnWepPoints do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   581
        table.remove(wepPointsTmp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   582
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   583
      wepMaxPnt = turnWepPoints
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   584
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   585
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   586
    local randPoint = wepPointsTmp[GetRandom(#wepPointsTmp) +1]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   587
    local randWepList = pointsToWep[randPoint]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   588
    local randWep = randWepList[GetRandom(#randWepList) +1]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   589
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   590
    table.insert(weps, randWep)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   591
    turnWepPoints = turnWepPoints -randPoint
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   592
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   593
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   594
  local hlpPointsTmp = table.clone(hlpPoints)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   595
  local hlpMinPnt = hlpPointsTmp[1]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   596
  local hlpMaxPnt = hlpPointsTmp[#hlpPointsTmp]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   597
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   598
  while true do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   599
    if turnHlpPoints < hlpMinPnt then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   600
      break
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   601
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   602
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   603
    if hlpPointsTmp[#hlpPointsTmp] > turnHlpPoints then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   604
      while hlpPointsTmp[#hlpPointsTmp] > turnHlpPoints do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   605
        table.remove(hlpPointsTmp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   606
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   607
      hlpMaxPnt = turnHlpPoints
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   608
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   609
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   610
    local randPoint = hlpPointsTmp[GetRandom(#hlpPointsTmp) +1]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   611
    local randHlpList = pointsToHlp[randPoint]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   612
    local randHlp = randHlpList[GetRandom(#randHlpList) +1]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   613
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   614
    table.insert(help, randHlp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   615
    turnHlpPoints = turnHlpPoints -randPoint
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   616
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   617
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   618
  AddHogAmmo(hog, weps)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   619
  AddHogAmmo(hog, help)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   620
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   621
  -- Save remaining points
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   622
  pointsPerTeam[teamName]['weaponsRem'] = turnWepPoints
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   623
  pointsPerTeam[teamName]['helpersRem'] = turnHlpPoints
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   624
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   625
  -- Save already collected points so that they wont be "taxed"
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   626
  pointsPerTeam[teamName]['weaponsFix'] = pointsPerTeam[teamName]['weapons']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   627
  pointsPerTeam[teamName]['helpersFix'] = pointsPerTeam[teamName]['helpers']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   628
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   629
  --WriteLnToConsole("AFTER ## Team: " .. teamName .. " Wep: " .. pointsPerTeam[teamName]['weapons'] .. " - Hlp: " .. pointsPerTeam[teamName]['helpers'])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   630
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   631
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   632
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   633
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   634
  ### HOG SETUP  FUNCTIONS                                                   ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   635
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   636
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   637
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   638
function MutateHog(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   639
  local var = getHogInfo(hog, 'variant')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   640
12425
bdf81e6c00eb Battalion: Make mutated hog names translatable
Wuzzy <almikes@aol.com>
parents: 12424
diff changeset
   641
  SetHogName(hog, variants[var]["name"])
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   642
  SetHogHat(hog, variants[var]["hat"])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   643
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   644
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   645
function GetRandomVariant()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   646
  local maxNum = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   647
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   648
  for key, val in pairs(variants) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   649
    maxNum = maxNum + variants[key]["chance"]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   650
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   651
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   652
  local rand = GetRandom(maxNum)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   653
  local lowBound = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   654
  local highBound = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   655
  local var = nil
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   656
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   657
  for key, val in pairs(variants) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   658
    highBound = lowBound + variants[key]["chance"]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   659
    if rand <= highBound then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   660
      var = key
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   661
      break
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   662
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   663
    lowBound = highBound
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   664
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   665
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   666
  return var
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   667
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   668
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   669
function addRandomVariantToTeam(team)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   670
  if counter[team] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   671
    counter[team] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   672
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   673
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   674
  while true do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   675
    local var = GetRandomVariant()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   676
    if counter[team][var] == nil and variants[var]["hogLimit"] > 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   677
      counter[team][var] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   678
      break
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   679
    elseif counter[team][var] ~= nil and counter[team][var] < variants[var]["hogLimit"] then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   680
      counter[team][var] = counter[team][var] +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   681
      break
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   682
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   683
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   684
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   685
  return var
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   686
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   687
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   688
function setTeamHogs(team)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   689
  local maxHog = hogCount[team]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   690
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   691
  group[team] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   692
  counter[team] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   693
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   694
  if mode == 'king' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   695
    maxHog = maxHog -1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   696
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   697
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   698
  for i=1,maxHog do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   699
    table.insert(group[team], group['all'][i])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   700
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   701
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   702
  if mode == 'king' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   703
    counter[team]['King'] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   704
    table.insert(group[team], 'King')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   705
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   706
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   707
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   708
function countTeamHogs(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   709
  local team = GetHogTeamName(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   710
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   711
  if hogCount[team] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   712
    hogCount[team] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   713
    teamHogs[team] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   714
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   715
    hogCount[team] = hogCount[team] +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   716
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   717
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   718
  teamHogs[team][hogCount[team]] = hog
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   719
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   720
  teamNames[team] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   721
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   722
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   723
function setHogVariant(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   724
  local team = getHogInfo(hog, 'team')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   725
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   726
  if teamIndex[team] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   727
    teamIndex[team] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   728
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   729
    teamIndex[team] = teamIndex[team] +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   730
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   731
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   732
  local hogNum = teamIndex[team]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   733
  local hogVar = group[team][hogNum]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   734
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   735
  hogInfo[hog]['variant'] = hogVar
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   736
  SetHealth(hog, variants[hogVar]["hp"])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   737
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   738
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   739
function getHogInfo(hog, info)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   740
  if hog == nil then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
   741
    AddCaption(loc("ERROR [getHogInfo]: Hog is nil!"), 0xFFFFFFFF, capgrpMessage)
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
   742
    WriteLnToConsole(loc("ERROR [getHogInfo]: Hog is nil!"), 0xFFFFFFFF, capgrpMessage)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   743
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   744
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   745
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   746
  if hogInfo[hog] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   747
    return nil
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   748
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   749
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   750
  return hogInfo[hog][info]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   751
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   752
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   753
function setHogInfo(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   754
  if hog == nil then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
   755
    AddCaption(loc("ERROR [getHogInfo]: Hog is nil!"), 0xFFFFFFFF, capgrpMessage)
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
   756
    WriteLnToConsole(loc("ERROR [getHogInfo]: Hog is nil!"), 0xFFFFFFFF, capgrpMessage)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   757
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   758
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   759
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   760
  hogInfo[hog] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   761
  hogInfo[hog]['maxHp'] = GetHealth(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   762
  hogInfo[hog]['name'] = GetHogName(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   763
  hogInfo[hog]['hat'] = GetHogHat(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   764
  hogInfo[hog]['team'] = GetHogTeamName(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   765
  hogInfo[hog]['clan'] = GetHogClan(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   766
  hogInfo[hog]['clanColor'] = GetClanColor(hogInfo[hog]['clan'])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   767
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   768
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   769
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   770
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   771
  ### CRATE SPAWN AND PICKUP FUNCTIONS                                       ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   772
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   773
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   774
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   775
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   776
 : Heals either 10 (95% chance) or 15 (5% chance) hitpoints
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   777
 : Plus 10% of the hogs base hitpoints. 
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   778
 :
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   779
 : Has a 7% chance to be empty.
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   780
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   781
function onHealthCratePickup()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   782
  local factor = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   783
  local msgColor = getHogInfo(CurHog, 'clanColor')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   784
  local healHp = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   785
  PlaySound(sndShotgunReload)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   786
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   787
  if GetRandom(100) < emptyCrateChance then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
   788
    AddCaption(loc("It's empty!"), msgColor, capgrpMessage)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   789
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   790
  elseif GetRandom(100) < bonusCrateChance then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   791
    factor = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   792
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   793
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   794
  local var = getHogInfo(CurHog, 'variant')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   795
  local hogHealth = GetHealth(CurHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   796
  healHp = 5 * factor
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   797
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   798
  -- Add extra 10% of hogs base hp to heal
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   799
  healHp = healHp + div(getHogInfo(CurHog, 'maxHp'), 10)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   800
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
   801
  AddCaption(string.format(loc("+%d"), healHp), msgColor, capgrpMessage)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   802
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   803
  SetEffect(CurHog, hePoisoned, 0)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   804
  SetHealth(CurHog, hogHealth + healHp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   805
  local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) +cratePickupGap, vgtHealthTag, healHp, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   806
  -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   807
  SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, msgColor)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   808
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   809
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   810
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   811
 : Adds either 1 (95% chance) or 2 (5% chance) random weapon(s) based on the hog variant.
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   812
 :
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   813
 : Has a 7% chance to be empty.
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   814
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   815
function onWeaponCratePickup()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   816
  local factor = 1 * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   817
  local msgColor = GetClanColor(GetHogClan(CurHog))
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   818
  PlaySound(sndShotgunReload)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   819
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   820
  if GetRandom(100) < emptyCrateChance then
12633
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12427
diff changeset
   821
    if IsHogLocal(CurHog) then
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12427
diff changeset
   822
      AddCaption(loc("It's empty!"), msgColor, capgrpMessage)
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12427
diff changeset
   823
    end
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   824
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   825
  elseif GetRandom(100) < bonusCrateChance then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   826
    factor = 2 * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   827
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   828
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   829
  local randIndex
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   830
  local randAmmo
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   831
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   832
  if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   833
    local var = getHogInfo(CurHog, 'variant')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   834
    randIndex = GetRandom(table.getn(variants[var]["weapons"])) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   835
    randAmmo = variants[var]["weapons"][randIndex]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   836
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   837
    local possibleWeapons = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   838
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   839
    for key, val in pairs(pointsWeaponVal) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   840
      if val > 2 and val < 8 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   841
        table.insert(possibleWeapons, key)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   842
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   843
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   844
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   845
    randIndex = GetRandom(table.getn(possibleWeapons)) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   846
    randAmmo = possibleWeapons[randIndex]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   847
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   848
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   849
  AddAmmo(CurHog, randAmmo, GetAmmoCount(CurHog, randAmmo) +factor)
12633
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12427
diff changeset
   850
  if IsHogLocal(CurHog) then
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12427
diff changeset
   851
    AddCaption(string.format(loc("+%d ammo"), factor), msgColor, capgrpMessage)
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12427
diff changeset
   852
    local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) +cratePickupGap, vgtAmmo, 0, true)
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12427
diff changeset
   853
    SetVisualGearValues(effect, nil, nil, nil, nil, nil, randAmmo, nil, nil, nil, msgColor)
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12427
diff changeset
   854
  end
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   855
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   856
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   857
 : Adds either 1 (95% chance) or 2 (5% chance) random helper(s) based on the hog variant.
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   858
 :
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   859
 : Has a 7% chance to be empty.
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   860
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   861
function onUtilityCratePickup()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   862
  local factor = 1 * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   863
  local msgColor = GetClanColor(GetHogClan(CurHog))
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   864
  PlaySound(sndShotgunReload)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   865
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   866
  if GetRandom(100) < emptyCrateChance then
12633
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12427
diff changeset
   867
    if IsHogLocal(CurHog) then
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12427
diff changeset
   868
      AddCaption(loc("It's empty!"), msgColor, capgrpMessage)
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12427
diff changeset
   869
    end
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   870
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   871
  elseif GetRandom(100) < bonusCrateChance then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   872
    factor = 2 * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   873
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   874
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   875
  local randIndex
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   876
  local randUtility
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   877
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   878
  if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   879
    randIndex = GetRandom(table.getn(utilities)) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   880
    randUtility = utilities[randIndex]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   881
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   882
    local possibleHelpers = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   883
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   884
    for key, val in pairs(pointsHelperVal) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   885
      table.insert(possibleHelpers, key)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   886
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   887
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   888
    randIndex = GetRandom(table.getn(possibleHelpers)) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   889
    randUtility = possibleHelpers[randIndex]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   890
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   891
  
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   892
  AddAmmo(CurHog, randUtility, GetAmmoCount(CurHog, randUtility) +factor)
12633
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12427
diff changeset
   893
  if IsHogLocal(CurHog) then
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12427
diff changeset
   894
    AddCaption(string.format(loc("+%d ammo"), factor), msgColor, capgrpMessage)
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12427
diff changeset
   895
    local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) +cratePickupGap, vgtAmmo, 0, true)
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12427
diff changeset
   896
    SetVisualGearValues(effect, nil, nil, nil, nil, nil, randUtility, nil, nil, nil, msgColor)
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12427
diff changeset
   897
  end
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   898
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   899
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   900
function onPickupCrate(crate)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   901
  local pos = GetGearPos(crate)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   902
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   903
  -- Check if the crate is fake
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   904
  if pos % posCaseDummy >= 1 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   905
    if pos % posCaseDummy == posCaseAmmo then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   906
      onWeaponCratePickup()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   907
    elseif pos % posCaseDummy == posCaseHealth then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   908
      onHealthCratePickup()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   909
    elseif pos % posCaseDummy == posCaseUtility then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   910
      onUtilityCratePickup()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   911
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   912
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   913
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   914
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   915
function RandomTurnEvents()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   916
  if GetRandom(100) < weaponCrateChance then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   917
    SpawnFakeAmmoCrate(0, 0, false, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   918
    return 5000
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   919
  elseif GetRandom(100) < utilCrateChance then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   920
    SpawnFakeUtilityCrate(0, 0, false, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   921
    return 5000
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   922
  elseif GetRandom(100) < healthCrateChance then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   923
    SpawnFakeHealthCrate(0, 0, false, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   924
    return 5000
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   925
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   926
  return 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   927
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   928
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   929
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   930
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   931
  ### SUDDEN DEATH FUNCTIONS                                                 ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   932
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   933
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   934
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   935
function onSuddenDeathDamage(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   936
  local hp = GetHealth(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   937
  local maxHp = getHogInfo(hog, 'maxHp')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   938
  local newHp = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   939
  local hpDec = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   940
  local hpPer = div(hp * 100, maxHp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   941
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   942
  if hp > 1 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   943
    local msgColor = GetClanColor(GetHogClan(hog))
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   944
    if hpPer <= 25 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   945
      newHp = hp -2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   946
    elseif hpPer <= 50 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   947
      newHp = hp -3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   948
    elseif hpPer <= 75 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   949
      newHp = hp -4
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   950
    elseif hpPer <= 100 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   951
      newHp = hp -5
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   952
    elseif hpPer <= 125 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   953
      newHp = hp -6
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   954
    elseif hpPer <= 150 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   955
      newHp = hp -7
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   956
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   957
      newHp = div(hp * 93, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   958
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   959
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   960
    if newHp <= 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   961
      newHp = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   962
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   963
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   964
    hpDec = hp - newHp
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   965
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   966
    SetHealth(hog, newHp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   967
    local effect = AddVisualGear(GetX(hog), GetY(hog) +cratePickupGap, vgtHealthTag, hpDec, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   968
    SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, msgColor)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   969
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   970
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   971
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   972
function onSuddenDeathTurn()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   973
  runOnGears(onSuddenDeathDamage)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   974
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   975
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   976
function onSuddenDeath()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   977
  suddenDeath = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   978
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   979
  healthCrateChance = healthCrateChanceSD
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   980
  utilCrateChance = utilCrateChanceSD
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   981
  weaponCrateChance = weaponCrateChanceSD
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   982
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   983
  if mode == 'highland' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   984
    highEnemyKillHPBonus = highEnemyKillHPBonus +5
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   985
    highFriendlyKillHPBonus = highFriendlyKillHPBonus +10
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   986
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   987
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   988
  if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   989
    for key, val in pairs(variants) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   990
      if not variants[key]["special"] then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   991
        variants[key]["weaponLimit"] = variants[key]["weaponLimit"] +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   992
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   993
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   994
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   995
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   996
  if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   997
    for hog, val in pairs(hogInfo) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   998
      hogInfo[hog]['weapons'] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   999
      hogInfo[hog]['helpers'] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1000
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1001
    
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1002
    runOnGears(setupHogTurn)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1003
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1004
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1005
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1006
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1007
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1008
  ### GEAR TRACKING FUNCTIONS                                                ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1009
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1010
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1011
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1012
function onGearAdd(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1013
  local gearType = GetGearType(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1014
  
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1015
  if gearType == gtHedgehog then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1016
    trackGear(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1017
  elseif gearType == gtRCPlane then
12427
959d1f4dff25 Battalion: RC Plane gets 2 bombs, set air bomb dmg to 20
Wuzzy <almikes@aol.com>
parents: 12426
diff changeset
  1018
    SetHealth(gear, 2)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1019
  elseif gearType == gtAirBomb then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1020
    -- gearUid, Angle, Power, WDTimer, Radius, Density, Karma, DirAngle, AdvBounce, ImpactSound, ImpactSounds, Tint, Damage, Boom
12427
959d1f4dff25 Battalion: RC Plane gets 2 bombs, set air bomb dmg to 20
Wuzzy <almikes@aol.com>
parents: 12426
diff changeset
  1021
    SetGearValues(gear, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 20)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1022
  elseif gearType == gtCake then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1023
    -- gearUid, Angle, Power, WDTimer, Radius, Density, Karma, DirAngle, AdvBounce, ImpactSound, ImpactSounds, Tint, Damage, Boom
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1024
    SetGearValues(gear, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 50)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1025
  elseif gearType == gtDEagleShot then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1026
    -- gearUid, Angle, Power, WDTimer, Radius, Density, Karma, DirAngle, AdvBounce, ImpactSound, ImpactSounds, Tint, Damage, Boom
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1027
    SetGearValues(gear, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 12)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1028
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1029
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1030
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1031
function onHighlandKill(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1032
  local deathVar = getHogInfo(gear, 'variant')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1033
  local killVar = getHogInfo(CurHog, 'variant')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1034
  local bonAmmo = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1035
  local deathMaxHP = getHogInfo(gear, 'maxHp')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1036
  local curHP = GetHealth(CurHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1037
  local newHP = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1038
  local hpDiff = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1039
  local addAmmo = false
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1040
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1041
  -- Killer hog is dead! Don't do anything
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1042
  if curHP == nil or curHP <= 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1043
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1044
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1045
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1046
  -- Killer and victim is equal! Don't do anything
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1047
  if CurHog == gear then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1048
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1049
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1050
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1051
  -- Hog drowned because of water, not enemy
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1052
  if LastWaterLine ~= WaterLine then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1053
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1054
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1055
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1056
  -- Enemy kill! Add weapons to pool and to hog
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1057
  if getHogInfo(gear, 'clan') ~= getHogInfo(CurHog, 'clan') then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1058
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1059
    -- Initialize weapons if required
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1060
    if highWeapons[CurHog] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1061
      highWeapons[CurHog] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1062
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1063
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1064
    if highHelpers[CurHog] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1065
      highHelpers[CurHog] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1066
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1067
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1068
    -- If not a special hog, use the victims weapons
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1069
    if variants[deathVar]['special'] == false then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1070
      bonAmmo = variants[deathVar]['weapons']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1071
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1072
      if suddenDeath == true then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1073
        ammoCount = highPickupSDCount
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1074
      else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1075
        ammoCount = highPickupCount
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1076
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1077
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1078
      -- Check if hog already got bonus weapons
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1079
      if table.getn(highWeapons[CurHog]) == 0 and highHasBonusWeps == false then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1080
        highHasBonusWeps = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1081
        addAmmo = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1082
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1083
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1084
      -- Pass turn bonus weapons to hog pool
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1085
      for key, val in pairs(bonAmmo) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1086
        local idx = table.getn(highWeapons[CurHog]) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1087
        highWeapons[CurHog][idx] = val
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1088
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1089
    -- It's a special hog, use special pool
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1090
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1091
      bonAmmo = highSpecialBonus
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1092
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1093
      ammoCount = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1094
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1095
      -- Check if hog already got bonus helpers
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1096
      if table.getn(highWeapons[CurHog]) == 0 and highHasBonusHelp == false then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1097
        highHasBonusHelp = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1098
        addAmmo = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1099
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1100
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1101
      -- Pass turn bonus weapons to hog pool
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1102
      for key, val in pairs(highSpecialPool) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1103
        local idx = table.getn(highHelpers[CurHog]) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1104
        highHelpers[CurHog][idx] = val
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1105
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1106
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1107
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1108
    if addAmmo then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1109
      local i = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1110
      while i <= ammoCount and #bonAmmo > 0 do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1111
        local randAmmo = GetRandom(#bonAmmo) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1112
        local randAmmoType = bonAmmo[randAmmo]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1113
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1114
        -- Remove the randomized weapon so it cannot be picked up twice
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1115
        table.remove(bonAmmo, randAmmo)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1116
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1117
        AddAmmo(CurHog, randAmmoType, GetAmmoCount(CurHog, randAmmoType) +1)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1118
12633
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12427
diff changeset
  1119
        if IsHogLocal(CurHog) then
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12427
diff changeset
  1120
           local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) + (cratePickupGap * i), vgtAmmo, 0, true)
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12427
diff changeset
  1121
           SetVisualGearValues(effect, nil, nil, nil, nil, nil, randAmmoType, nil, nil, nil, nil)
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12427
diff changeset
  1122
        end
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1123
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1124
        i = i +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1125
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1126
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1127
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1128
    hpDiff = div(deathMaxHP * highEnemyKillHPBonus, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1129
    newHP = curHP + hpDiff
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1130
    SetHealth(CurHog, newHP)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1131
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1132
    local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) - cratePickupGap, vgtHealthTag, hpDiff, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1133
    -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1134
    SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, GetClanColor(GetHogClan(CurHog)))
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1135
  -- Friendly fire! Remove all weapons and helpers from pool
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1136
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1137
    highWeapons[CurHog] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1138
    highHelpers[CurHog] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1139
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1140
    hpDiff = div(deathMaxHP * highFriendlyKillHPBonus, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1141
    newHP = curHP - hpDiff
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1142
    if newHP > 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1143
      SetHealth(CurHog, newHP)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1144
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1145
      SetHealth(CurHog, 0)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1146
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1147
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1148
    local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) - cratePickupGap, vgtHealthTag, hpDiff, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1149
    -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1150
    SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, GetClanColor(GetHogClan(CurHog)))
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1151
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1152
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1153
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1154
function onKingDeath(KingHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1155
  local team = getHogInfo(KingHog, 'team')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1156
  local msgColor = getHogInfo(KingHog, 'clanColor')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1157
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1158
  AddCaption(string.format(loc("The king of %s has died!"), team), 0xFFFFFFFF, capgrpGameState)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1159
  PlaySound(sndByeBye)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1160
  DismissTeam(team)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1161
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1162
  -- for hog, val in pairs(hogInfo) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1163
  --   if getHogInfo(hog, 'team') == team then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1164
  --     hp = GetHealth(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1165
  --     if hp ~= nil and hp > 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1166
  --       SetState(KingHog, gstHHDeath)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1167
  --       SetHealth(hog, 0)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1168
  --       SetGearValues(hog, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1169
  --     end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1170
  --   end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1171
  -- end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1172
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1173
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1174
function onPointsKill(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1175
  local deathVar = getHogInfo(gear, 'variant')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1176
  local killVar = getHogInfo(CurHog, 'variant')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1177
  local deathClan = getHogInfo(gear, 'clan')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1178
  local killClan = getHogInfo(CurHog, 'clan')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1179
  local team = getHogInfo(CurHog, 'team')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1180
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1181
  local curHP = GetHealth(CurHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1182
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1183
  -- Killer hog is dead! Don't do anything
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1184
  if curHP == nil or curHP <= 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1185
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1186
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1187
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1188
  -- Hog drowned because of water, not enemy
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1189
  if LastWaterLine ~= WaterLine then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1190
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1191
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1192
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1193
  -- Same clan, friendly kill, skip
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1194
  if killClan == deathClan then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1195
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1196
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1197
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1198
  pointsPerTeam[team]['weapons'] = pointsPerTeam[team]['weapons'] + 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1199
  pointsPerTeam[team]['helpers'] = pointsPerTeam[team]['helpers'] + 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1200
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1201
  local effect = AddVisualGear(GetX(CurHog) - (cratePickupGap / 2), GetY(CurHog), vgtHealthTag, 2, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1202
  -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1203
  SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0xFFFFFFFF)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1204
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1205
  local effect = AddVisualGear(GetX(CurHog) + (cratePickupGap / 2), GetY(CurHog), vgtHealthTag, 1, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1206
  -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1207
  SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x444444FF)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1208
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1209
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1210
function onGearDelete(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1211
  trackDeletion(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1212
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1213
  if GetGearType(gear) == gtCase and band(GetGearMessage(gear), gmDestroy) ~= 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1214
    onPickupCrate(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1215
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1216
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1217
  if GetGearType(gear) == gtHedgehog then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1218
    if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1219
      hogInfo[gear]['weapons'] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1220
      hogInfo[gear]['helpers'] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1221
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1222
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1223
    -- If dying gear is a hog and mode is highland, check for kills
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1224
    if mode == 'highland' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1225
      onHighlandKill(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1226
    -- If current hog is dying and we are on points mode, we need to save the unused weapons/helpers
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1227
    elseif mode == 'points' and CurHog == gear then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1228
      savePoints(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1229
    elseif mode == 'points' and CurHog ~= gear then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1230
      onPointsKill(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1231
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1232
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1233
    if mode == 'king' and getHogInfo(gear, 'variant') == 'King' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1234
      onKingDeath(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1235
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1236
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1237
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1238
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1239
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1240
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1241
  ### TURN BASED FUNCTIONS                                                   ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1242
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1243
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1244
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1245
function calcKingHP()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1246
  local teamKings = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1247
  local teamHealth = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1248
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1249
  for hog, val in pairs(hogInfo) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1250
    local hp = GetHealth(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1251
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1252
    if hp ~= nil and hp > 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1253
      local team = getHogInfo(hog, 'team')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1254
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1255
      if teamHealth[team] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1256
        teamHealth[team] = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1257
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1258
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1259
      if getHogInfo(hog, 'variant') == 'King' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1260
        teamKings[team] = hog
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1261
      else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1262
        teamHealth[team] = teamHealth[team] + hp
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1263
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1264
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1265
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1266
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1267
  for team, hog in pairs(teamKings) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1268
    local hp = GetHealth(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1269
    local newHP = div(teamHealth[team] * kingLinkPerc, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1270
    local diff = newHP - hp
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1271
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1272
    -- Set hitpoints to 1 if no other hog is alive or only has 1 hitpoint
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1273
    if newHP <= 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1274
      newHP = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1275
      diff = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1276
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1277
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1278
    if diff < 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1279
      diff = -diff
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1280
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1281
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1282
    if hp ~= newHP then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1283
      SetHealth(hog, newHP)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1284
      local effect = AddVisualGear(GetX(hog), GetY(hog) - cratePickupGap, vgtHealthTag, diff, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1285
      -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1286
      SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, GetClanColor(GetHogClan(hog)))
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1287
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1288
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1289
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1290
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1291
function setupHogTurn(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1292
  clearHogAmmo(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1293
  addTurnAmmo(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1294
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1295
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1296
function onTurnEnd()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1297
  local anyHog = nil
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1298
  for team, val in pairs(teamNames) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1299
    -- Count amount of alive hogs in team
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1300
    local c = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1301
    for idx, hog in pairs(teamHogs[team]) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1302
      if GetHealth(hog) ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1303
        anyHog = hog
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1304
        c = c + 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1305
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1306
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1307
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1308
    -- Only one hog left, unfreeze the hog
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1309
    if c == 1 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1310
      if GetHealth(anyHog) ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1311
        SetEffect(anyHog, heFrozen, 0)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1312
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1313
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1314
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1315
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1316
  -- When we are on points mode count remaining weapon/helper points
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1317
  if mode == 'points' and GetHealth(CurHog) ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1318
    savePoints(CurHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1319
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1320
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1321
  -- Run random turn events
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1322
  RandomTurnEvents()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1323
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1324
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1325
function savePoints(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1326
  local team = getHogInfo(hog, 'team')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1327
  local hogWepPoints = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1328
  local hogHlpPoints = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1329
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1330
  for ammoType=0,amAirMine do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1331
    local ammoCount = GetAmmoCount(hog, ammoType)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1332
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1333
    if pointsWeaponVal[ammoType] ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1334
      hogWepPoints = hogWepPoints + (pointsWeaponVal[ammoType] * ammoCount)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1335
    elseif pointsHelperVal[ammoType] ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1336
      hogHlpPoints = hogHlpPoints + (pointsHelperVal[ammoType] * ammoCount)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1337
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1338
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1339
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1340
  local wepWoTax = pointsPerTeam[team]['weaponsFix']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1341
  local hlpWoTax = pointsPerTeam[team]['helpersFix']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1342
  local wepToTax = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1343
  local hlpToTax = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1344
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1345
  if hogWepPoints <= wepWoTax then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1346
    wepWoTax = hogWepPoints
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1347
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1348
    wepToTax = hogWepPoints - wepWoTax
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1349
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1350
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1351
  if hogHlpPoints <= hlpWoTax then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1352
    hlpWoTax = hogHlpPoints
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1353
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1354
    hlpToTax = hogHlpPoints - hlpWoTax
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1355
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1356
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1357
  if suddenDeath == false then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1358
    pointsPerTeam[team]['weapons'] = pointsPerTeam[team]['weaponsRem'] + wepWoTax + div(wepToTax * pointsKeepPerc, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1359
    pointsPerTeam[team]['helpers'] = pointsPerTeam[team]['helpersRem'] + hlpWoTax + div(hlpToTax * pointsKeepPerc, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1360
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1361
    pointsPerTeam[team]['weapons'] = pointsPerTeam[team]['weaponsRem'] + wepWoTax + div(wepToTax * pointsKeepSDPerc, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1362
    pointsPerTeam[team]['helpers'] = pointsPerTeam[team]['helpersRem'] + hlpWoTax + div(hlpToTax * pointsKeepSDPerc, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1363
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1364
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1365
  local effect = AddVisualGear(GetX(hog) - (cratePickupGap / 2), GetY(hog), vgtHealthTag, pointsPerTeam[team]['weapons'], false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1366
  -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1367
  SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0xFFFFFFFF)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1368
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1369
  local effect = AddVisualGear(GetX(hog) + (cratePickupGap / 2), GetY(hog), vgtHealthTag, pointsPerTeam[team]['helpers'], false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1370
  -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1371
  SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x444444FF)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1372
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1373
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1374
function onPointsTurn()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1375
  local hogWepPoints = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1376
  local hogHlpPoints = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1377
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1378
  if suddenDeath == false then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1379
    pointsPerTeam[LastTeam]['weapons'] = pointsPerTeam[LastTeam]['weapons'] + pointsWepTurn
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1380
    pointsPerTeam[LastTeam]['helpers'] = pointsPerTeam[LastTeam]['helpers'] + pointsHlpTurn
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1381
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1382
    if pointsPerTeam[LastTeam]['weapons'] > pointsWepMax then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1383
      pointsPerTeam[LastTeam]['weapons'] = pointsWepMax
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1384
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1385
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1386
    if pointsPerTeam[LastTeam]['helpers'] > pointsHlpMax then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1387
      pointsPerTeam[LastTeam]['helpers'] = pointsHlpMax
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1388
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1389
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1390
    pointsPerTeam[LastTeam]['weapons'] = pointsPerTeam[LastTeam]['weapons'] + pointsWepSDTurn
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1391
    pointsPerTeam[LastTeam]['helpers'] = pointsPerTeam[LastTeam]['helpers'] + pointsHlpSDTurn
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1392
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1393
    if pointsPerTeam[LastTeam]['weapons'] > pointsWepSDMax then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1394
      pointsPerTeam[LastTeam]['weapons'] = pointsWepSDMax
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1395
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1396
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1397
    if pointsPerTeam[LastTeam]['helpers'] > pointsHlpSDMax then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1398
      pointsPerTeam[LastTeam]['helpers'] = pointsHlpSDMax
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1399
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1400
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1401
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1402
  -- Take the first alive hog from LastTeam and setup new weapons and helpers
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1403
  -- Since the weapons and helpers are shared the whole team, this is sufficent
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1404
  for idx, teamHog in pairs(teamHogs[LastTeam]) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1405
    if GetHealth(teamHog) ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1406
      clearHogAmmo(teamHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1407
      addTurnAmmo(teamHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1408
      break
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1409
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1410
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1411
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1413
function onNewTurn()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1414
  LastHog = CurHog
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1415
  LastTeam = CurTeam
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1416
  CurHog = CurrentHedgehog
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1417
  CurTeam = getHogInfo(CurHog, 'team')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1418
  TurnEnded = false
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1419
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1420
  if suddenDeath == true then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1421
    onSuddenDeathTurn()
12817
59cb9bd8331c Fix Battialion script showing “Round 0” at start
Wuzzy <Wuzzy2@mail.ru>
parents: 12633
diff changeset
  1422
  elseif (TotalRounds + 1 >= 1) then
59cb9bd8331c Fix Battialion script showing “Round 0” at start
Wuzzy <Wuzzy2@mail.ru>
parents: 12633
diff changeset
  1423
    AddCaption(string.format(loc("Round %d (Sudden Death in round %d)"), (TotalRounds +1), (SuddenDeathTurns +2)), 0xFFFFFFFF,  capgrpGameState)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1424
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1425
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1426
  -- Generate new weapons for last hog if it's still alive
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1427
  if LastHog ~= nil and LastHog ~= CurHog then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1428
    if mode == 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1429
      onPointsTurn()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1430
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1431
      hogInfo[LastHog]['weapons'] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1432
      hogInfo[LastHog]['helpers'] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1433
      setupHogTurn(LastHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1434
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1435
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1436
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1437
  -- Recalculate the kings hp if required
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1438
  if mode == 'king' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1439
    calcKingHP()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1440
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1441
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1442
  if mode == 'highland' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1443
    highHasBonusWeps = false
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1444
    highHasBonusHelp = false
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1445
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1446
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1447
  -- Set LastWaterLine to the current water line
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1448
  LastWaterLine = WaterLine
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1449
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1450
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1451
function onGameTick20()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1452
  if TurnEnded == false and TurnTimeLeft <= 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1453
    TurnEnded = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1454
    onTurnEnd()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1455
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1456
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1457
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1458
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1459
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1460
  ### GAME START FUNCTIONS                                                   ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1461
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1462
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1463
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1464
function onAmmoStoreInit()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1465
  local lastNum = amAirMine
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1466
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1467
  for val=0,lastNum do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1468
    SetAmmo(val, 0, 0, 0, 0)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1469
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1470
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1471
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1472
function onParameters()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1473
  parseParams()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1474
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1475
  if params['mode'] ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1476
    mode = params['mode']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1477
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1478
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1479
  if params['mutate'] ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1480
    mutate = params['mutate']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1481
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1482
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1483
  if params['strength'] ~= nil and tonumber(params['strength']) > 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1484
    strength = tonumber(params['strength'])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1485
    -- Highland
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1486
    if mode == 'highland' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1487
      highPickupCount = highPickupCount * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1488
      highPickupSDCount = highPickupSDCount * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1489
      highHelperCount = highHelperCount * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1490
      highHelperSDCount = highHelperSDCount * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1491
    -- Points
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1492
    elseif mode == 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1493
      pointsWepBase = pointsWepBase * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1494
      pointsHlpBase = pointsHlpBase * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1495
      pointsWepTurn = pointsWepTurn * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1496
      pointsHlpTurn = pointsHlpTurn * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1497
      pointsWepMax = pointsWepMax * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1498
      pointsHlpMax = pointsHlpMax * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1499
      pointsWepSDTurn = pointsWepSDTurn * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1500
      pointsHlpSDTurn = pointsHlpSDTurn * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1501
      pointsWepSDMax = pointsWepSDMax * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1502
      pointsHlpSDMax = pointsHlpSDMax * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1503
    -- Either king or normal mode, change variants
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1504
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1505
      for name, data in pairs(variants) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1506
        variants[name]["weaponLimit"] = variants[name]["weaponLimit"] * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1507
        variants[name]["helperLimit"] = variants[name]["helperLimit"] * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1508
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1509
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1510
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1511
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1512
  if params['luck'] ~= nil and tonumber(params['luck']) > 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1513
    luck = tonumber(params['luck'])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1514
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1515
    healthCrateChance = div(healthCrateChance * luck, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1516
    utilCrateChance = div(utilCrateChance * luck, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1517
    weaponCrateChance = div(weaponCrateChance * luck, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1518
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1519
    healthCrateChanceSD = div(healthCrateChanceSD * luck, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1520
    utilCrateChanceSD = div(utilCrateChanceSD * luck, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1521
    weaponCrateChanceSD = div(weaponCrateChanceSD * luck, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1522
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1523
    emptyCrateChance = div(emptyCrateChance * 100, luck)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1524
    bonusCrateChance = div(bonusCrateChance * luck, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1525
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1526
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1527
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1528
function onGameStart()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1529
  -- If we are not on points mode, we start randomizing everything
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1530
  if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1531
    if GetGameFlag(gfBorder) or MapHasBorder() then
12422
f6fc84c55bfa Battalion: Rename “Air-General” to “Air General”
Wuzzy <almikes@aol.com>
parents: 12421
diff changeset
  1532
      variants["Air General"] = nil
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1533
      variants['Athlete'] = nil
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1534
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1535
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1536
    if mode == 'king' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1537
      variants['King']['chance'] = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1538
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1539
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1540
    for i=1,8 do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1541
      addRandomVariantToTeam("all")
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1542
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1543
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1544
    -- Translate randomized team to a flat group
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1545
    group['all'] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1546
    for key, val in pairs(counter["all"]) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1547
      for i=1, counter["all"][key] do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1548
        table.insert(group['all'], key)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1549
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1550
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1551
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1552
    -- Shuffle group for more randomness
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1553
    shuffle(group['all'])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1554
  -- We are in points mode, setup other weapons
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1555
  elseif mode == 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1556
    --variants['King']['chance'] = 0
12422
f6fc84c55bfa Battalion: Rename “Air-General” to “Air General”
Wuzzy <almikes@aol.com>
parents: 12421
diff changeset
  1557
    --if variants['Air General'] ~= nil then
f6fc84c55bfa Battalion: Rename “Air-General” to “Air General”
Wuzzy <almikes@aol.com>
parents: 12421
diff changeset
  1558
    --  variants['Air General']['chance'] = 0
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1559
    --end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1560
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1561
    -- Translate [ammo] -> points to [points] -> {ammo1, ammo2}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1562
    for ammoType, ammoPoints in pairs(pointsWeaponVal) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1563
      if pointsToWep[ammoPoints] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1564
        pointsToWep[ammoPoints] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1565
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1566
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1567
      table.insert(pointsToWep[ammoPoints], ammoType)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1568
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1569
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1570
    for ammoType, ammoPoints in pairs(pointsHelperVal) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1571
      if pointsToHlp[ammoPoints] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1572
        pointsToHlp[ammoPoints] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1573
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1574
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1575
      table.insert(pointsToHlp[ammoPoints], ammoType)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1576
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1577
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1578
    for points, ammoList in pairs(pointsToWep) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1579
      table.insert(wepPoints, points)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1580
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1581
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1582
    for points, ammoList in pairs(pointsToHlp) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1583
      table.insert(hlpPoints, points)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1584
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1585
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1586
    table.sort(wepPoints)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1587
    table.sort(hlpPoints)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1588
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1589
    -- All done, sort the table
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1590
    --table.sort(pointsToWep)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1591
    --table.sort(pointsToHlp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1592
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1593
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1594
  -- Initial Hog Setup
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1595
  runOnGears(countTeamHogs)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1596
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1597
  for key, val in pairs(teamNames) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1598
    if mode == 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1599
      pointsPerTeam[key] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1600
      pointsPerTeam[key]['weapons'] = pointsWepBase
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1601
      pointsPerTeam[key]['helpers'] = pointsHlpBase
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1602
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1603
      setTeamHogs(key)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1604
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1605
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1606
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1607
  runOnGears(setHogInfo)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1608
  
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1609
  if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1610
    runOnGears(setHogVariant)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1611
    runOnGears(setupHogTurn)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1612
    if mutate ~= false and mutate ~= 'false' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1613
      runOnGears(MutateHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1614
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1615
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1616
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1617
  if mode == 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1618
    for key, val in pairs(teamNames) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1619
      clearHogAmmo(teamHogs[key][1])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1620
      addTurnAmmo(teamHogs[key][1])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1621
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1622
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1623
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1624
  if mode == 'king' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1625
    calcKingHP()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1626
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1627
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1628
  local txt = ''
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1629
  local icon = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1630
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1631
  if mode ~= 'points' then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1632
    txt = txt .. loc("Variants: Hogs will be randomized from 12 different variants") .. "|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1633
    txt = txt .. loc("Weapons: Hogs will get 1 out of 3 weapons randomly each turn") .. "|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1634
    txt = txt .. loc("Helpers: Hogs will get 1 out of 2 helpers randomly each turn") .. "|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1635
    txt = txt .. loc("Crates: Crates drop randomly with chance of being empty") .. "|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1636
    txt = txt .. loc("Last Resort: Having less than 25% base health gives kamikaze") .. "|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1637
    txt = txt .. loc("Modifiers: Unlimited ammo, per-hog ammo") .. "|"
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1638
  else
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1639
    txt = txt .. loc("Crates: Crates drop randomly and may be empty") .. "|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1640
    txt = txt .. loc("Modifiers: Unlimited ammo, shared clan ammo") .. "|"
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1641
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1642
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1643
  if luck ~= 100 then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1644
    txt = txt .. string.format(loc("Luck: %d%% (modifier for crates)"), luck) .. "|"
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1645
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1646
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1647
  if strength > 1 then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1648
    txt = txt .. string.format(loc("Strength: %d (multiplier for ammo)"), strength) .. "|"
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1649
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1650
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1651
  if mode == 'highland' then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1652
    txt = txt .. " |"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1653
    txt = txt .. loc("--- Highland ---").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1654
    txt = txt .. string.format(loc("Enemy kills: Collect victim's weapons and +%d%% of its base health"), highEnemyKillHPBonus).."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1655
    txt = txt .. string.format(loc("Friendly kills: Clear killer's pool and -%d%% of its base health"), highFriendlyKillHPBonus).."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1656
    txt = txt .. string.format(loc("Turns: Hogs get %d random weapon(s) from their pool"), highPickupCount).."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1657
    txt = txt .. loc("Hint: Kills won't transfer a hog's pool to the killer's pool").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1658
    txt = txt .. loc("Specials: Kings and air generals drop helpers, not weapons").."|"
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1659
    icon = 1 -- Target
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1660
  elseif mode == 'king' then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1661
    txt = txt .. " |"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1662
    txt = txt .. loc("--- King ---").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1663
    txt = txt .. loc("Variants: The last hog of each team will be a king").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1664
    txt = txt .. string.format(loc("Turns: King's health is set to %d%% of the team health"), kingLinkPerc).."|"
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1665
    icon = 0 -- Golen Crown
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1666
  elseif mode == 'points' then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1667
    txt = txt .. " |"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1668
    txt = txt .. loc("--- Points ---").."|"
12422
f6fc84c55bfa Battalion: Rename “Air-General” to “Air General”
Wuzzy <almikes@aol.com>
parents: 12421
diff changeset
  1669
    txt = txt .. loc("Variants: Kings and air generals are disabled").."|"
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1670
    txt = txt .. string.format(loc("Weapons: Each team starts with %d weapon points"), pointsWepBase).."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1671
    txt = txt .. string.format(loc("Helpers: Each team starts with %d helper points"), pointsHlpBase).."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1672
    txt = txt .. string.format(loc("Turns: Refill %d weapon and %d helper points|and randomize weapons and helpers based on team points"), pointsWepTurn, pointsHlpTurn).."|"
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1673
    icon = 4 -- Golden Star
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1674
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1675
    icon = -amGrenade -- Grenade
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1676
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1677
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1678
  --txt = txt .. "Switch: Max. 3 times a game per team, cooldown of 5 turns|"
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1679
  txt = txt .. " |"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1680
  txt = txt .. loc("--- Sudden Death ---").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1681
  txt = txt .. loc("Weapons: Nearly every hog variant gets 1 kamikaze").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1682
  txt = txt .. loc("Crates: Crates drop more often with a higher chance of bonus ammo").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1683
  txt = txt .. loc("Water: Rises by 37 per turn").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1684
  txt = txt .. loc("Health: Hogs lose up to 7% base health per turn").."|"
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1685
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1686
  if mode == 'default' then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1687
    txt = txt .. " |"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1688
    txt = txt .. loc("--- Hint ---").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1689
    txt = txt .. loc("Modes: Activate “highland”, “king” or “points” mode by putting mode=<name>|into the script parameter").."|"
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1690
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1691
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1692
  if mode == 'highland' then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1693
    txt = txt .. string.format(loc("Highland: Hogs get %d random weapons from their pool"), highPickupSDCount) .. "|"
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1694
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1695
12427
959d1f4dff25 Battalion: RC Plane gets 2 bombs, set air bomb dmg to 20
Wuzzy <almikes@aol.com>
parents: 12426
diff changeset
  1696
  SetAmmoDescriptionAppendix(amRCPlane, loc("The RC plane only carries 2 weak bombs."))
12426
a0c655e38cc8 Battalion: Extend weapon tooltips for modified weapons
Wuzzy <almikes@aol.com>
parents: 12425
diff changeset
  1697
  SetAmmoDescriptionAppendix(amAirAttack, loc("The air bombs are weaker than usual."))
a0c655e38cc8 Battalion: Extend weapon tooltips for modified weapons
Wuzzy <almikes@aol.com>
parents: 12425
diff changeset
  1698
  SetAmmoDescriptionAppendix(amCake, loc("The explosion is weaker than usual."))
a0c655e38cc8 Battalion: Extend weapon tooltips for modified weapons
Wuzzy <almikes@aol.com>
parents: 12425
diff changeset
  1699
  SetAmmoDescriptionAppendix(amDEagle, loc("Base damage has been modified to 12 per shot."))
a0c655e38cc8 Battalion: Extend weapon tooltips for modified weapons
Wuzzy <almikes@aol.com>
parents: 12425
diff changeset
  1700
12423
665317ace94e Show Battalion mission panel for the default time
Wuzzy <almikes@aol.com>
parents: 12422
diff changeset
  1701
  ShowMission(loc("Battalion"), loc("Less tools, more fun"), txt, icon, 0)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1702
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1703
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1704
function onGameInit()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1705
  --[[ CONFIGURATEABLE FOR PLAYERS ]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1706
  --[[ ONCE IT HAS BEEN ADDED TO HW ]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1707
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1708
  --[[ REQUIRED CONFIGURATIONS ]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1709
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1710
  WaterRise = 37 -- Water rises by 37
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1711
  HealthDecrease = 0 -- No health decrease by game, script with 7%
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1712
  CaseFreq = 0 -- don't spawn crates
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1713
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1714
  -- Removed gfResetWeps to see weapons next turn
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1715
  EnableGameFlags(gfInfAttack)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1716
  DisableGameFlags(gfResetWeps)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1717
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1718
  if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1719
    EnableGameFlags(gfPerHogAmmo)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1720
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1721
    DisableGameFlags(gfPerHogAmmo)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1722
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1723
end