--- a/BuildingOnMac.wiki Wed Sep 18 00:34:30 2019 +0100
+++ b/BuildingOnMac.wiki Wed Sep 18 00:36:39 2019 +0100
@@ -39,7 +39,7 @@
==== Notes ====
# Other dependencies are linked with the SDL2 libraries, but not specifically used in Hedgewars. They may include:
- * FreeType
+ * !FreeType
* FLAC
* Opus
* GLEW
@@ -47,11 +47,11 @@
* mpg123
* webp
# Good places to find required frameworks are found in the development packages for the various SDL2 libraries. They are found in the `Frameworks` subdirectory within the .framework itself. Example: `SDL2_ttf.framework/Frameworks/FreeType.framework`
- # Another good place for the frameworks/libraries are in the Hedgewars.app of a previous version (E.g. Hedgewars 1.0.0 Beta 2)
+ # Another good place for the frameworks/libraries are in the `Hedgewars.app` of a previous version (E.g. Hedgewars 1.0.0 Beta 2)
=== Optional Dependencies ===
-By default, the following optional features are turned on in the build system, and require the following dependencies.
+By default, the following optional features are turned on in the build system, and require the following dependencies:
* Video recording
* ffmpeg 4.2 (later versions are untested)
@@ -86,7 +86,7 @@
{{{
source ~/.ghcup/env
}}}
- * Create (mkdir) a `build` subdirectory in the Hedgewars source code
+ * Create (`mkdir`) a `build` subdirectory in the Hedgewars source code
=== Build ===
@@ -112,6 +112,6 @@
* To build a debug build, use the flag `-DCMAKE_BUILD_TYPE=Debug` instead of the `Release` one
* To build a minimum-features build, use the additional flags of `-DNOSERVER=1`, `-DNOVIDEOREC=1`, and `-DNOAUTOUPDATE=1`, for disabling of hedgewars-server, video recording, and Sparkle autoupdating, respectively.
- * The build uses CMake BundleUtilities which automatically deploys all libraries and dependencies into the `.app`, and repairs the `RPATH` of each library and binary as needed. If there is a missing dependency, the `make install` portion of the build will fail. The fix is usually to find the correct `.framework` and put in on library path, then run `make dmg` again.
+ * The build uses CMake !BundleUtilities which automatically deploys all libraries and dependencies into the `.app`, and repairs the `RPATH` of each library and binary as needed. If there is a missing dependency, the `make install` portion of the build will fail. The fix is usually to find the correct `.framework` and put in on library path, then run `make dmg` again.
Enjoy!