Edited wiki page LuaAPI through web user interface.
--- a/LuaAPI.wiki Sun Sep 04 17:26:04 2011 +0000
+++ b/LuaAPI.wiki Sun Sep 25 13:07:00 2011 +0000
@@ -184,7 +184,7 @@
<blockquote>Adds a new team. Note that this can only be done in onGameInit(), not at a later time. First argument is the team name followed by color, grave, fort, voicepack and flag settings.
</blockquote>
-Notice: This works only for singleplayers training missions for now and will desync multiplayer games. Flag setting is dev only.
+Notice: This works only for singleplayer's training missions for now and will desync multiplayer games. Flag setting is dev only.
Example:
@@ -380,7 +380,7 @@
</blockquote>
-=== <tt>!SetEffect(gearUid, effect, true/false)</tt> (0.9.14 / dev) ===
+=== <tt>!SetEffect(gearUid, effect, true/false)</tt> ===
<blockquote>Enables (true) or disables (false) one of the effects <tt>heInvulnerable, heResurrectable, hePoisoned</tt> for the specified hedgehog gear.
</blockquote>
@@ -400,7 +400,7 @@
<blockquote>This sets the position of the second gear to that of the first one, but makes its velocity twice the one of the first.
</blockquote>
-Notice: This is removed in dev, use GetGearVelocity and SetGearVelocity instead.
+Notice: This function is no longer used, use GetGearVelocity and SetGearVelocity instead.
=== <tt>!FollowGear(gearUid)</tt> ===
<blockquote>Makes the gameclient follow the specifiec gear.
@@ -425,7 +425,7 @@
<blockquote>Sets the timer of the specified gear. Also see !GetTimer.
</blockquote>
-=== <tt>!SetBotLevel(gearUid)</tt> (dev) ===
+=== <tt>!SetBotLevel(gearUid)</tt> (0.9.16) ===
<blockquote>Sets the bot level from 0 to 5. 0 means human player.
</blockquote>
@@ -507,7 +507,7 @@
<blockquote>Sets the current wind in the range of -100 to 100. Use together with gfDisableWind for full control.
</blockquote>
-=== <tt>!GetDataPath()</tt> (dev) ===
+=== <tt>!GetDataPath()</tt> (0.9.15) ===
<blockquote>Returns the path to the data directory, used when adding libraries.
</blockquote>
@@ -517,7 +517,7 @@
<blockquote>Returns the colour of the chosen clan by its number.
</blockquote>
-=== <tt>!PlaceGirder(x, y, state)</tt> (dev) ===
+=== <tt>!PlaceGirder(x, y, state)</tt> (0.9.16) ===
<blockquote>Places a girder with centre points x, y and the chosen state.
These are the accepted states:
@@ -531,7 +531,7 @@
* 7: long, increasing
</blockquote>
-=== <tt>!GetCurAmmoType()</tt> (dev) ===
+=== <tt>!GetCurAmmoType()</tt> (0.9.16) ===
<blockquote>Returns the currently selected [AmmoTypes Ammo Type].
</blockquote>