GearTypes: rename non-sticky flames to normal flames
authorWuzzy
Fri, 17 May 2019 18:02:44 +0100
changeset 1887 e2abe908d18d
parent 1886 59854f341a79
child 1888 b57907ed3131
GearTypes: rename non-sticky flames to normal flames
GearTypes.wiki
--- a/GearTypes.wiki	Fri May 17 17:57:26 2019 +0100
+++ b/GearTypes.wiki	Fri May 17 18:02:44 2019 +0100
@@ -153,14 +153,14 @@
 
 ==== `gtFlame` ====
 A single flame.
-In the main game, there are two kinds of flames: Sticky ones and non-sticky ones. Non-sticky ones will quickly burn through land and are guaranteed to be destroyed at the end of a turn. Sticky flames may live through multiple turns and burn very slowly through land. Sticky flames die based on time.
+In the main game, there are two kinds of flames: Normal flames and sticky flames. Normal flames will quickly burn through land and are guaranteed to be destroyed at the end of a turn. Sticky flames may live through multiple turns and burn very slowly through land. Sticky flames die based on time.
 
 Sticky flames have the gear state flag `gsttmpFlag` set, non-sticky ones haven't.
 
  * `Tag`: For sticky flames, this determines the burning time (higher = longer). Burning time in ms = `3000+1500*Tag`. This also sets the “direction” of the animation. If the last binary digit is a 0, the animation is played forwards, otherwise its backwards. `Tag` is initialized with a random value between 0 and 31.
- * `Health`: Size of the flame. Non-sticky flames starts at 5 (largest) and become smaller as they destroy land and damage gears. All flames die when they reach a health of 0.
+ * `Health`: Size of the flame. Normal flames starts at 5 (largest) and become smaller as they destroy land and damage gears. All flames die when they reach a health of 0.
  * `FlightTime`: If set to `0`, this flame can damage hedgehogs and other gears even in mid-air. Otherwise, flames don't do damage while they are still falling. By default, the `FlightTime` is a huge non-zero value.
- * `Boom`: Damage and size of destroyed land (default: 2). Sticky flames always deal `Boom` damage, non-sticky flames deal either `Boom` or sometimes deal 3 times this value as damage.
+ * `Boom`: Damage and size of destroyed land (default: 2). Sticky flames always deal `Boom` damage, normal flames deal either `Boom` or sometimes deal 3 times this value as damage.
 
 ==== `gtGrave` ====
 A grave from a dead hedgehog.