I hate the wiki syntax... and I think it hates me too
--- a/LuaAPI.wiki Tue Jan 21 14:58:00 2014 +0000
+++ b/LuaAPI.wiki Tue Jan 21 14:59:27 2014 +0000
@@ -67,7 +67,7 @@
<blockquote>This function is called before the game loads its resources. One can modify various game variables here:
</blockquote>
* <tt>Seed = 0</tt> - sets the seed of the random number generator
- * <tt>!EnableGameFlags(gfSolidLand, gfArtillery)</tt> - sets the GameFlags (just 2 of them in this example), see above for the available flags
+ * <tt>!EnableGameFlags(gfSolidLand, gfArtillery)</tt> - sets the !GameFlags (just 2 of them in this example), see above for the available flags
* <tt>!TurnTime = 60000</tt> - set the turntime in ms
* <tt>!CaseFreq = 0</tt> - frequency of crate drops
* <tt>!HealthCaseProb = 35</tt> - chance of receiving a health crate
@@ -607,17 +607,17 @@
=== <tt>!ClearGameFlags()</tt> ===
-<blockquote>Disables *all* GameFlags
+<blockquote>Disables *all* !GameFlags
</blockquote>
=== <tt>!DisableGameFlags(gameflag, ...)</tt> ===
-<blockquote>Disables the listed GameFlags, without changing the status of other GameFlags
+<blockquote>Disables the listed !GameFlags, without changing the status of other !GameFlags
</blockquote>
=== <tt>!EnableGameFlags(gameflag, ...)</tt> ===
-<blockquote>Enables the listed GameFlags, without changing the status of other GameFlags
+<blockquote>Enables the listed !GameFlags, without changing the status of other !GameFlags
</blockquote>
=== <tt>!GetGameFlag(gameflag)</tt> ===