author | koda |
Sun, 19 Feb 2012 00:39:44 +0100 | |
changeset 6717 | 080e716e6990 |
parent 6700 | e04da46ee43c |
child 6718 | 686ebfd50f56 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 13/06/2010. |
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*/ |
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#import "SchemeWeaponConfigViewController.h" |
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#import <QuartzCore/QuartzCore.h> |
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#define LABEL_TAG 57423 |
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static SchemeWeaponConfigViewController *controllerInstance; |
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@implementation SchemeWeaponConfigViewController |
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@synthesize tableView, listOfSchemes, listOfWeapons, listOfScripts, lastIndexPath_sc, lastIndexPath_we, lastIndexPath_lu, |
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selectedScheme, selectedWeapon, selectedScript, scriptCommand, topControl, sectionsHidden; |
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { |
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return rotationManager(interfaceOrientation); |
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} |
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#pragma mark - |
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#pragma mark custom setters/getters |
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-(NSString *)selectedScheme { |
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if (selectedScheme == nil) |
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self.selectedScheme = @"Default.plist"; |
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return selectedScheme; |
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} |
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-(NSString *)selectedWeapon { |
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if (selectedWeapon == nil) |
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self.selectedWeapon = @"Default.plist"; |
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return selectedWeapon; |
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} |
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-(NSString *)selectedScript { |
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if (selectedScript == nil) |
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self.selectedScript = @"Normal.plist"; |
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return selectedScript; |
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} |
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-(NSString *)scriptCommand { |
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if (scriptCommand == nil) |
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self.scriptCommand = @""; |
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return scriptCommand; |
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} |
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-(NSArray *)listOfSchemes { |
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if (listOfSchemes == nil) |
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self.listOfSchemes = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCHEMES_DIRECTORY() error:NULL]; |
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return listOfSchemes; |
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} |
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-(NSArray *)listOfWeapons { |
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if (listOfWeapons == nil) |
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self.listOfWeapons = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL]; |
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return listOfWeapons; |
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} |
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-(NSArray *)listOfScripts { |
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if (listOfScripts == nil) |
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self.listOfScripts = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCRIPTS_DIRECTORY() error:NULL]; |
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return listOfScripts; |
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} |
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-(UISegmentedControl *)topControl { |
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if (topControl == nil) { |
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NSArray *array = [[NSArray alloc] initWithObjects: |
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NSLocalizedString(@"Scheme",@""), |
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NSLocalizedString(@"Weapon",@""), |
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NSLocalizedString(@"Style",@""),nil]; |
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UISegmentedControl *controller = [[UISegmentedControl alloc] initWithItems:array]; |
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[array release]; |
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controller.segmentedControlStyle = UISegmentedControlStyleBar; |
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controller.tintColor = [UIColor lightGrayColor]; |
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controller.selectedSegmentIndex = 0; |
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self.topControl = controller; |
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[controller release]; |
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} |
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return topControl; |
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} |
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#pragma mark - |
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#pragma mark View lifecycle |
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-(void) viewDidLoad { |
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self.sectionsHidden = NO; |
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UITableView *aTableView = [[UITableView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height) |
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style:UITableViewStyleGrouped]; |
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aTableView.delegate = self; |
485cfecadc9a
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aTableView.dataSource = self; |
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if (IS_IPAD()) { |
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[aTableView setBackgroundColorForAnyTable:[UIColor darkBlueColorTransparent]]; |
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aTableView.layer.borderColor = [[UIColor darkYellowColor] CGColor]; |
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aTableView.layer.borderWidth = 2.7f; |
485cfecadc9a
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aTableView.layer.cornerRadius = 8; |
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aTableView.contentInset = UIEdgeInsetsMake(5, 0, 5, 0); |
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} else { |
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UIImage *backgroundImage = [[UIImage alloc] initWithContentsOfFile:@"background~iphone.png"]; |
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UIImageView *background = [[UIImageView alloc] initWithImage:backgroundImage]; |
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[backgroundImage release]; |
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[self.view addSubview:background]; |
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[background release]; |
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[aTableView setBackgroundColorForAnyTable:[UIColor clearColor]]; |
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} |
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aTableView.indicatorStyle = UIScrollViewIndicatorStyleWhite; |
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aTableView.separatorColor = [UIColor whiteColor]; |
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aTableView.separatorStyle = UITableViewCellSeparatorStyleNone; |
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aTableView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; |
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self.tableView = aTableView; |
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[aTableView release]; |
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[self.view addSubview:self.tableView]; |
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[super viewDidLoad]; |
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controllerInstance = self; |
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} |
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// this is a workaround to keep the uisegmented control visible |
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-(void) willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { |
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[self.tableView reloadData]; |
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} |
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#pragma mark - |
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#pragma mark Table view data source |
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView { |
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return (self.sectionsHidden ? 0 : 1); |
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} |
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { |
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if (self.topControl.selectedSegmentIndex == 0) |
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return [self.listOfSchemes count]; |
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else if (self.topControl.selectedSegmentIndex == 1) |
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return [self.listOfWeapons count]; |
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else |
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return [self.listOfScripts count]; |
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} |
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// Customize the appearance of table view cells. |
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-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { |
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static NSString *CellIdentifier = @"Cell"; |
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NSInteger index = self.topControl.selectedSegmentIndex; |
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NSInteger row = [indexPath row]; |
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UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier]; |
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if (cell == nil) |
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cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; |
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cell.accessoryView = nil; |
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if (0 == index) { |
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cell.textLabel.text = [[self.listOfSchemes objectAtIndex:row] stringByDeletingPathExtension]; |
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NSString *str = [NSString stringWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),[self.listOfSchemes objectAtIndex:row]]; |
169 |
NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str]; |
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170 |
cell.detailTextLabel.text = [dict objectForKey:@"description"]; |
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171 |
[dict release]; |
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if ([[self.listOfSchemes objectAtIndex:row] isEqualToString:self.selectedScheme]) { |
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UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]]; |
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174 |
cell.accessoryView = checkbox; |
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175 |
[checkbox release]; |
3547 | 176 |
self.lastIndexPath_sc = indexPath; |
177 |
} |
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178 |
} else if (1 == index) { |
3547 | 179 |
cell.textLabel.text = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension]; |
3782 | 180 |
NSString *str = [NSString stringWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),[self.listOfWeapons objectAtIndex:row]]; |
181 |
NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str]; |
|
182 |
cell.detailTextLabel.text = [dict objectForKey:@"description"]; |
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183 |
[dict release]; |
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3547 | 184 |
if ([[self.listOfWeapons objectAtIndex:row] isEqualToString:self.selectedWeapon]) { |
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UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]]; |
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186 |
cell.accessoryView = checkbox; |
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halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
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187 |
[checkbox release]; |
3547 | 188 |
self.lastIndexPath_we = indexPath; |
189 |
} |
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} else { |
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cell.textLabel.text = [[self.listOfScripts objectAtIndex:row] stringByDeletingPathExtension]; |
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NSString *str = [NSString stringWithFormat:@"%@/%@",SCRIPTS_DIRECTORY(),[self.listOfScripts objectAtIndex:row]]; |
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NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str]; |
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194 |
cell.detailTextLabel.text = [dict objectForKey:@"description"]; |
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195 |
[dict release]; |
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196 |
if ([[self.listOfScripts objectAtIndex:row] isEqualToString:self.selectedScript]) { |
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197 |
UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]]; |
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cell.accessoryView = checkbox; |
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[checkbox release]; |
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self.lastIndexPath_lu = indexPath; |
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201 |
} |
3547 | 202 |
} |
4287 | 203 |
|
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204 |
cell.backgroundColor = [UIColor blackColorTransparent]; |
8c0cc07731e5
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
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|
205 |
cell.textLabel.textColor = [UIColor lightYellowColor]; |
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206 |
cell.detailTextLabel.textColor = [UIColor whiteColor]; |
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207 |
cell.textLabel.adjustsFontSizeToFitWidth = YES; |
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cell.detailTextLabel.adjustsFontSizeToFitWidth = YES; |
3547 | 209 |
return cell; |
210 |
} |
|
211 |
||
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212 |
-(CGFloat) tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section { |
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213 |
return 50.0; |
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214 |
} |
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215 |
|
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216 |
-(UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section { |
6636 | 217 |
UIView *theView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, 30)]; |
218 |
theView.autoresizingMask = UIViewAutoresizingFlexibleWidth; |
|
6107 | 219 |
self.topControl.frame = CGRectMake(0, 0, self.view.frame.size.width * 80/100, 30); |
220 |
self.topControl.center = CGPointMake(self.view.frame.size.width/2, 24); |
|
6636 | 221 |
[self.topControl addTarget:self.tableView action:@selector(reloadData) forControlEvents:UIControlEventValueChanged]; |
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222 |
[theView addSubview:self.topControl]; |
6636 | 223 |
return [theView autorelease]; |
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224 |
} |
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225 |
|
3547 | 226 |
#pragma mark - |
227 |
#pragma mark Table view delegate |
|
228 |
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { |
|
229 |
NSIndexPath *lastIndexPath; |
|
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230 |
NSInteger index = self.topControl.selectedSegmentIndex; |
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231 |
if (index == 0) |
3547 | 232 |
lastIndexPath = self.lastIndexPath_sc; |
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233 |
else if (index == 1) |
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234 |
lastIndexPath = self.lastIndexPath_we; |
3547 | 235 |
else |
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236 |
lastIndexPath = self.lastIndexPath_lu; |
3697 | 237 |
|
3547 | 238 |
int newRow = [indexPath row]; |
239 |
int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1; |
|
3697 | 240 |
|
3547 | 241 |
if (newRow != oldRow) { |
242 |
//TODO: this code works only for a single section table |
|
243 |
UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath]; |
|
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244 |
UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]]; |
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245 |
newCell.accessoryView = checkbox; |
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246 |
[checkbox release]; |
3547 | 247 |
UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath]; |
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248 |
oldCell.accessoryView = nil; |
3697 | 249 |
|
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250 |
if (index == 0) { |
3547 | 251 |
self.lastIndexPath_sc = indexPath; |
252 |
self.selectedScheme = [self.listOfSchemes objectAtIndex:newRow]; |
|
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|
253 |
|
6107 | 254 |
// also set weaponset when selecting scheme, if set |
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|
255 |
NSUserDefaults *settings = [NSUserDefaults standardUserDefaults]; |
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|
256 |
if ([[settings objectForKey:@"sync_ws"] boolValue]) { |
4287 | 257 |
for (NSString *str in self.listOfWeapons) { |
258 |
if ([str isEqualToString:self.selectedScheme]) { |
|
259 |
int index = [self.listOfSchemes indexOfObject:str]; |
|
260 |
self.selectedWeapon = str; |
|
261 |
self.lastIndexPath_we = [NSIndexPath indexPathForRow:index inSection:1]; |
|
262 |
break; |
|
263 |
} |
|
264 |
} |
|
265 |
} |
|
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|
266 |
} else if (index == 1) { |
3547 | 267 |
self.lastIndexPath_we = indexPath; |
268 |
self.selectedWeapon = [self.listOfWeapons objectAtIndex:newRow]; |
|
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|
269 |
} else { |
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|
270 |
self.lastIndexPath_lu = indexPath; |
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|
271 |
self.selectedScript = [self.listOfScripts objectAtIndex:newRow]; |
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|
272 |
|
6107 | 273 |
// some styles disable or force the choice of a particular scheme/weaponset |
274 |
NSString *path = [[NSString alloc] initWithFormat:@"%@/%@",SCRIPTS_DIRECTORY(),self.selectedScript]; |
|
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|
275 |
NSDictionary *scriptDict = [[NSDictionary alloc] initWithContentsOfFile:path]; |
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|
276 |
[path release]; |
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|
277 |
self.scriptCommand = [scriptDict objectForKey:@"command"]; |
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|
278 |
NSString *scheme = [scriptDict objectForKey:@"scheme"]; |
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|
279 |
if ([scheme isEqualToString:@""]) { |
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|
280 |
self.selectedScheme = @"Default.plist"; |
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changeset
|
281 |
[self.topControl setEnabled:NO forSegmentAtIndex:0]; |
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changeset
|
282 |
} else { |
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changeset
|
283 |
self.selectedScheme = scheme; |
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changeset
|
284 |
[self.topControl setEnabled:YES forSegmentAtIndex:0]; |
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changeset
|
285 |
} |
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changeset
|
286 |
|
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changeset
|
287 |
NSString *weapon = [scriptDict objectForKey:@"weapon"]; |
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changeset
|
288 |
if ([weapon isEqualToString:@""]) { |
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changeset
|
289 |
self.selectedWeapon = @"Default.plist"; |
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changeset
|
290 |
[self.topControl setEnabled:NO forSegmentAtIndex:1]; |
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changeset
|
291 |
} else { |
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changeset
|
292 |
self.selectedWeapon = weapon; |
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changeset
|
293 |
[self.topControl setEnabled:YES forSegmentAtIndex:1]; |
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changeset
|
294 |
} |
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changeset
|
295 |
|
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diff
changeset
|
296 |
[scriptDict release]; |
3697 | 297 |
} |
298 |
||
3547 | 299 |
[aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone]; |
300 |
} |
|
301 |
[aTableView deselectRowAtIndexPath:indexPath animated:YES]; |
|
302 |
} |
|
303 |
||
6107 | 304 |
#pragma mark - |
305 |
#pragma mark called externally to empty or fill the sections completely |
|
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
306 |
+(void) fillInstanceSections { |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
307 |
if (controllerInstance.sectionsHidden == YES) { |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
308 |
controllerInstance.sectionsHidden = NO; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
309 |
NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, 1)]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
310 |
[controllerInstance.tableView insertSections:sections withRowAnimation:UITableViewRowAnimationFade]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
311 |
controllerInstance.tableView.scrollEnabled = YES; |
4349 | 312 |
|
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
313 |
[[controllerInstance.view viewWithTag:LABEL_TAG] removeFromSuperview]; |
4349 | 314 |
} |
315 |
} |
|
316 |
||
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
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diff
changeset
|
317 |
+(void) emptyInstanceSections { |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
318 |
if (controllerInstance.sectionsHidden == NO) { |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
319 |
controllerInstance.sectionsHidden = YES; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
320 |
NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, 1)]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
321 |
[controllerInstance.tableView deleteSections:sections withRowAnimation:UITableViewRowAnimationFade]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
322 |
controllerInstance.tableView.scrollEnabled = NO; |
4349 | 323 |
|
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
324 |
CGRect frame = CGRectMake(0, 0, controllerInstance.view.frame.size.width * 80/100, 60); |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
325 |
UILabel *theLabel = [[UILabel alloc] initWithFrame:frame |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
326 |
andTitle:NSLocalizedString(@"Missions don't need further configuration",@"")]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
327 |
theLabel.center = CGPointMake(controllerInstance.view.frame.size.width/2, controllerInstance.view.frame.size.height/2); |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
328 |
theLabel.numberOfLines = 2; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
329 |
theLabel.tag = LABEL_TAG; |
6634
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6247
diff
changeset
|
330 |
theLabel.autoresizingMask = UIViewAutoresizingFlexibleWidth | |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6247
diff
changeset
|
331 |
UIViewAutoresizingFlexibleTopMargin | |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6247
diff
changeset
|
332 |
UIViewAutoresizingFlexibleBottomMargin; |
4349 | 333 |
|
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
334 |
[controllerInstance.view addSubview:theLabel]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
335 |
[theLabel release]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
336 |
} |
4349 | 337 |
} |
338 |
||
3547 | 339 |
#pragma mark - |
340 |
#pragma mark Memory management |
|
341 |
-(void) didReceiveMemoryWarning { |
|
6247
6dfad55fd71c
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents:
6220
diff
changeset
|
342 |
if ([HWUtils isGameLaunched]) { |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
343 |
self.tableView = nil; |
3971 | 344 |
self.lastIndexPath_sc = nil; |
345 |
self.lastIndexPath_we = nil; |
|
5455
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koda
parents:
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diff
changeset
|
346 |
self.lastIndexPath_lu = nil; |
6107 | 347 |
self.selectedScheme = nil; |
348 |
self.selectedWeapon = nil; |
|
349 |
self.selectedScript = nil; |
|
350 |
self.scriptCommand = nil; |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
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diff
changeset
|
351 |
self.topControl = nil; |
3971 | 352 |
} |
6107 | 353 |
self.listOfSchemes = nil; |
354 |
self.listOfWeapons = nil; |
|
355 |
self.listOfScripts = nil; |
|
356 |
MSG_MEMCLEAN(); |
|
3547 | 357 |
[super didReceiveMemoryWarning]; |
358 |
} |
|
359 |
||
360 |
-(void) viewDidUnload { |
|
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
361 |
self.tableView = nil; |
3547 | 362 |
self.listOfSchemes = nil; |
363 |
self.listOfWeapons = nil; |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
364 |
self.listOfScripts = nil; |
3547 | 365 |
self.lastIndexPath_sc = nil; |
366 |
self.lastIndexPath_we = nil; |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
367 |
self.lastIndexPath_lu = nil; |
3547 | 368 |
self.selectedScheme = nil; |
369 |
self.selectedWeapon = nil; |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
370 |
self.selectedScript = nil; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
371 |
self.scriptCommand = nil; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
372 |
self.topControl = nil; |
3547 | 373 |
MSG_DIDUNLOAD(); |
3662
a44406f4369b
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents:
3659
diff
changeset
|
374 |
[super viewDidUnload]; |
3547 | 375 |
} |
376 |
||
377 |
-(void) dealloc { |
|
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
378 |
releaseAndNil(tableView); |
5208 | 379 |
releaseAndNil(listOfSchemes); |
380 |
releaseAndNil(listOfWeapons); |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
381 |
releaseAndNil(listOfScripts); |
5208 | 382 |
releaseAndNil(lastIndexPath_sc); |
383 |
releaseAndNil(lastIndexPath_we); |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
384 |
releaseAndNil(lastIndexPath_lu); |
5208 | 385 |
releaseAndNil(selectedScheme); |
386 |
releaseAndNil(selectedWeapon); |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
387 |
releaseAndNil(selectedScript); |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
388 |
releaseAndNil(scriptCommand); |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
389 |
releaseAndNil(topControl); |
3547 | 390 |
[super dealloc]; |
391 |
} |
|
392 |
||
393 |
||
394 |
@end |
|
395 |