--- a/LuaAPI.wiki Tue Apr 17 00:50:26 2018 +0100
+++ b/LuaAPI.wiki Tue Apr 17 00:59:52 2018 +0100
@@ -78,6 +78,7 @@
|| *Identifier* || *Description* ||
|| `LAND_WIDTH` || The width of the landscape in pixels ||
|| `LAND_HEIGHT` || The height of the landscape in pixels ||
+|| `LOCALE` || Current locale identifier (e.g. “de” for German) ||
|| `LeftX` || X coordinate of the leftmost point of the landscape ||
|| `RightX` || X coordinate of the rightmost point of the landscape ||
|| `TopY` || Y coordinate of the topmost point of the landscape ||
@@ -777,22 +778,23 @@
`mask` is a number between `0x0000` and `0xFFFF` and used as a bitfield, which means you can combine these flags with `bor`. These are the available flags (excerpt):
-|| *Flag* || *Collision with …* ||
-|| `0xFF00` || Terrain ||
-|| `0x0080` || Current hedgehog and crates ||
-|| `0x000F` || Other hedgehogs ||
-|| `0x0070` || Mines and explosives ||
+|| *Idntifier* || *Collision with …* ||
+|| `lfLandMask` || Terrain ||
+|| `lfCurrentHog` || Current hedgehog and crates ||
+|| `lfHHMask` || Hedgehogs except current hedgehog ||
+|| `lfNotHHObjMask` || `not lfNotHHObjMask` ||
+|| `lfAllObjMask` || Mines and explosives ||
Beware, the collision mask is often set by the engine as well.
Examples:
-<code language="lua">SetGearCollisionMask(gear, 0xFF7F)
+<code language="lua">SetGearCollisionMask(gear, bnot(lfCurrentHegehog))
-- Ignore collision with current hedgehog</code>
<code language="lua">SetGearCollisionMask(gear, 0xFFFF)
-- Collide with everything</code>
-<code language="lua">SetGearCollisionMask(gear, 0x00FF)
+<code language="lua">SetGearCollisionMask(gear, bor(bor(lfHHMask, lfCurrentHog), lfAllObjMask))
-- Collide with hedgehogs and objects</code>
<code language="lua">SetGearCollisionMask(gear, 0x0000)