Sandbox: Edited via web interface
authorWuzzy
Wed, 17 Apr 2019 14:14:30 +0100
changeset 1787 ac1adfc740c7
parent 1786 006999425a5c
child 1788 b562c672140b
Sandbox: Edited via web interface
Sandbox.wiki
--- a/Sandbox.wiki	Wed Apr 17 14:10:20 2019 +0100
+++ b/Sandbox.wiki	Wed Apr 17 14:14:30 2019 +0100
@@ -1,39 +1,3 @@
-#summary Sandbox page for testing the wiki syntax
-
-= Sandbox =
-This is a sandbox page to test the wiki syntax.
-
-== Header 2 ==
-
-== Header 2 ==
-
-== Header 2 ==
-
-== Header 3 ==
-
-== Header 4 ==
-
-== Header 5 ==
-
-== Links ==
-
- * [Sandbox#Header_2 Link to Header 2 (first one)]
- * [Sandbox#Header_2__2 Link to Header 2 (second one)]
- * [Sandbox#Header_2__3 Link to Header 2 (third one)]
-
-
-== Bullets ==
-
- * Bullet1
- * Bullet1
-  * Bullet 2
-  * Bullet 2
-   * Bullet 3
-   * Bullet 3
-  * Bullet 2
-
----
-
 #summary List of gear-related functions in the Lua API
 
 = Lua API: Gear functions =
@@ -41,7 +5,7 @@
 
 <wiki:toc max_depth="3"/>
 
-== Functions for creating gears ==
+== Creation ==
 
 === `AddGear(x, y, gearType, state, dx, dy, timer)` ===
 This creates a new gear at position x,y (measured from top left) of kind `gearType` (see [GearTypes Gear Types]).  Gears are dynamic objects or events in the world that affect the gameplay, including hedgehogs, projectiles, weapons, land objects, active utilities and a few more esoteric things.
@@ -151,7 +115,37 @@
 === `SpawnFakeUtilityCrate(x, y, explode, poison) ` ===
 Same as `SpawnFakeAmmoCrate`, except the crate will look like an utility crate.
 
-== Functions to get and set gear properties ==
+== Position and velocity ==
+=== `GetGearPosition(gearUid)` ===
+Returns x,y coordinates for the specified gear. Not to be confused with `GetGearPos`.
+
+=== `GetX(gearUid)` ===
+Returns x coordinate of the gear.
+
+=== `GetY(gearUid)` ===
+Returns y coordinate of the gear.
+
+=== `SetGearPosition(gearUid, x, y)` ===
+Places the specified gear exactly at the position (`x`,`y`). Not to be confused with `SetGearPos`.
+
+=== `GetGearVelocity(gearUid)` ===
+Returns a tuple of dx,dy values for the specified gear.
+
+=== `SetGearVelocity(gearUid, dx, dy)` ===
+Gives the specified gear the velocity of `dx`, `dy`.
+
+=== `CopyPV(gearUid, gearUid)` ===
+This sets the position and velocity of the second gear to the first one.
+
+=== `FindPlace(gearUid, fall, left, right[, tryHarder])` ===
+Finds a place for the specified gear between x=`left` and x=`right` and places it there. `tryHarder` is optional, setting it to `true`/`false` will determine whether the engine attempts to make additional passes, even attempting to place gears on top of each other.
+
+Example:
+
+<code language="lua">    gear = AddGear(...)
+    FindPlace(gear, true, 0, LAND_WIDTH) -- places the gear randomly between 0 and LAND_WIDTH</code>
+
+== General gear properties ==
 
 === `GetGearType(gearUid)` ===
 This function returns the [GearTypes gear type] for the specified gear, if it exists.  If it doesn't exist, `nil` is returned.
@@ -468,37 +462,7 @@
 SetGearAIHints(uselessHog, aihDoesntMatter)
 -- This makes AI hogs stop caring about attacking uselessHog</code>
 
-== Position and velocity ==
-=== `GetGearPosition(gearUid)` ===
-Returns x,y coordinates for the specified gear. Not to be confused with `GetGearPos`.
-
-=== `GetX(gearUid)` ===
-Returns x coordinate of the gear.
-
-=== `GetY(gearUid)` ===
-Returns y coordinate of the gear.
-
-=== `SetGearPosition(gearUid, x, y)` ===
-Places the specified gear exactly at the position (`x`,`y`). Not to be confused with `SetGearPos`.
-
-=== `GetGearVelocity(gearUid)` ===
-Returns a tuple of dx,dy values for the specified gear.
-
-=== `SetGearVelocity(gearUid, dx, dy)` ===
-Gives the specified gear the velocity of `dx`, `dy`.
-
-=== `CopyPV(gearUid, gearUid)` ===
-This sets the position and velocity of the second gear to the first one.
-
-=== `FindPlace(gearUid, fall, left, right[, tryHarder])` ===
-Finds a place for the specified gear between x=`left` and x=`right` and places it there. `tryHarder` is optional, setting it to `true`/`false` will determine whether the engine attempts to make additional passes, even attempting to place gears on top of each other.
-
-Example:
-
-<code language="lua">    gear = AddGear(...)
-    FindPlace(gear, true, 0, LAND_WIDTH) -- places the gear randomly between 0 and LAND_WIDTH</code>
-
-== Hedgehog-specific functions ==
+== Hedgehog-specific gear properties ==
 === `GetHogName(gearUid)` ===
 Returns the name of the specified hedgehog gear.
 
@@ -645,7 +609,7 @@
 <code language="lua">HogSay(CurrentHedgehog, "I'm hungry.", SAY_SAY) -- speech bubble with text “I’m hungry.”</code>
 <code language="lua">HogSay(CurrentHedgehog, "I smell CAKE!", SAY_SHOUT) -- exclamatory bubble with text “I smell CAKE!”</code>
 
-== Functions to delete gears ==
+== Deletion ==
 === `DeleteGear(gearUid)` ===
 Deletes a gear.  If the specified gear did not exist, nothing happens.