hedgewars/uLand.pas
author unc0rr
Fri, 28 Feb 2014 13:55:16 +0400
changeset 10164 0570d4b22187
parent 10163 b994afa40326
child 10165 e84f9b928ad3
permissions -rw-r--r--
AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uLand;
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interface
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uses SDLh, uLandTemplates, uFloat, uConsts, uTypes, uAILandMarks;
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procedure initModule;
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procedure freeModule;
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procedure DrawBottomBorder;
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procedure GenMap;
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procedure GenPreview(out Preview: TPreview);
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procedure GenPreviewAlpha(out Preview: TPreviewAlpha);
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implementation
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uses uConsole, uStore, uRandom, uLandObjects, uIO, uLandTexture, SysUtils,
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     uVariables, uUtils, uCommands, adler32, uDebug, uLandPainted, uTextures,
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     uLandGenMaze, uLandOutline, uPhysFSLayer, uScript;
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var digest: shortstring;
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procedure ResizeLand(width, height: LongWord);
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var potW, potH: LongInt;
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begin
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potW:= toPowerOf2(width);
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potH:= toPowerOf2(height);
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if (potW <> LAND_WIDTH) or (potH <> LAND_HEIGHT) then
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    begin
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    LAND_WIDTH:= potW;
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    LAND_HEIGHT:= potH;
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    LAND_WIDTH_MASK:= not(LAND_WIDTH-1);
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    LAND_HEIGHT_MASK:= not(LAND_HEIGHT-1);
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    cWaterLine:= LAND_HEIGHT;
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    if (cReducedQuality and rqBlurryLand) = 0 then
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        SetLength(LandPixels, LAND_HEIGHT, LAND_WIDTH)
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    else
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        SetLength(LandPixels, LAND_HEIGHT div 2, LAND_WIDTH div 2);
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    SetLength(Land, LAND_HEIGHT, LAND_WIDTH);
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    SetLength(LandDirty, (LAND_HEIGHT div 32), (LAND_WIDTH div 32));
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    // 0.5 is already approaching on unplayable
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    if (width div 4096 >= 2) or (height div 2048 >= 2) then cMaxZoomLevel:= 0.5;
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    cMinMaxZoomLevelDelta:= cMaxZoomLevel - cMinZoomLevel
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    end;
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end;
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procedure PrettifyLandAlpha();
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begin
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    if (cReducedQuality and rqBlurryLand) <> 0 then
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        PrettifyAlpha2D(LandPixels, LAND_HEIGHT div 2, LAND_WIDTH div 2)
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    else
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        PrettifyAlpha2D(LandPixels, LAND_HEIGHT, LAND_WIDTH);
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end;
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procedure DrawBorderFromImage(Surface: PSDL_Surface);
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var tmpsurf: PSDL_Surface;
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    r, rr: TSDL_Rect;
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    x, yd, yu: LongInt;
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begin
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    tmpsurf:= LoadDataImage(ptCurrTheme, 'Border', ifCritical or ifIgnoreCaps or ifTransparent);
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    for x:= 0 to LAND_WIDTH - 1 do
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    begin
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        yd:= LAND_HEIGHT - 1;
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        repeat
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            while (yd > 0) and (Land[yd, x] =  0) do dec(yd);
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            if (yd < 0) then
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                yd:= 0;
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            while (yd < LAND_HEIGHT) and (Land[yd, x] <> 0) do
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                inc(yd);
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            dec(yd);
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            yu:= yd;
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            while (yu > 0  ) and (Land[yu, x] <> 0) do dec(yu);
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            while (yu < yd ) and (Land[yu, x] =  0) do inc(yu);
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            if (yd < LAND_HEIGHT - 1) and ((yd - yu) >= 16) then
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                begin
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                rr.x:= x;
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                rr.y:= yd - 15;
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                r.x:= x mod tmpsurf^.w;
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                r.y:= 16;
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                r.w:= 1;
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                r.h:= 16;
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                SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
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                end;
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            if (yu > 0) then
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                begin
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                rr.x:= x;
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                rr.y:= yu;
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                r.x:= x mod tmpsurf^.w;
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                r.y:= 0;
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                r.w:= 1;
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                r.h:= Min(16, yd - yu + 1);
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                SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
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                end;
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            yd:= yu - 1;
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        until yd < 0;
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    end;
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    SDL_FreeSurface(tmpsurf);
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end;
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procedure DrawShoppaBorder;
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var x, y, s, i: Longword;
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    c1, c2, c: Longword;
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begin
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    c1:= AMask;
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    c2:= AMask or RMask or GMask;
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    // vertical
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    s:= LAND_HEIGHT;
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    for x:= 0 to LAND_WIDTH - 1 do
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        for y:= 0 to LAND_HEIGHT - 1 do
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            if Land[y, x] = 0 then
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                if s < y then
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                    begin
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                    for i:= max(s, y - 8) to y - 1 do
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                        begin
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                        if ((x + i) and 16) = 0 then c:= c1 else c:= c2;
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                        if (cReducedQuality and rqBlurryLand) = 0 then
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                            LandPixels[i, x]:= c
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                        else
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                            LandPixels[i div 2, x div 2]:= c
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                        end;
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                    s:= LAND_HEIGHT
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                    end
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                else
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            else
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                begin
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                if s > y then s:= y;
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                if s + 8 > y then
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                    begin
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                    if ((x + y) and 16) = 0 then c:= c1 else c:= c2;
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                    if (cReducedQuality and rqBlurryLand) = 0 then
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                        LandPixels[y, x]:= c
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                    else
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                        LandPixels[y div 2, x div 2]:= c
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                    end;
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                end;
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    // horizontal
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    s:= LAND_WIDTH;
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    for y:= 0 to LAND_HEIGHT - 1 do
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        for x:= 0 to LAND_WIDTH - 1 do
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            if Land[y, x] = 0 then
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                if s < x then
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                    begin
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                    for i:= max(s, x - 8) to x - 1 do
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                        begin
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                        if ((y + i) and 16) = 0 then c:= c1 else c:= c2;
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                        if (cReducedQuality and rqBlurryLand) = 0 then
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                            LandPixels[y, i]:= c
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                        else
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                            LandPixels[y div 2, i div 2]:= c
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                        end;
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                    s:= LAND_WIDTH
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                    end
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                else
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            else
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                begin
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                if s > x then s:= x;
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                if s + 8 > x then
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                    begin
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                    if ((x + y) and 16) = 0 then c:= c1 else c:= c2;
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                    if (cReducedQuality and rqBlurryLand) = 0 then
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                        LandPixels[y, x]:= c
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                    else
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                        LandPixels[y div 2, x div 2]:= c
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                    end;
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                end
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end;
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procedure ColorizeLand(Surface: PSDL_Surface);
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var tmpsurf: PSDL_Surface;
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    r: TSDL_Rect;
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    y: LongWord; // stupid SDL 1.2 uses stupid SmallInt for y which limits us to 32767.  But is even worse if LandTex is large, can overflow on 32767 map.
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begin
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    tmpsurf:= LoadDataImage(ptCurrTheme, 'LandTex', ifCritical or ifIgnoreCaps);
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    r.y:= 0;
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    y:= 0;
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    while y < LAND_HEIGHT do
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        begin
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        r.x:= 0;
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        while r.x < LAND_WIDTH do
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            begin
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            SDL_UpperBlit(tmpsurf, nil, Surface, @r);
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            inc(r.x, tmpsurf^.w)
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   213
            end;
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        inc(y, tmpsurf^.h);
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        r.y:= y
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        end;
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    SDL_FreeSurface(tmpsurf);
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    // freed in freeModule() below
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    LandBackSurface:= LoadDataImage(ptCurrTheme, 'LandBackTex', ifIgnoreCaps or ifTransparent);
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   221
    if (LandBackSurface <> nil) and GrayScale then Surface2GrayScale(LandBackSurface);
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   222
end;
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   223
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   224
procedure SetPoints(var Template: TEdgeTemplate; var pa: TPixAr; fps: PPointArray);
371
731ad6d27bd1 integer -> LongInt
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   225
var i: LongInt;
22
517be8dc5b76 - Fixed spawning boxes under water
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begin
23
16322d14f068 - Land generator uses templates to generate
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   227
with Template do
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    begin
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    pa.Count:= BasePointsCount;
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    for i:= 0 to pred(pa.Count) do
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   231
        begin
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        pa.ar[i].x:= BasePoints^[i].x + LongInt(GetRandom(BasePoints^[i].w));
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   233
        if pa.ar[i].x <> NTPX then
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           pa.ar[i].x:= pa.ar[i].x + ((LAND_WIDTH - Template.TemplateWidth) div 2);
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        pa.ar[i].y:= BasePoints^[i].y + LongInt(GetRandom(BasePoints^[i].h)) + LAND_HEIGHT - LongInt(Template.TemplateHeight)
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   236
        end;
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540cea859395 Step 4: repair girder rendering (girder is 32bit now)
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   237
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   238
    if canMirror then
360
ab6a94334d6d - Two more templates
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   239
        if getrandom(2) = 0 then
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   240
            begin
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   241
            for i:= 0 to pred(BasePointsCount) do
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   242
               if pa.ar[i].x <> NTPX then
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   243
                   pa.ar[i].x:= LAND_WIDTH - 1 - pa.ar[i].x;
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   244
            for i:= 0 to pred(FillPointsCount) do
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   245
                fps^[i].x:= LAND_WIDTH - 1 - fps^[i].x;
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   246
            end;
22
517be8dc5b76 - Fixed spawning boxes under water
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   247
2338
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
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   248
(*  Experiment in making this option more useful
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ece7b87f1334 Strip trailing spaces
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   249
     if ((not isNegative) and (cTemplateFilter = 4)) or
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8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
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   250
        (canFlip and (getrandom(2) = 0)) then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
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   251
           begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
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   252
           for i:= 0 to pred(BasePointsCount) do
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
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   253
               begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
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   254
               pa.ar[i].y:= LAND_HEIGHT - 1 - pa.ar[i].y + (LAND_HEIGHT - TemplateHeight) * 2;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
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   255
               if pa.ar[i].y > LAND_HEIGHT - 1 then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
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   256
                   pa.ar[i].y:= LAND_HEIGHT - 1;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
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   257
               end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
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   258
           for i:= 0 to pred(FillPointsCount) do
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
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   259
               begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
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   260
               FillPoints^[i].y:= LAND_HEIGHT - 1 - FillPoints^[i].y + (LAND_HEIGHT - TemplateHeight) * 2;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
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   261
               if FillPoints^[i].y > LAND_HEIGHT - 1 then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
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   262
                   FillPoints^[i].y:= LAND_HEIGHT - 1;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
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   263
               end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
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   264
           end;
2376
ece7b87f1334 Strip trailing spaces
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   265
     end
2338
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
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   266
*)
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
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   267
// template recycling.  Pull these off the floor a bit
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   268
    if (not isNegative) and (cTemplateFilter = 4) then
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   269
        begin
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   270
        for i:= 0 to pred(BasePointsCount) do
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   271
            begin
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            dec(pa.ar[i].y, 100);
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   273
            if pa.ar[i].y < 0 then
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   274
                pa.ar[i].y:= 0;
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   275
            end;
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   276
        for i:= 0 to pred(FillPointsCount) do
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   277
            begin
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4617e8ec0507 engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
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   278
            dec(fps^[i].y, 100);
4617e8ec0507 engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
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   279
            if fps^[i].y < 0 then
4617e8ec0507 engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
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   280
                fps^[i].y:= 0;
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   281
            end;
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   282
        end;
2338
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
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   283
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   284
    if (canFlip and (getrandom(2) = 0)) then
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lovelacer
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   285
        begin
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   286
        for i:= 0 to pred(BasePointsCount) do
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diff changeset
   287
            pa.ar[i].y:= LAND_HEIGHT - 1 - pa.ar[i].y;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   288
        for i:= 0 to pred(FillPointsCount) do
7556
4617e8ec0507 engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
Medo <smaxein@googlemail.com>
parents: 7483
diff changeset
   289
            fps^[i].y:= LAND_HEIGHT - 1 - fps^[i].y;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   290
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   291
    end
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   292
end;
67
3101306251e5 - 2 more Land templates
unc0rr
parents: 64
diff changeset
   293
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   294
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   295
procedure GenBlank(var Template: TEdgeTemplate);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   296
var pa: TPixAr;
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   297
    i: Longword;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   298
    y, x: Longword;
7563
09a44c8fbfba engine: Fixed indentation regression
Medo <smaxein@googlemail.com>
parents: 7561
diff changeset
   299
    fps: TPointArray;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   300
begin
7563
09a44c8fbfba engine: Fixed indentation regression
Medo <smaxein@googlemail.com>
parents: 7561
diff changeset
   301
    fps:=Template.FillPoints^;
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   302
    ResizeLand(Template.TemplateWidth, Template.TemplateHeight);
1773
bc6ad6136675 nemo's template patch (invertion)
unc0rr
parents: 1772
diff changeset
   303
    for y:= 0 to LAND_HEIGHT - 1 do
bc6ad6136675 nemo's template patch (invertion)
unc0rr
parents: 1772
diff changeset
   304
        for x:= 0 to LAND_WIDTH - 1 do
4458
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   305
            Land[y, x]:= lfBasic;
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   306
    {$HINTS OFF}
7556
4617e8ec0507 engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
Medo <smaxein@googlemail.com>
parents: 7483
diff changeset
   307
    SetPoints(Template, pa, @fps);
4458
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   308
    {$HINTS ON}
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   309
    for i:= 1 to Template.BezierizeCount do
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   310
        begin
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   311
        BezierizeEdge(pa, _0_5);
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   312
        RandomizePoints(pa);
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   313
        RandomizePoints(pa)
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   314
        end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   315
    for i:= 1 to Template.RandPassesCount do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   316
        RandomizePoints(pa);
4458
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   317
    BezierizeEdge(pa, _0_1);
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   318
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   319
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   320
    DrawEdge(pa, 0);
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   321
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   322
    with Template do
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   323
        for i:= 0 to pred(FillPointsCount) do
7556
4617e8ec0507 engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
Medo <smaxein@googlemail.com>
parents: 7483
diff changeset
   324
            with fps[i] do
4458
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   325
                FillLand(x, y);
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   326
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   327
    DrawEdge(pa, lfBasic);
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   328
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   329
    MaxHedgehogs:= Template.MaxHedgehogs;
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   330
    hasGirders:= Template.hasGirders;
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   331
    playHeight:= Template.TemplateHeight;
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   332
    playWidth:= Template.TemplateWidth;
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   333
    leftX:= ((LAND_WIDTH - playWidth) div 2);
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   334
    rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   335
    topY:= LAND_HEIGHT - playHeight;
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   336
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   337
    // HACK: force to only cavern even if a cavern map is invertable if cTemplateFilter = 4 ?
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   338
    if (cTemplateFilter = 4)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   339
    or (Template.canInvert and (getrandom(2) = 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   340
    or (not Template.canInvert and Template.isNegative) then
4458
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   341
        begin
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   342
        hasBorder:= true;
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   343
        for y:= 0 to LAND_HEIGHT - 1 do
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   344
            for x:= 0 to LAND_WIDTH - 1 do
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   345
                if (y < topY) or (x < leftX) or (x > rightX) then
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   346
                    Land[y, x]:= 0
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   347
                else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   348
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   349
                    if Land[y, x] = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   350
                        Land[y, x]:= lfBasic
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   351
                    else if Land[y, x] = lfBasic then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   352
                        Land[y, x]:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   353
                    end;
4458
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   354
        end;
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   355
end;
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   356
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   357
procedure GenDrawnMap;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   358
begin
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   359
    ResizeLand(4096, 2048);
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   360
    uLandPainted.Draw;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   361
4559
194d5a7a3fd4 Report 48 hogs for drawn maps
unc0rr
parents: 4494
diff changeset
   362
    MaxHedgehogs:= 48;
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   363
    hasGirders:= true;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   364
    playHeight:= 2048;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   365
    playWidth:= 4096;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   366
    leftX:= ((LAND_WIDTH - playWidth) div 2);
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   367
    rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   368
    topY:= LAND_HEIGHT - playHeight;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   369
end;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   370
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   371
function SelectTemplate: LongInt;
9243
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   372
var l: LongInt;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   373
begin
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   374
    if (cReducedQuality and rqLowRes) <> 0 then
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   375
        SelectTemplate:= SmallTemplates[getrandom(Succ(High(SmallTemplates)))]
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   376
    else
9243
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   377
    begin
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   378
        if cTemplateFilter = 0 then
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   379
            begin
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   380
            l:= getRandom(GroupedTemplatesCount);
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   381
            repeat
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   382
                inc(cTemplateFilter);
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   383
                dec(l, TemplateCounts[cTemplateFilter]);
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   384
            until l < 0;
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   385
            end else getRandom(1);
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   386
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   387
        case cTemplateFilter of
9243
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   388
        0: OutError('Ask unC0Rr about what you did wrong', true);
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   389
        1: SelectTemplate:= SmallTemplates[getrandom(TemplateCounts[cTemplateFilter])];
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   390
        2: SelectTemplate:= MediumTemplates[getrandom(TemplateCounts[cTemplateFilter])];
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   391
        3: SelectTemplate:= LargeTemplates[getrandom(TemplateCounts[cTemplateFilter])];
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   392
        4: SelectTemplate:= CavernTemplates[getrandom(TemplateCounts[cTemplateFilter])];
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   393
        5: SelectTemplate:= WackyTemplates[getrandom(TemplateCounts[cTemplateFilter])];
7567
da2aa8355d91 allow lua to specify template by number
nemo
parents: 7559
diff changeset
   394
// For lua only!
7575
f415b3e0f3b9 Burn a random number in the override. Make sure cirbuf is reset.
nemo
parents: 7571
diff changeset
   395
        6: begin
7594
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7591
diff changeset
   396
           SelectTemplate:= min(LuaTemplateNumber,High(EdgeTemplates));
7575
f415b3e0f3b9 Burn a random number in the override. Make sure cirbuf is reset.
nemo
parents: 7571
diff changeset
   397
           GetRandom(2) // burn 1
10142
adb804cb2638 Reduce number of warnings in pas2c-generated code
unc0rr
parents: 10131
diff changeset
   398
           end
9243
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   399
        end
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   400
    end;
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   401
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   402
    WriteLnToConsole('Selected template #'+inttostr(SelectTemplate)+' using filter #'+inttostr(cTemplateFilter));
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   403
end;
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   404
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   405
procedure LandSurface2LandPixels(Surface: PSDL_Surface);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   406
var x, y: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   407
    p: PLongwordArray;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   408
begin
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   409
TryDo(Surface <> nil, 'Assert (LandSurface <> nil) failed', true);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   410
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   411
if SDL_MustLock(Surface) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   412
    SDLTry(SDL_LockSurface(Surface) >= 0, true);
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   413
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   414
p:= Surface^.pixels;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   415
for y:= 0 to LAND_HEIGHT - 1 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   416
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   417
    for x:= 0 to LAND_WIDTH - 1 do
3598
a8aa06bae895 tiy new overlay graphics
koda
parents: 3595
diff changeset
   418
    if Land[y, x] <> 0 then
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   419
        if (cReducedQuality and rqBlurryLand) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   420
            LandPixels[y, x]:= p^[x] or AMask
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   421
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   422
            LandPixels[y div 2, x div 2]:= p^[x] or AMask;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   423
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10108
diff changeset
   424
    p:= PLongwordArray(@(p^[Surface^.pitch div 4]));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   425
    end;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   426
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   427
if SDL_MustLock(Surface) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   428
    SDL_UnlockSurface(Surface);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   429
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   430
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   431
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   432
procedure GenLandSurface;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   433
var tmpsurf: PSDL_Surface;
5225
d38211100f4d Experiment in making the land less jagg-y
nemo
parents: 4976
diff changeset
   434
    x,y: Longword;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   435
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   436
    AddProgress();
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   437
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   438
    tmpsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, LAND_WIDTH, LAND_HEIGHT, 32, RMask, GMask, BMask, 0);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   439
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   440
    TryDo(tmpsurf <> nil, 'Error creating pre-land surface', true);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   441
    ColorizeLand(tmpsurf);
9387
6478ed9ead25 gfShoppaBorder
unc0rr
parents: 9295
diff changeset
   442
    if gameFlags and gfShoppaBorder = 0 then DrawBorderFromImage(tmpsurf);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   443
    AddOnLandObjects(tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   444
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   445
    LandSurface2LandPixels(tmpsurf);
5227
nemo
parents: 5225
diff changeset
   446
    SDL_FreeSurface(tmpsurf);
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   447
9387
6478ed9ead25 gfShoppaBorder
unc0rr
parents: 9295
diff changeset
   448
    if gameFlags and gfShoppaBorder <> 0 then DrawShoppaBorder;
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   449
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   450
    for x:= leftX+2 to rightX-2 do
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   451
        for y:= topY+2 to LAND_HEIGHT-3 do
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   452
            if (Land[y, x] = 0) and
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   453
               (((Land[y, x-1] = lfBasic) and ((Land[y+1,x] = lfBasic)) or (Land[y-1,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   454
               ((Land[y, x+1] = lfBasic) and ((Land[y-1,x] = lfBasic) or (Land[y+1,x] = lfBasic)))) then
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   455
            begin
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   456
                if (cReducedQuality and rqBlurryLand) = 0 then
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   457
                    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   458
                    if (Land[y, x-1] = lfBasic) and (LandPixels[y, x-1] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   459
                        LandPixels[y, x]:= LandPixels[y, x-1]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   460
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   461
                    else if (Land[y, x+1] = lfBasic) and (LandPixels[y, x+1] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   462
                        LandPixels[y, x]:= LandPixels[y, x+1]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   463
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   464
                    else if (Land[y-1, x] = lfBasic) and (LandPixels[y-1, x] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   465
                        LandPixels[y, x]:= LandPixels[y-1, x]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   466
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   467
                    else if (Land[y+1, x] = lfBasic) and (LandPixels[y+1, x] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   468
                        LandPixels[y, x]:= LandPixels[y+1, x];
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   469
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   470
                    if (((LandPixels[y,x] and AMask) shr AShift) > 10) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   471
                        LandPixels[y,x]:= (LandPixels[y,x] and (not AMask)) or (128 shl AShift)
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   472
                    end;
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   473
                Land[y,x]:= lfObject
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   474
            end
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   475
            else if (Land[y, x] = 0) and
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   476
                    (((Land[y, x-1] = lfBasic) and (Land[y+1,x-1] = lfBasic) and (Land[y+2,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   477
                    ((Land[y, x-1] = lfBasic) and (Land[y-1,x-1] = lfBasic) and (Land[y-2,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   478
                    ((Land[y, x+1] = lfBasic) and (Land[y+1,x+1] = lfBasic) and (Land[y+2,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   479
                    ((Land[y, x+1] = lfBasic) and (Land[y-1,x+1] = lfBasic) and (Land[y-2,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   480
                    ((Land[y+1, x] = lfBasic) and (Land[y+1,x+1] = lfBasic) and (Land[y,x+2] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   481
                    ((Land[y-1, x] = lfBasic) and (Land[y-1,x+1] = lfBasic) and (Land[y,x+2] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   482
                    ((Land[y+1, x] = lfBasic) and (Land[y+1,x-1] = lfBasic) and (Land[y,x-2] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   483
                    ((Land[y-1, x] = lfBasic) and (Land[y-1,x-1] = lfBasic) and (Land[y,x-2] = lfBasic))) then
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   484
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   485
                begin
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   486
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   487
                if (cReducedQuality and rqBlurryLand) = 0 then
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   488
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   489
                    begin
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   490
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   491
                    if (Land[y, x-1] = lfBasic) and (LandPixels[y,x-1] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   492
                        LandPixels[y, x]:= LandPixels[y, x-1]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   493
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   494
                    else if (Land[y, x+1] = lfBasic) and (LandPixels[y,x+1] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   495
                        LandPixels[y, x]:= LandPixels[y, x+1]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   496
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   497
                    else if (Land[y+1, x] = lfBasic) and (LandPixels[y+1,x] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   498
                        LandPixels[y, x]:= LandPixels[y+1, x]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   499
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   500
                    else if (Land[y-1, x] = lfBasic) and (LandPixels[y-1,x] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   501
                        LandPixels[y, x]:= LandPixels[y-1, x];
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   502
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   503
                    if (((LandPixels[y,x] and AMask) shr AShift) > 10) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   504
                        LandPixels[y,x]:= (LandPixels[y,x] and (not AMask)) or (64 shl AShift)
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   505
                    end;
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   506
                Land[y,x]:= lfObject
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   507
            end;
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   508
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   509
    AddProgress();
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   510
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   511
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   512
procedure MakeFortsMap;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   513
var tmpsurf: PSDL_Surface;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   514
begin
7922
2fc02902c7cb fix for forts mode *sob*
nemo
parents: 7640
diff changeset
   515
ResizeLand(4096,2048);
2866
450ca0afcd58 Set 32 hog limit for fort maps
nemo
parents: 2747
diff changeset
   516
MaxHedgehogs:= 32;
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2163
diff changeset
   517
// For now, defining a fort is playable area as 3072x1200 - there are no tall forts.  The extra height is to avoid triggering border with current code, also if user turns on a border, it will give a bit more maneuvering room.
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   518
playHeight:= 1200;
2096
356468481e74 set Minefield to 150%, reduce fort distance by 512px
nemo
parents: 1906
diff changeset
   519
playWidth:= 2560;
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   520
leftX:= (LAND_WIDTH - playWidth) div 2;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   521
rightX:= ((playWidth + (LAND_WIDTH - playWidth) div 2) - 1);
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   522
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   523
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   524
WriteLnToConsole('Generating forts land...');
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   525
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7594
diff changeset
   526
tmpsurf:= LoadDataImage(ptForts, ClansArray[0]^.Teams[0]^.FortName + 'L', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   527
BlitImageAndGenerateCollisionInfo(leftX+150, LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   528
SDL_FreeSurface(tmpsurf);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   529
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7594
diff changeset
   530
tmpsurf:= LoadDataImage(ptForts, ClansArray[1]^.Teams[0]^.FortName + 'R', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   531
BlitImageAndGenerateCollisionInfo(rightX - 150 - tmpsurf^.w, LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   532
SDL_FreeSurface(tmpsurf);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   533
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   534
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   535
procedure LoadMapConfig;
8060
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   536
var f: PFSFile;
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   537
    s: shortstring;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   538
begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   539
s:= cPathz[ptMapCurrent] + '/map.cfg';
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   540
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   541
WriteLnToConsole('Fetching map HH limit');
8060
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   542
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   543
f:= pfsOpenRead(s);
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   544
if f <> nil then
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   545
    begin
8060
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   546
    pfsReadLn(f, s);
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   547
    if not pfsEof(f) then
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   548
        begin
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   549
        pfsReadLn(f, s);
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   550
        val(s, MaxHedgehogs)
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   551
        end;
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   552
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   553
    pfsClose(f)
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   554
    end;
8060
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   555
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   556
if (MaxHedgehogs = 0) then
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   557
    MaxHedgehogs:= 18;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   558
end;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   559
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5231
diff changeset
   560
// Loads Land[] from an image, allowing overriding standard collision
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   561
procedure LoadMask;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   562
var tmpsurf: PSDL_Surface;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   563
    p: PLongwordArray;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   564
    x, y, cpX, cpY: Longword;
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   565
    mapName: shortstring;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   566
begin
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7594
diff changeset
   567
tmpsurf:= LoadDataImage(ptMapCurrent, 'mask', ifAlpha or ifTransparent or ifIgnoreCaps);
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   568
if tmpsurf = nil then
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   569
    begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   570
    mapName:= ExtractFileName(cPathz[ptMapCurrent]);
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7594
diff changeset
   571
    tmpsurf:= LoadDataImage(ptMissionMaps, mapName + '/mask', ifAlpha or ifTransparent or ifIgnoreCaps);
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   572
    end;
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
   573
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   574
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   575
if (tmpsurf <> nil) and (tmpsurf^.format^.BytesPerPixel = 4) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   576
    begin
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   577
    if LAND_WIDTH = 0 then
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   578
        begin
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   579
        LoadMapConfig;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   580
        ResizeLand(tmpsurf^.w, tmpsurf^.h);
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   581
        playHeight:= tmpsurf^.h;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   582
        playWidth:= tmpsurf^.w;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   583
        leftX:= (LAND_WIDTH - playWidth) div 2;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   584
        rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   585
        topY:= LAND_HEIGHT - playHeight;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   586
        end;
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   587
    disableLandBack:= true;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   588
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   589
    cpX:= (LAND_WIDTH - tmpsurf^.w) div 2;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   590
    cpY:= LAND_HEIGHT - tmpsurf^.h;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   591
    if SDL_MustLock(tmpsurf) then
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   592
        SDLTry(SDL_LockSurface(tmpsurf) >= 0, true);
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   593
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   594
        p:= tmpsurf^.pixels;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   595
        for y:= 0 to Pred(tmpsurf^.h) do
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8370
diff changeset
   596
            begin
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   597
            for x:= 0 to Pred(tmpsurf^.w) do
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8370
diff changeset
   598
                SetLand(Land[cpY + y, cpX + x], p^[x]);
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10108
diff changeset
   599
            p:= PLongwordArray(@(p^[tmpsurf^.pitch div 4]));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   600
            end;
2243
b4764993f833 additional touch support and nemo's reduced land array size
koda
parents: 2240
diff changeset
   601
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   602
    if SDL_MustLock(tmpsurf) then
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   603
        SDL_UnlockSurface(tmpsurf);
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   604
    if not disableLandBack then
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   605
        begin
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   606
        // freed in freeModule() below
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7594
diff changeset
   607
        LandBackSurface:= LoadDataImage(ptCurrTheme, 'LandBackTex', ifIgnoreCaps or ifTransparent);
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6927
diff changeset
   608
        if (LandBackSurface <> nil) and GrayScale then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   609
            Surface2GrayScale(LandBackSurface)
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   610
        end;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   611
end;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   612
if (tmpsurf <> nil) then
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   613
    SDL_FreeSurface(tmpsurf);
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   614
tmpsurf:= nil;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   615
end;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   616
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   617
procedure LoadMap;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   618
var tmpsurf: PSDL_Surface;
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
   619
    mapName: shortstring = '';
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   620
begin
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   621
WriteLnToConsole('Loading land from file...');
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   622
AddProgress;
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7594
diff changeset
   623
tmpsurf:= LoadDataImage(ptMapCurrent, 'map', ifAlpha or ifTransparent or ifIgnoreCaps);
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
   624
if tmpsurf = nil then
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   625
    begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   626
    mapName:= ExtractFileName(cPathz[ptMapCurrent]);
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7594
diff changeset
   627
    tmpsurf:= LoadDataImage(ptMissionMaps, mapName + '/map', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   628
    end;
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   629
// (bare) Sanity check. Considering possible LongInt comparisons as well as just how much system memoery it would take
9243
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   630
TryDo((tmpsurf^.w < $40000000) and (tmpsurf^.h < $40000000) and (QWord(tmpsurf^.w) * tmpsurf^.h < 6*1024*1024*1024), 'Map dimensions too big!', true);
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   631
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   632
ResizeLand(tmpsurf^.w, tmpsurf^.h);
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   633
LoadMapConfig;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   634
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   635
playHeight:= tmpsurf^.h;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   636
playWidth:= tmpsurf^.w;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   637
leftX:= (LAND_WIDTH - playWidth) div 2;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   638
rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   639
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   640
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   641
TryDo(tmpsurf^.format^.BytesPerPixel = 4, 'Map should be 32bit', true);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   642
1772
0fe436fb5f81 Allow loading maps and forts
unc0rr
parents: 1768
diff changeset
   643
BlitImageAndGenerateCollisionInfo(
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   644
    (LAND_WIDTH - tmpsurf^.w) div 2,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   645
    LAND_HEIGHT - tmpsurf^.h,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   646
    tmpsurf^.w,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   647
    tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   648
SDL_FreeSurface(tmpsurf);
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   649
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   650
LoadMask;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   651
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   652
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   653
procedure DrawBottomBorder; // broken out from other borders for doing a floor-only map, or possibly updating bottom during SD
5832
f730c8a9777b Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
nemo
parents: 5775
diff changeset
   654
var x, w, c: Longword;
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   655
begin
5718
e74de0528ef4 Let's draw the bottom border thicker, so it is more visible
nemo
parents: 5717
diff changeset
   656
for w:= 0 to 23 do
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   657
    for x:= leftX to rightX do
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   658
        begin
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 5832
diff changeset
   659
        Land[Longword(cWaterLine) - 1 - w, x]:= lfIndestructible;
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   660
        if (x + w) mod 32 < 16 then
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   661
            c:= AMask
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   662
        else
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   663
            c:= AMask or RMask or GMask; // FF00FFFF
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   664
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   665
        if (cReducedQuality and rqBlurryLand) = 0 then
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 5832
diff changeset
   666
            LandPixels[Longword(cWaterLine) - 1 - w, x]:= c
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   667
        else
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 5832
diff changeset
   668
            LandPixels[(Longword(cWaterLine) - 1 - w) div 2, x div 2]:= c
5718
e74de0528ef4 Let's draw the bottom border thicker, so it is more visible
nemo
parents: 5717
diff changeset
   669
        end
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   670
end;
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   671
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   672
procedure GenMap;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   673
var x, y, w, c: Longword;
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   674
    map, mask: shortstring;
8011
ffd5eba8f7c2 objects too
nemo
parents: 8010
diff changeset
   675
    maskOnly: boolean;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   676
begin
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   677
    hasBorder:= false;
8011
ffd5eba8f7c2 objects too
nemo
parents: 8010
diff changeset
   678
    maskOnly:= false;
2891
e1f902eb0cfe Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents: 2866
diff changeset
   679
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   680
    LoadThemeConfig;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3632
diff changeset
   681
4900
8ad0e23e6d63 addfilelog <3 debugfile
koda
parents: 4562
diff changeset
   682
    // is this not needed any more? lets hope setlength sets also 0s
3630
2c7a9d5aa18c fix static land loading on desktop
koda
parents: 3617
diff changeset
   683
    //if ((GameFlags and gfForts) <> 0) or (Pathz[ptMapCurrent] <> '') then
2c7a9d5aa18c fix static land loading on desktop
koda
parents: 3617
diff changeset
   684
    //    FillChar(Land,SizeOf(TCollisionArray),0);*)
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3632
diff changeset
   685
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   686
    if (GameFlags and gfForts) = 0 then
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   687
        if cPathz[ptMapCurrent] <> '' then
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   688
            begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   689
            map:= cPathz[ptMapCurrent] + '/map.png';
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   690
            mask:= cPathz[ptMapCurrent] + '/mask.png';
8182
7834c2519070 fix mask only
nemo
parents: 8060
diff changeset
   691
            if (not(pfsExists(map)) and pfsExists(mask)) then
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   692
                begin
8011
ffd5eba8f7c2 objects too
nemo
parents: 8010
diff changeset
   693
                maskOnly:= true;
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   694
                LoadMask;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   695
                GenLandSurface
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   696
                end
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   697
            else LoadMap;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   698
            end
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   699
        else
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   700
            begin
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   701
            WriteLnToConsole('Generating land...');
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   702
            case cMapGen of
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   703
                0: GenBlank(EdgeTemplates[SelectTemplate]);
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   704
                1: begin ResizeLand(4096,2048); GenMaze; end;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   705
                2: GenDrawnMap;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   706
            else
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   707
                OutError('Unknown mapgen', true);
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   708
            end;
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   709
            GenLandSurface
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   710
            end
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   711
    else
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   712
        MakeFortsMap;
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   713
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   714
    AddProgress;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   715
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   716
// check for land near top
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   717
c:= 0;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   718
if (GameFlags and gfBorder) <> 0 then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   719
    hasBorder:= true
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   720
else
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   721
    for y:= topY to topY + 5 do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   722
        for x:= leftX to rightX do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   723
            if Land[y, x] <> 0 then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   724
                begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   725
                inc(c);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8266
diff changeset
   726
                if c > LongWord((LAND_WIDTH div 2)) then // avoid accidental triggering
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   727
                    begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   728
                    hasBorder:= true;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   729
                    break;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   730
                    end;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   731
                end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   732
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   733
if hasBorder then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   734
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   735
    for y:= 0 to LAND_HEIGHT - 1 do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   736
        for x:= 0 to LAND_WIDTH - 1 do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   737
            if (y < topY) or (x < leftX) or (x > rightX) then
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
   738
                Land[y, x]:= lfIndestructible;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   739
    // experiment hardcoding cave
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   740
    // also try basing cave dimensions on map/template dimensions, if they exist
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   741
    for w:= 0 to 5 do // width of 3 allowed hogs to be knocked through with grenade
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   742
        begin
9524
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   743
        if (WorldEdge <> weBounce) and (WorldEdge <> weWrap) then
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   744
            for y:= topY to LAND_HEIGHT - 1 do
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   745
                    begin
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   746
                    Land[y, leftX + w]:= lfIndestructible;
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   747
                    Land[y, rightX - w]:= lfIndestructible;
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   748
                    if (y + w) mod 32 < 16 then
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   749
                        c:= AMask
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   750
                    else
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   751
                        c:= AMask or RMask or GMask; // FF00FFFF
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   752
9524
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   753
                    if (cReducedQuality and rqBlurryLand) = 0 then
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   754
                        begin
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   755
                        LandPixels[y, leftX + w]:= c;
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   756
                        LandPixels[y, rightX - w]:= c;
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   757
                        end
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   758
                    else
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   759
                        begin
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   760
                        LandPixels[y div 2, (leftX + w) div 2]:= c;
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   761
                        LandPixels[y div 2, (rightX - w) div 2]:= c;
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   762
                        end;
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   763
                    end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   764
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   765
        for x:= leftX to rightX do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   766
            begin
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   767
            Land[topY + w, x]:= lfIndestructible;
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   768
            if (x + w) mod 32 < 16 then
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   769
                c:= AMask
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   770
            else
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   771
                c:= AMask or RMask or GMask; // FF00FFFF
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   772
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   773
            if (cReducedQuality and rqBlurryLand) = 0 then
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   774
                LandPixels[topY + w, x]:= c
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   775
            else
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   776
                LandPixels[(topY + w) div 2, x div 2]:= c;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   777
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   778
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   779
    end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   780
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   781
if (GameFlags and gfBottomBorder) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   782
    DrawBottomBorder;
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   783
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   784
if (GameFlags and gfDisableGirders) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   785
    hasGirders:= false;
2891
e1f902eb0cfe Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents: 2866
diff changeset
   786
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   787
if (GameFlags and gfForts = 0) and (maskOnly or (cPathz[ptMapCurrent] = '')) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   788
    AddObjects
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   789
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   790
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   791
    AddProgress();
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   792
3058
2ebc20485344 Engine:
smxx
parents: 3055
diff changeset
   793
FreeLandObjects;
2ebc20485344 Engine:
smxx
parents: 3055
diff changeset
   794
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6927
diff changeset
   795
if GrayScale then
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   796
    begin
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   797
    if (cReducedQuality and rqBlurryLand) = 0 then
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   798
        for x:= leftX to rightX do
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   799
            for y:= topY to LAND_HEIGHT-1 do
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   800
                begin
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   801
                w:= LandPixels[y,x];
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   802
                w:= round(((w shr RShift and $FF) * RGB_LUMINANCE_RED +
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   803
                      (w shr BShift and $FF) * RGB_LUMINANCE_GREEN +
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   804
                      (w shr GShift and $FF) * RGB_LUMINANCE_BLUE));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   805
                if w > 255 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   806
                    w:= 255;
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   807
                w:= (w and $FF shl RShift) or (w and $FF shl BShift) or (w and $FF shl GShift) or (LandPixels[y,x] and AMask);
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   808
                LandPixels[y,x]:= w or (LandPixels[y, x] and AMask)
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   809
                end
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   810
    else
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   811
        for x:= leftX div 2 to rightX div 2 do
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   812
            for y:= topY div 2 to LAND_HEIGHT-1 div 2 do
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   813
                begin
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   814
                w:= LandPixels[y div 2,x div 2];
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   815
                w:= ((w shr RShift and $FF) +  (w shr BShift and $FF) + (w shr GShift and $FF)) div 3;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   816
                if w > 255 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   817
                    w:= 255;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   818
                w:= (w and $FF shl RShift) or (w and $FF shl BShift) or (w and $FF shl GShift) or (LandPixels[y div 2,x div 2] and AMask);
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   819
                LandPixels[y,x]:= w or (LandPixels[y div 2, x div 2] and AMask)
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   820
                end
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   821
    end;
10016
59a6d65fcb60 (experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
sheepluva
parents: 9998
diff changeset
   822
59a6d65fcb60 (experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
sheepluva
parents: 9998
diff changeset
   823
PrettifyLandAlpha();
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
   824
end;
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
   825
7079
939f53515489 Learn hask^Wpascal, dudes!
unc0rr
parents: 7063
diff changeset
   826
procedure GenPreview(out Preview: TPreview);
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   827
var rh, rw, ox, oy, x, y, xx, yy, t, bit, cbit, lh, lw: LongInt;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   828
begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   829
    WriteLnToConsole('Generating preview...');
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   830
    case cMapGen of
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   831
        0: GenBlank(EdgeTemplates[SelectTemplate]);
7559
nemo
parents: 7549
diff changeset
   832
        1: begin ResizeLand(4096,2048); GenMaze; end;
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   833
        2: GenDrawnMap;
4562
b55f78fd2bf6 - Simplify map container code a bit
unc0rr
parents: 4559
diff changeset
   834
    else
b55f78fd2bf6 - Simplify map container code a bit
unc0rr
parents: 4559
diff changeset
   835
        OutError('Unknown mapgen', true);
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   836
    end;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   837
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   838
    // strict scaling needed here since preview assumes a rectangle
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   839
    rh:= max(LAND_HEIGHT,2048);
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   840
    rw:= max(LAND_WIDTH,4096);
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   841
    ox:= 0;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   842
    if rw < rh*2 then
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   843
        begin
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   844
        rw:= rh*2;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   845
        end;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   846
    if rh < rw div 2 then rh:= rw * 2;
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   847
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   848
    ox:= (rw-LAND_WIDTH) div 2;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   849
    oy:= rh-LAND_HEIGHT;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   850
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   851
    lh:= rh div 128;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   852
    lw:= rw div 32;
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   853
    for y:= 0 to 127 do
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   854
        for x:= 0 to 31 do
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   855
        begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   856
            Preview[y, x]:= 0;
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   857
            for bit:= 0 to 7 do
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   858
            begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   859
                t:= 0;
3617
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
   860
                cbit:= bit * 8;
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
   861
                for yy:= y * lh to y * lh + 7 do
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
   862
                    for xx:= x * lw + cbit to x * lw + cbit + 7 do
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   863
                        if ((yy-oy) and LAND_HEIGHT_MASK = 0) and ((xx-ox) and LAND_WIDTH_MASK = 0)
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   864
                           and (Land[yy-oy, xx-ox] <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   865
                            inc(t);
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   866
                if t > 8 then
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   867
                    Preview[y, x]:= Preview[y, x] or ($80 shr bit);
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   868
            end;
566
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
   869
        end;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   870
end;
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   871
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   872
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   873
procedure GenPreviewAlpha(out Preview: TPreviewAlpha);
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   874
var rh, rw, ox, oy, x, y, xx, yy, t, lh, lw: LongInt;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   875
begin
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   876
    WriteLnToConsole('Generating preview...');
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   877
    case cMapGen of
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   878
        0: GenBlank(EdgeTemplates[SelectTemplate]);
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   879
        1: begin ResizeLand(4096,2048); GenMaze; end;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   880
        2: GenDrawnMap;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   881
    else
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   882
        OutError('Unknown mapgen', true);
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   883
    end;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   884
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   885
    // strict scaling needed here since preview assumes a rectangle
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   886
    rh:= max(LAND_HEIGHT, 2048);
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   887
    rw:= max(LAND_WIDTH, 4096);
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   888
    ox:= 0;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   889
    if rw < rh*2 then
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   890
        begin
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   891
        rw:= rh*2;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   892
        end;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   893
    if rh < rw div 2 then rh:= rw * 2;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   894
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   895
    ox:= (rw-LAND_WIDTH) div 2;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   896
    oy:= rh-LAND_HEIGHT;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   897
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   898
    lh:= rh div 128;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   899
    lw:= rw div 256;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   900
    for y:= 0 to 127 do
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   901
        for x:= 0 to 255 do
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   902
            begin
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   903
            t:= 0;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   904
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   905
            for yy:= y * lh - oy to y * lh + 7 - oy do
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   906
                for xx:= x * lw - ox to x * lw + 7 - ox do
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   907
                    if (yy and LAND_HEIGHT_MASK = 0) and (xx and LAND_WIDTH_MASK = 0)
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   908
                        and (Land[yy, xx] <> 0) then
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   909
                        inc(t);
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   910
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   911
            Preview[y, x]:= t * 1023 div 256;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   912
            end;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   913
end;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   914
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   915
procedure chLandCheck(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   916
begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   917
    AddFileLog('CheckLandDigest: ' + s + ' digest : ' + digest);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   918
    if digest = '' then
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   919
        digest:= s
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   920
    else
6025
cac1d5601d7c reviewed the build system and parts of the previous merge, performed some code cleanup
koda
parents: 6023
diff changeset
   921
        TryDo(s = digest, 'Different maps generated, sorry', true);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   922
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   923
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   924
procedure chSendLandDigest(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   925
var adler, i: LongInt;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   926
begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   927
    adler:= 1;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   928
    for i:= 0 to LAND_HEIGHT-1 do
6927
ee000959d645 Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
nemo
parents: 6898
diff changeset
   929
        adler:= Adler32Update(adler, @Land[i,0], LAND_WIDTH);
6254
e90fb60cb46d Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
nemo
parents: 6096
diff changeset
   930
    s:= 'M' + IntToStr(adler) + cScriptName;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   931
10022
eb981a03de90 - Make Racer report achievements
unc0rr
parents: 10018
diff changeset
   932
    ScriptSetString('LandDigest', s);
eb981a03de90 - Make Racer report achievements
unc0rr
parents: 10018
diff changeset
   933
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   934
    chLandCheck(s);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   935
    SendIPCRaw(@s[0], Length(s) + 1)
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   936
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   937
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3017
diff changeset
   938
procedure initModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
   939
begin
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
   940
    RegisterVariable('landcheck', @chLandCheck, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
   941
    RegisterVariable('sendlanddigest', @chSendLandDigest, false);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   942
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   943
    LandBackSurface:= nil;
3369
c7289e42f0ee add other controls for map preview, also fix a bug in digest
koda
parents: 3365
diff changeset
   944
    digest:= '';
7549
f6145d12bb17 Avoid a bit of a memory spike on small maps
nemo
parents: 7483
diff changeset
   945
    LAND_WIDTH:= 0;
f6145d12bb17 Avoid a bit of a memory spike on small maps
nemo
parents: 7483
diff changeset
   946
    LAND_HEIGHT:= 0;
f6145d12bb17 Avoid a bit of a memory spike on small maps
nemo
parents: 7483
diff changeset
   947
(*
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   948
    if (cReducedQuality and rqBlurryLand) = 0 then
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   949
        SetLength(LandPixels, LAND_HEIGHT, LAND_WIDTH)
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   950
    else
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   951
        SetLength(LandPixels, LAND_HEIGHT div 2, LAND_WIDTH div 2);
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   952
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   953
    SetLength(Land, LAND_HEIGHT, LAND_WIDTH);
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   954
    SetLength(LandDirty, (LAND_HEIGHT div 32), (LAND_WIDTH div 32));
7549
f6145d12bb17 Avoid a bit of a memory spike on small maps
nemo
parents: 7483
diff changeset
   955
*)
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
   956
end;
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents: 37
diff changeset
   957
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3017
diff changeset
   958
procedure freeModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
   959
begin
7151
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7079
diff changeset
   960
    SetLength(Land, 0, 0);
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7079
diff changeset
   961
    SetLength(LandPixels, 0, 0);
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7079
diff changeset
   962
    SetLength(LandDirty, 0, 0);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
   963
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
   964
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   965
end.