Edited wiki page ConfigurationFiles through web user interface.
authorjacoberen@gmail.com
Wed, 23 Nov 2011 17:28:04 +0000
changeset 162 d51550b90632
parent 161 5341977e86a1
child 163 4f3c17649b16
Edited wiki page ConfigurationFiles through web user interface.
ConfigurationFiles.wiki
--- a/ConfigurationFiles.wiki	Wed Nov 23 16:54:18 2011 +0000
+++ b/ConfigurationFiles.wiki	Wed Nov 23 17:28:04 2011 +0000
@@ -12,7 +12,7 @@
 
 || *Setting* || *Type* || *Description* ||
 || resolution=1280x768 || String || Screen resolution the game is rendered at ||
-|| fullscreen=false || Bolean || If the game is rendered in fullscreen ||
+|| fullscreen=false || Boolean || If the game is rendered in fullscreen ||
 || quality=5 || Integer || Quality of game rendering ||
 || stereo=0 || Integer || Mode of stereoscopic 3D rendering, 0 being no 3D ||
 
@@ -20,28 +20,28 @@
 _Graphics and sound settings, front-end (GUI)_
 
 || *Setting* || *Type* || *Description* ||
-|| effects=true || Bolean || If game effects are displayed ||
-|| fullscreen=false || Bolean || If the game is in fullscreen-mode, instead of windowed-mode ||
+|| effects=true || Boolean || If game effects are displayed ||
+|| fullscreen=false || Boolean || If the game is in fullscreen-mode, instead of windowed-mode ||
 || width=800 || Integer || Width of the game window ||
 || height=600 || Integer || Height of the game window ||
-|| sound=true || Bolean || If sounds are being played ||
-|| music=true || Bolean || If background music is being played ||
+|| sound=true || Boolean || If sounds are being played ||
+|| music=true || Boolean || If background music is being played ||
 
 == {{{[misc]}}} ==
 _Miscellaneous settings_
 
 || *Setting* || *Type* || *Description* ||
-|| weaponTooltips=true || Bolean || If tooltips should be shown in the ammo menu ||
-|| altdamage=false || Bolean || If damage pop-ups should be shown on every shot, instead of only at the end of a round ||
-|| appendTimeToRecords=false || Bolean || If date and time should be appended to the file name when demo records are saved ||
+|| weaponTooltips=true || Boolean || If tooltips should be shown in the ammo menu ||
+|| altdamage=false || Boolean || If damage pop-ups should be shown on every shot, instead of only at the end of a round ||
+|| appendTimeToRecords=false || Boolean || If date and time should be appended to the file name when demo records are saved ||
 || locale=en_US || String || Language used in game in the format "ISO 639-1 Code underscore ISO 3166-1 alpha-2 Code", or system default if left blank ||
 
 == {{{[audio]}}} ==
 _Sound rendering settings, back-end_
 
 || *Setting* || *Type* || *Description* ||
-|| sound=true || Bolean || If sound effects should be rendered ||
-|| music=true || Bolean || If background music should be rendered ||
+|| sound=true || Boolean || If sound effects should be rendered ||
+|| music=true || Boolean || If background music should be rendered ||
 || volume=100 || Integer || Volume level of sound effects and music rendering ||
 
 == {{{[net]}}} ==
@@ -60,7 +60,7 @@
 _Frames per second settings_
 
 || *Setting* || *Type* || *Description* ||
-|| show=false || Bolean || If the number of frames rendered per second should be shown in-game ||
+|| show=false || Boolean || If the number of frames rendered per second should be shown in-game ||
 || limit=27 || Integer || Maximum number of frames rendered per second, mapped to an enumerated list of possible values ||
 
 = Weapons.ini: =
@@ -79,31 +79,31 @@
 || *Setting* || *Type* || *Description* ||
 || size=1 || Integer || Number of custom scheme settings ||
 || 1\name=new || String || Name of scheme ||
-|| 1\fortsmode=false || Bolean || If forts are enabled ||
-|| 1\divteams=false || Bolean || If teams start at the opposite side of the terrain ||
-|| 1\solidland=false || Bolean || If land is indestructible ||
-|| 1\border=false || Bolean || If an insestructible border is added around the map ||
-|| 1\lowgrav=false || Bolean || If gravity is lowered ||
-|| 1\laser=false || Bolean || If aiming is assisted with laser sights ||
-|| 1\invulnerability=false || Bolean || If hogs have a personal forcefield ||
-|| 1\resethealth=false || Bolean || If living hogs' health is reset to 100 at end of round ||
-|| 1\vampiric=false || Bolean || If hogs gain life equal to 80 percent of the damage they deal ||
-|| 1\karma=false || Bolean || If hogs lose life equal to the damage they deal ||
-|| 1\artillery=false || Bolean || If hogs are unable to move ||
-|| 1\randomorder=true || Bolean || If turn order is generated randomly ||
-|| 1\king=false || Bolean || If a chess-like king is used ||
-|| 1\placehog=false || Bolean || If players take turns placing their hogs before the start of a game ||
-|| 1\sharedammo=false || Bolean || If ammo is shared between all teams of the same color ||
-|| 1\disablegirders=false || Bolean || If girders are removed from randomly-generated maps ||
-|| 1\disablelandobjects=false || Bolean || If land objects are removed from randomly-generated maps ||
-|| 1\aisurvival=false || Bolean || If AI hogs respawn on death ||
-|| 1\infattack=false || Bolean || If hogs can attack an unlimited number of times each turn ||
-|| 1\resetweps=false || Bolean || If weapons are reset at end of each turn ||
-|| 1\perhogammo=false || Bolean || If each hog has seperate ammo ||
-|| 1\disablewind=false || Bolean || If wind is disabled ||
-|| 1\morewind=false || Bolean || If wind is much stronger then usually ||
-|| 1\tagteam=false || Bolean || If players in a team share time on each turn ||
-|| 1\bottomborder=false || Bolean || If an indestructible border is added at the bottom of the map ||
+|| 1\fortsmode=false || Boolean || If forts are enabled ||
+|| 1\divteams=false || Boolean || If teams start at the opposite side of the terrain ||
+|| 1\solidland=false || Boolean || If land is indestructible ||
+|| 1\border=false || Boolean || If an insestructible border is added around the map ||
+|| 1\lowgrav=false || Boolean || If gravity is lowered ||
+|| 1\laser=false || Boolean || If aiming is assisted with laser sights ||
+|| 1\invulnerability=false || Boolean || If hogs have a personal forcefield ||
+|| 1\resethealth=false || Boolean || If living hogs' health is reset to 100 at end of round ||
+|| 1\vampiric=false || Boolean || If hogs gain life equal to 80 percent of the damage they deal ||
+|| 1\karma=false || Boolean || If hogs lose life equal to the damage they deal ||
+|| 1\artillery=false || Boolean || If hogs are unable to move ||
+|| 1\randomorder=true || Boolean || If turn order is generated randomly ||
+|| 1\king=false || Boolean || If a chess-like king is used ||
+|| 1\placehog=false || Boolean || If players take turns placing their hogs before the start of a game ||
+|| 1\sharedammo=false || Boolean || If ammo is shared between all teams of the same color ||
+|| 1\disablegirders=false || Boolean || If girders are removed from randomly-generated maps ||
+|| 1\disablelandobjects=false || Boolean || If land objects are removed from randomly-generated maps ||
+|| 1\aisurvival=false || Boolean || If AI hogs respawn on death ||
+|| 1\infattack=false || Boolean || If hogs can attack an unlimited number of times each turn ||
+|| 1\resetweps=false || Boolean || If weapons are reset at end of each turn ||
+|| 1\perhogammo=false || Boolean || If each hog has seperate ammo ||
+|| 1\disablewind=false || Boolean || If wind is disabled ||
+|| 1\morewind=false || Boolean || If wind is much stronger then usually ||
+|| 1\tagteam=false || Boolean || If players in a team share time on each turn ||
+|| 1\bottomborder=false || Boolean || If an indestructible border is added at the bottom of the map ||
 || 1\damagefactor=100 || Integer || Percentage of damage dealt ||
 || 1\turntime=45 || Integer || Maximum time in seconds of each turn ||
 || 1\health=100 || Integer || The initial health of the hogs ||
@@ -113,9 +113,9 @@
 || 1\minesnum=4 || Integer || Number of mines on a level ||
 || 1\minedudpct=0 || Integer || Percentage chance of each mine being a dud ||
 || 1\explosives=2 || Integer || Number of explosives on a level ||
-|| 1\healthprobability=35 || Integer || Percentage chance of each create being a health crate ||
+|| 1\healthprobability=35 || Integer || Percentage chance of each crate being a health crate ||
 || 1\healthcaseamount=25 || Integer || Amount of life restored by each health crate ||
 || 1\waterrise=47 || Integer || Number of pixels the water rises each turn in "Sudden Death" mode ||
 || 1\healthdecrease=5 || Integer || Damage dealth each turn to hogs in water during "Sudden Death" mode ||
-|| 1\ropepct=100 || Integer || Maximum length of robe as a percentage ||
+|| 1\ropepct=100 || Integer || Maximum length of rope as a percentage ||
 || 1\getawaytime=100 || Integer || Time you have to get away from an explosive after arming it, as a percentage ||
\ No newline at end of file