Created wiki page through web user interface.
authorkyberneticist@gmail.com
Sun, 24 Jun 2012 21:20:16 +0000
changeset 227 c7897b5d10c5
parent 226 6ca639109e95
child 228 13f07e078365
Created wiki page through web user interface.
SVGImport.wiki
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/SVGImport.wiki	Sun Jun 24 21:20:16 2012 +0000
@@ -0,0 +1,78 @@
+#summary Importing an SVG into Hedgewars
+
+= Introduction =
+
+This is a quick and dirty description of converted an SVG into hedgewars HWMAP format.  It is not at all pretty. Hopefully someone will make a prettier process.  It currently makes use of Inkscape, vim, perl, g++ and a bit of manual labour.
+
+
+= Details =
+
+Open Inkscape.
+Go to File->Inkscape Preferences and make sure that
+    * SVG Output->Allow relative coordinates is unchecked
+    * Transforms->Store transformation  is set to Optimized
+
+Open an SVG. Ideally one of simple line art, without too much use of fill or filters.
+
+1) combine all paths in the drawing (select them, then choose Path->Combine)
+
+2) select the combined path, and ungroup
+
+3) Click on the path, and choose dimensions for W and H that would look good in the game (no more than 4096 for W and 2048 for H).  The Lock button may be helpful here.
+
+4) Go to File->Document Properties and choose Resize Page to Drawing or Selection.  You may want to then reposition the art to be more centred vertically or horizontally.
+
+5) Save and Quit
+
+6) Open in an editor and verify there is one path. change the path ID attribute to id="base" - this is to work around a bug in the current stable Inkscape extensions tool which was crashing it.
+
+7) open the file in Inkscape again, Click on the path again, then go to Extensions->Modify Path->Flatten Beziers and flatten out the curves to your taste. Default of 10 seems fine.
+
+8) Save and Quit again
+
+9) Edit the file, and delete everything but the path data.  You should have a one-line file starting with something like  M1234.3 456.78L3298.3 9023.34 and so on.  The coordinates should now be rounded unless you plan to handle that yourself in some way.  Here is a vim one-liner to do it.
+{{{:s/[0-9][0-9.]*/\=float2nr(floor(submatch(0)*1))/g}}}
+
+10) Convert the path data.  Here is a crude script to do that.
+{{{
+#!/usr/bin/perl
+# just a one-line list of points. at least, it had better be one-line
+open FILE, $ARGV[0];
+while(<FILE>)
+{
+    chomp;
+    s/([LM])(\d+) (\d+)\s*/point($1,$2,$3)/eg;
+    print;
+} 
+sub point
+{
+    ($t, $x, $y) = @_;
+    $x+=0;
+    $y+=0; # just in case
+    printf("%c%c%c%c%c",$x>>8,$x&0xff,$y>>8,$y&0xff,($t=~m/M/)?0x81:0x01);
+    return;
+}
+}}}
+{{{script pointdata > hwpointdata}}}
+
+11) qCompress the data.
+{{{g++ -I /usr/include/qt4 -I /usr/include/qt4/QtCore qcompress.cpp -lQtCore}}}
+{{{
+#include <QFile>
+#include <QByteArray>
+using namespace std;
+int main(int argc, char **argv) 
+{
+    QFile fromFile(argv[1]);
+    QFile toFile(argv[2]);
+    if(fromFile.open(QIODevice::ReadOnly) && toFile.open(QIODevice::WriteOnly))
+    {
+        toFile.write(qCompress(fromFile.readAll()));
+    }
+}
+}}}
+{{{./a.out hwpointdata hwpointdata.Z}}}
+
+12) Convert to base64 and you're done!
+
+{{{base64 -w0 hwpointdata.Z > mynewhedgewars.hwmap}}}
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