GearTypes: Add gstWait for gtMine
authorWuzzy
Mon, 08 Apr 2019 00:35:37 +0100
changeset 1719 b3b6ed1c822f
parent 1718 49d91eb0c2c0
child 1720 fca8c324b341
GearTypes: Add gstWait for gtMine
GearTypes.wiki
--- a/GearTypes.wiki	Thu Apr 04 14:10:24 2019 +0100
+++ b/GearTypes.wiki	Mon Apr 08 00:35:37 2019 +0100
@@ -467,10 +467,14 @@
  * `Boom`: Explosion size and damage of the main mortar projectile only. Default: 20
 
 ==== `gtMine` ====
-A land mine.
+A regular mine. The game will decide whether a mine is a dud or not when the mine timer reaches 0.
+
+State:
 
-If the gear state flag `gstAttacking` is set, mine has been activated and is about to explode (if it is not a dud).
-The game will decide whether a mine is a dud or not when the mine timer reaches 0.
+ * `gstAttacking`: If set, mine has been activated and is about to explode (if it is not a dud)
+ * `gstWait` if set, the mine will be guaranteed to not be a dud. `gstWait` is automatically set for mines that are placed by hedgehogs via the `amMine` ammo type
+
+Gear values:
 
  * `Timer`: Detonation timer (after activation). The initial value depends on the game settings.
  * `Health`: If `0`, mine is a dud, otherwise it is not a dud or has not been triggered yet.