LuaAPI: Discourage setting GameFlags directly
authorWuzzy
Wed, 07 Mar 2018 23:19:40 +0000
changeset 1251 6afb77fb97bc
parent 1250 d8f26186f4e5
child 1252 0d49f34fb077
LuaAPI: Discourage setting GameFlags directly
LuaAPI.wiki
--- a/LuaAPI.wiki	Mon Feb 26 17:02:08 2018 +0000
+++ b/LuaAPI.wiki	Wed Mar 07 23:19:40 2018 +0000
@@ -155,7 +155,7 @@
 || `TemplateFilter` || `0` || _unknown meaning_ ||
 || `TemplateNumber` || `0` || _unknown meaning_ ||
 || `MapFeatureSize` || `50` || Used by random maps to determine its “curvyness” or complexity. This value can be set by the user with the slider under the random map preview in the game setup screen. The user-set value ranges from 1 (leftmost position) to 25 (rightmost position). A good starting value is `12`. ||
-|| `GameFlags` || `0` || All `GameFlags` combined as a bitmask. See [LuaAPI#GameFlags_functions] for easier manipulation of `GameFlags` ||
+|| `GameFlags` || `0` || All `GameFlags` combined as a bitmask. Setting `GameFlags` directly is discouraged, use the [LuaAPI#GameFlags_functions] instead ||
 || `Ready` || `5000` || Ready timer at the start of the turn (in milliseconds) ||
 || `Delay` || `100` || Delay between each turn in milliseconds ||
 || `TurnTime` || `45000` || Turn time in milliseconds ||