author | nemo |
Thu, 29 Nov 2018 08:41:18 -0500 | |
changeset 14345 | 05c1d471694f |
parent 14295 | 92e5682810d4 |
child 14377 | b6824a53d4b1 |
permissions | -rw-r--r-- |
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#ifndef ENGINEINSTANCE_H |
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#define ENGINEINSTANCE_H |
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#include "engine_interface.h" |
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#include <QObject> |
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#include <QOpenGLContext> |
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Implement send_ipc and read_ipc in engine lib, send_ipc in frontend
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#include "game_config.h" |
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Some refactoring of qmlfrontend. It now shows land preview generated by hedgewars-engine
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class EngineInstance : public QObject { |
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Q_OBJECT |
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public: |
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explicit EngineInstance(QObject* parent = nullptr); |
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~EngineInstance(); |
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void sendConfig(const GameConfig& config); |
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void advance(quint32 ticks); |
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void renderFrame(); |
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void setOpenGLContext(QOpenGLContext* context); |
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Engine::PreviewInfo generatePreview(); |
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signals: |
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public slots: |
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private: |
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Engine::EngineInstance* m_instance; |
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}; |
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#endif // ENGINEINSTANCE_H |