--- a/LuaAPI.wiki Thu Feb 08 18:24:37 2018 +0000
+++ b/LuaAPI.wiki Thu Feb 08 18:25:26 2018 +0000
@@ -89,7 +89,7 @@
|| `TurnTimeLeft` || Number of game ticks (milliseconds) left until the current turn ends. You can change this variable directly. ||
|| `ReadyTimeLeft` || Remaining ready time in millseconds, 0 if turn in progress. Can be set in onNewTurn. In other places, it should only be read, not written. ||
|| `GameTime` || Number of total game ticks ||
-|| `TotalRounds` || Number of rounds that have passed. Is `-1` if game has not started yet, or hog are still being placed ||
+|| `TotalRounds` || Number of rounds that have passed. Equals `-1` if game has not started yet or hogs are still being placed. This variable is buggy in 0.9.23 and earlier! ||
|| `CurrentHedgehog` || The hedgehog gear that is currently in play ||
|| `AmmoTypeMax` || Maximum ammo type ID (useful to iterate through all ammo types, starting by 0) ||