author | koda |
Sun, 19 Feb 2012 00:39:44 +0100 | |
changeset 6717 | 080e716e6990 |
parent 6700 | e04da46ee43c |
child 6822 | 206db098f8c5 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 16/03/2010. |
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*/ |
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#import <UIKit/UIKit.h> |
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@class InGameMenuViewController; |
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@class HelpPageViewController; |
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@interface OverlayViewController : UIViewController { |
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// the timer that dims the overlay |
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NSTimer *dimTimer; |
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// the in-game menu |
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UIPopoverController *popoverController; // iPad only, never set on iPhone |
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InGameMenuViewController *popupMenu; |
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BOOL isPopoverVisible; |
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halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
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help page for ingame, some other fixes here and there
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// the help menu |
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HelpPageViewController *helpPage; |
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polishing the cocoa ammomenu a little, still requires work
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// ths touch section |
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CGFloat initialDistanceForPinching; |
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CGPoint startingPoint; |
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reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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BOOL isAttacking; |
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// various other widgets |
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unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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UIActivityIndicatorView *loadingIndicator; |
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UIButton *confirmButton; |
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UISegmentedControl *grenadeTimeSegment; |
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} |
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@property (nonatomic,retain) id popoverController; |
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@property (nonatomic,retain) InGameMenuViewController *popupMenu; |
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@property (nonatomic,retain) HelpPageViewController *helpPage; |
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@property (nonatomic,retain) UIActivityIndicatorView *loadingIndicator; |
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@property (nonatomic,retain) UIButton *confirmButton; |
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@property (nonatomic,retain) UISegmentedControl *grenadeTimeSegment; |
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finish overlay refactoring and some leak annihilation
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add a class method for getting the overlay (and fix a silly mistake while at it) and use it
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+(OverlayViewController *)mainOverlay; |
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-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; |
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-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; |
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-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; |
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-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event; |
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-(IBAction) buttonReleased:(id) sender; |
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-(IBAction) buttonPressed:(id) sender; |
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-(void) showPopover; |
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-(void) dismissPopover; |
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-(void) dimOverlay; |
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-(void) activateOverlay; |
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more refactoring, less warnings, less stuff kept around
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-(void) removeOverlay; |
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#define ANIMATION_DURATION 0.25 |
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#define CONFIRMATION_TAG 5959 |
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#define GRENADE_TAG 9595 |
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@end |