LuaAPI: 0.9.24 updates
authorWuzzy
Tue, 17 Apr 2018 00:47:50 +0100
changeset 1299 c0cade1e3676
parent 1298 093dbedcb57a
child 1300 dff2be85c8d2
LuaAPI: 0.9.24 updates
LuaAPI.wiki
--- a/LuaAPI.wiki	Mon Apr 16 23:39:41 2018 +0100
+++ b/LuaAPI.wiki	Tue Apr 17 00:47:50 2018 +0100
@@ -864,7 +864,7 @@
 || `heResurrectable` || Whether to resurrect the hog on death || With a non-zero value, the hedgehog will be resurrected and teleported to a random location on death. `0` disables this. ||
 || `heResurrected` || Whether the hedgehog has been resurrected once. This is only a subtle graphical effect. || With a non-zero value, the hedgehog was resurrected, `0` otherwise. ||
 || `heFrozen` || Freeze level. Frozen hedgehogs skip turn, are heavy and take half damage || The hog is considered frozen if the value is `256` or higher, otherwise not. A number of `256` or higher denotes “how frozen” the hedgehog is, i.e. how long it takes to melt. The freezer sets this to `199999` initially. The value will be reduced by `50000` each round. Being hit by a flame reduces this number by `1000`. The values `0` to `255` are used for the freeze/melt animations. ||
-|| `heArtillery` || 0.9.24 or later! If enabled, the hedgehog can't walk. || `0` = disabled. `1` = permanently enabled. `2` = temporarily enabled (used by sniper rifle between shots) ||
+|| `heArtillery` || If enabled, the hedgehog can't walk (since 0.9.24). || `0` = disabled. `1` = permanently enabled. `2` = temporarily enabled (used by sniper rifle between shots) ||
 
 Example (sets all bots poisoned with poison damage of 1):
 
@@ -1191,11 +1191,14 @@
 ==== <tt>!SetWeapon(ammoType)</tt> ====
 Sets the selected weapon of `CurrentHedgehog` to one of the [AmmoTypes Ammo Type].
 
-Example:
+Examples:
 
 <code language="lua">
-  AddAmmo(CurrentHedgehog, amBazooka, 1) -- give the CurrentHedgehog a bazooka
-  SetWeapon(amBazooka) -- select the Bazooka.</code>
+  SetWeapon(amBazooka) -- select the bazooka (if hog has one)
+</code>
+<code language="lua">
+  SetWeapon(amNothing) -- unselects the weapon.
+</code>
 
 ==== <tt>!SetNextWeapon()</tt> ====
 This function makes the current hedgehog switch to the next weapon in list of available weapons. It can be used for example in trainings to pre-select a weapon.