GearTypes: inactive air mine
authorWuzzy
Tue, 02 Apr 2019 15:51:06 +0100
changeset 1713 caa20881899a
parent 1712 047fe82b6627
child 1714 749b203b1fd7
GearTypes: inactive air mine
GearTypes.wiki
--- a/GearTypes.wiki	Tue Apr 02 15:47:17 2019 +0100
+++ b/GearTypes.wiki	Tue Apr 02 15:51:06 2019 +0100
@@ -274,8 +274,13 @@
 
 To properly set the timer of an air mine, you must set both `Timer` and `WDTimer`.
 
-If the gear state flag `gstAttacking` is set, the air mine is activated and is about to explode.
-If the gear state flag `gstChooseTarget` is set, the air mine is currently hunting a hedgehog. This should only be read by Lua scripts, setting it from a Lua script has no effect.
+States:
+
+ * `gsttmpFlag`: The air mine is inactive (shortly after being fired by hedgehog), indicated by a slightly darker color
+ * `gstAttacking`: The air mine is activated and is about to explode.
+ * `gstChooseTarget`: The air mine is currently hunting a hedgehog. This should only be read by Lua scripts, setting it from a Lua script has no effect.
+
+Gear values:
 
  * `Pos`: Air friction. Higher values mean slower movement. 
  * `Timer`: Time left until possible detonation (in milliseconds). Default value depends on game scheme.