GearTypes: escape distance of airmines
authorWuzzy
Mon, 17 Apr 2017 00:31:00 +0100
changeset 969 cb6bb484ce2a
parent 968 6cb9a810e184
child 970 0b7d2858fb21
GearTypes: escape distance of airmines
GearTypes.wiki
--- a/GearTypes.wiki	Sun Apr 16 17:14:59 2017 +0100
+++ b/GearTypes.wiki	Mon Apr 17 00:31:00 2017 +0100
@@ -267,7 +267,7 @@
  * `Pos`: Air friction. Higher values mean slower movement. 
  * `Timer`: Time left until possible detonation (in milliseconds). Default value depends on game scheme.
  * `WDTimer`: Initial timer value (in milliseconds) of an activated air mine. The `Timer` is reset to this value if the air mine gets re-activated.
- * `Angle`: Range in which it seeks and follows hedgehogs, in pixels. If a hedgehog is within this range, the air mine will start following. Set it to `0xFFFFFFFF` for an infinite seek range. Set to `0` to disable following. Default: 175
+ * `Angle`: Range in which it seeks and follows hedgehogs, in pixels. If a hedgehog is within this range, the air mine will start following. Set it to `0xFFFFFFFF` for an infinite seek range. Set to `0` to disable following. This also indirectly sets the escape distance which hog need to reach for the air mine to stop following. It is 6 times this value. Default: 175 (and an implied default escape distance of 1050)
  * `Power`: Speed in which it seeks and follows hedgehogs.
  * `Karma`: Explosion size and damage (in 0.9.22). Default: 30
  * `Boom`: Explosion size and damage (in 0.9.23). Default: 25