Add GameStyles page
authorWuzzy <almikes@aol.com>
Sat, 12 Oct 2019 17:18:21 +0200
changeset 2025 9fd0936eddfb
parent 2024 730df19c8901
child 2026 d345ec330d2a
Add GameStyles page
GameStyles.wiki
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/GameStyles.wiki	Sat Oct 12 17:18:21 2019 +0200
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+#summary Description of game styles in Hedgewars
+
+= Game styles =
+
+== Introduction ==
+A *game style* (or “style” for short) is a type of script that can be selected in multiplayer games. A list of all official styles can be found [https://hedgewars.org/node/2946 here].
+
+== Location and files ==
+All game style files are saved in `Data/Scripts/Multiplayer`.
+
+To create a style with the name `<name>`, create the file `<name>.lua`.
+
+Here's the full list of supported files:
+
+* `<name>.lua`: Mandatory. The script code. See below.
+* `<name>.cfg`: Optional. Config file to specify the default schemes to use. See below.
+* `<name>.hwp`: Optional. A sidecar [HWPFormat HWP file] containing additional resources for the style.
+
+== How it works ==
+In the multiplayer menu, the player will select a style in the drop-down menu.
+
+When the game is started, Hedgewas will initialize the script with all the player-chosen settings and also automatically places all hedgehogs and possibly some land objects (specified in the game scheme), just like in a normal game. Because the hogs are already placed, `AddHog` and `AddTeam` are pointless here.
+
+With an empty script, this game will behave exactly like a normal, unscripted game, with the same rules as a normal battle. Any code you write in the script will make Hedgewars deviate from the default gameplay.
+
+The documentation of [LuaAPI Lua API] applies. Some things we like to highlight:
+
+In `onGameInit`, you can read the scheme settings and also change them. You can overwrite pretty much all scheme settings here.
+
+In `onParameters`, you can parse the script parameter (which is also specified by the player in the game scheme).
+
+== Config file format ==
+
+The config file is a text file with 2 lines:
+
+* Line 1: Name of the game scheme to select by default
+* Line 2: Name of the weapon scheme to select by default
+
+Both lines can use a special value: 
+
+* `locked`: This scheme is locked and cannot be changed by the player
+* `*`: Don't select a default for this scheme
+
+By default, the schemes are locked. If you use a locked scheme, the style will be initialized with the settings of the “Default” scheme, but you can always overwrite that in your script code.
+
+== Versioning ==
+For community-created styles, we strongly suggest to follow a naming convention: Append a version number to the name. The style name is the form `<name>_v<number>`, where `<version>` is the version number.
+
+The first version is `1`. Whenever you publish a changed version of the style, increase the number by 1.
+
+Example name for a versioned style: `ExampleStyle_v4`.