cocoaTouch/GameSetup.h
author koda
Sat, 20 Mar 2010 15:16:59 +0000
changeset 3025 01682ec58eb0
parent 2702 48fc46a922fd
child 3170 1dbf4f8eaac0
permissions -rw-r--r--
update project for ipad target relocate objects (windbar, fps, timer) so that window size doesn't matter move touch input in its custom controller rather than hack sdl one
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     1
//
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     2
//  gameSetup.h
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     3
//  hwengine
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     4
//
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     5
//  Created by Vittorio on 10/01/10.
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     6
//  Copyright 2010 __MyCompanyName__. All rights reserved.
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     7
//
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     8
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     9
#import <Foundation/Foundation.h>
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    10
#import "SDL_net.h"
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    11
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    12
@interface GameSetup : NSObject {
2694
dcd248e04f3d can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
koda
parents: 2693
diff changeset
    13
	NSDictionary *systemSettings;
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    14
	
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    15
	NSInteger ipcPort;
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    16
	TCPsocket sd, csd; // Socket descriptor, Client socket descriptor
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    17
}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    18
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2698
diff changeset
    19
@property (nonatomic, retain) NSDictionary *systemSettings;
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    20
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    21
-(void) engineProtocol;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    22
-(void) startThread: (NSString *)selector;
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2698
diff changeset
    23
-(int) sendToEngine: (NSString *)string;
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2698
diff changeset
    24
-(const char **)getSettings;
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    25
@end
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    26