LuaLibraryUtils: Add U_LAND_TINT_*
authorWuzzy
Tue, 04 Dec 2018 00:31:14 +0000
changeset 1651 c1a5d8894bd0
parent 1650 11fce1b6d39b
child 1652 ff0512443f75
LuaLibraryUtils: Add U_LAND_TINT_*
LuaLibraryUtils.wiki
--- a/LuaLibraryUtils.wiki	Tue Dec 04 00:25:56 2018 +0000
+++ b/LuaLibraryUtils.wiki	Tue Dec 04 00:31:14 2018 +0000
@@ -17,4 +17,12 @@
 Completely fill the current map with land. Requires `MapGen` to be set to `mgDrawn`. `FlushPoints()` will be called at the end, unless `flush` is set to `false`.
 
 == `eraseMap([flush])` ==
-Completely erase all land from current map. Requires `MapGen` to be set to `mgDrawn`. `FlushPoints()` will be called at the end, unless `flush` is set to `false`.
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+Completely erase all land from current map. Requires `MapGen` to be set to `mgDrawn`. `FlushPoints()` will be called at the end, unless `flush` is set to `false`.
+
+== Standardized land tint colors ==
+There are some “standard” tint colors for placed girders and other sprites which are defined to allow more consistency, if it is desired. These values are used in !TechRacer, !HedgeEditor and the basic movement training to colorize girders consistently:
+
+* `U_LAND_TINT_NORMAL`: Normal land
+* `U_LAND_TINT_ICE`: Icy land
+* `U_LAND_TINT_INDESTRUCTIBLE`: Indestructible land
+* `U_LAND_TINT_BOUNCY`: Bouncy land
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