--- a/LuaAPI.wiki Mon Feb 26 17:02:08 2018 +0000
+++ b/LuaAPI.wiki Wed Mar 07 23:19:40 2018 +0000
@@ -155,7 +155,7 @@
|| `TemplateFilter` || `0` || _unknown meaning_ ||
|| `TemplateNumber` || `0` || _unknown meaning_ ||
|| `MapFeatureSize` || `50` || Used by random maps to determine its “curvyness” or complexity. This value can be set by the user with the slider under the random map preview in the game setup screen. The user-set value ranges from 1 (leftmost position) to 25 (rightmost position). A good starting value is `12`. ||
-|| `GameFlags` || `0` || All `GameFlags` combined as a bitmask. See [LuaAPI#GameFlags_functions] for easier manipulation of `GameFlags` ||
+|| `GameFlags` || `0` || All `GameFlags` combined as a bitmask. Setting `GameFlags` directly is discouraged, use the [LuaAPI#GameFlags_functions] instead ||
|| `Ready` || `5000` || Ready timer at the start of the turn (in milliseconds) ||
|| `Delay` || `100` || Delay between each turn in milliseconds ||
|| `TurnTime` || `45000` || Turn time in milliseconds ||