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/*
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* Hedgewars, a free turn based strategy game
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* Copyright (c) 2006, 2007 Andrey Korotaev <unC0Rr@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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*/
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#ifndef GAMECONFIGWIDGET_H
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#define GAMECONFIGWIDGET_H
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#include <QWidget>
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#include <QStringList>
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#include <QGroupBox>
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#include "mapContainer.h"
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class QCheckBox;
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class QVBoxLayout;
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class QSpinBox;
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class QLabel;
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class GameCFGWidget : public QGroupBox
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{
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Q_OBJECT
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public:
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GameCFGWidget(QWidget* parent, bool externalControl=false);
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quint32 getGameFlags() const;
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QString getCurrentSeed() const;
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QString getCurrentMap() const;
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QString getCurrentTheme() const;
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quint32 getInitHealth() const;
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quint32 getTurnTime() const;
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QStringList getFullConfig() const;
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QComboBox* WeaponsName;
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public slots:
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void setSeed(const QString & seed);
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void setMap(const QString & map);
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void setTheme(const QString & theme);
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void setInitHealth(int health);
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void setTurnTime(int time);
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void setFortsMode(bool value);
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void setTeamsDivide(bool value);
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void setSolid(bool value);
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void setNetAmmo(const QString& name, const QString& ammo);
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signals:
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void seedChanged(const QString & seed);
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void mapChanged(const QString & map);
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void themeChanged(const QString & theme);
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void initHealthChanged(int health);
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void turnTimeChanged(int time);
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void fortsModeChanged(bool value);
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void teamsDivideChanged(bool value);
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void solidChanged(bool value);
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void newWeaponScheme(const QString & name, const QString & ammo);
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private slots:
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void ammoChanged(int index);
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private:
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QCheckBox * CB_mode_Forts;
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QCheckBox * CB_teamsDivide;
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QCheckBox * CB_solid;
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QGridLayout mainLayout;
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HWMapContainer* pMapContainer;
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QSpinBox * SB_TurnTime;
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QSpinBox * SB_InitHealth;
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QLabel * L_TurnTime;
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QLabel * L_InitHealth;
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QString curNetAmmoName;
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QString curNetAmmo;
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};
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#endif // GAMECONFIGWIDGET_H
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