--- a/States.wiki Wed Oct 30 13:23:18 2019 +0000
+++ b/States.wiki Wed Oct 30 13:29:20 2019 +0000
@@ -12,8 +12,8 @@
|| `gstHHThinking` || Thought bubble animation plays for hedgehog (used for AI players) ||
|| `gstHHDeath` || Hedgehog is dying ||
|| `gstHHGone` || Set if hedgehog is going to teleport away from the battlefield because the player left the game (in network play) ||
-|| `gstWinner` || This is good for indicating hedgehogs they did well. Represented by a stupid grin. ||
-|| `gstLoser` || This is good for indicating hedgehogs screwed up ||
+|| `gstWinner` || This is good for indicating hedgehogs they did well, like winning the game. Represented by a stupid grin. This state is normally reset by many actions, but when the game is ending, it is preserved. ||
+|| `gstLoser` || This is good for indicating hedgehogs screwed up. Represented by a scared face. ||
|| `gstMoving` || Gear is moving / in mid-air ||
|| `gstAttacked` || Set for hedgehogs after they have finished their attack (including all shots). Not used in infinite attack mode ||
|| `gstAttacking` || Used to indicate when a hedgehog is currently attacking (player holds down attack key). Also used for triggered mines ||