Edited wiki page SVGImport through web user interface.
authorkyberneticist@gmail.com
Mon, 25 Jun 2012 13:31:56 +0000
changeset 234 88f4f75b381c
parent 233 1f18b0e7a80f
child 235 231b0431e947
Edited wiki page SVGImport through web user interface.
SVGImport.wiki
--- a/SVGImport.wiki	Mon Jun 25 13:17:01 2012 +0000
+++ b/SVGImport.wiki	Mon Jun 25 13:31:56 2012 +0000
@@ -16,7 +16,7 @@
 
 1) Select all in the image and choose ungroup, then combine all paths in the drawing (select them, then choose Path->Combine). 
 Note. I had some difficulty doing that with some images even after repeated use of ungroup. I ended up just going into the SVG file and deleting all the groups.  This usually happens if there are filters in place. Removing all the <g> tags in the SVG is faster than cleaning up the filters in inkscape.
-Also, some paths might be worth eliminating altogether.  In order to get a better idea of what it'll look like, try: View->Display Mode->Outline.  To simulate occluding, you can try combining individual paths first, and using union to combine into larger groups. This takes a bit more work.
+Also, some paths might be worth eliminating altogether.  In order to get a better idea of what it'll look like, try: View->Display Mode->Outline.  To simulate occluding, you can try combining individual paths first, and using union to combine into larger groups. This takes a bit more work.  If it still doesn't look right, you're going to have to go in and delete nodes, and generally rework the shape to simulate occlusion.
 
 2) Click on the path, and choose dimensions for W and H that would look good in the game (no more than 4096 for W and 2048 for H).  The Lock button may be helpful here