LuaAudio: Remove caption
authorWuzzy
Wed, 17 Apr 2019 15:03:29 +0100
changeset 1800 3e761893a2e9
parent 1799 af459cd65ac6
child 1801 efa4f04f15eb
LuaAudio: Remove caption
LuaAudio.wiki
--- a/LuaAudio.wiki	Wed Apr 17 15:03:07 2019 +0100
+++ b/LuaAudio.wiki	Wed Apr 17 15:03:29 2019 +0100
@@ -3,15 +3,14 @@
 = Lua API: Audio functions =
 This page is a list of all functios in the [LuaAPI Lua API] that affect the audio.
 
-== Audio functions ==
-=== `PlaySound(soundId, [gearUid [, instaVoice]])` ===
+== `PlaySound(soundId, [gearUid [, instaVoice]])` ==
 Plays the specified sound. Possible values for `soundId` are listed on the [Sounds] page.
 
 To play a voice (see [Taunts] for a list), you must also set `gearUid`. `gearUid` is the hedgehog gear which is used to “talk”.
 
 If you play a voice, by default the voice will respect an internal queue and might be played with an delay in order to prevent annoying voice overlapping. Since version 0.9.24, you can disable this behaviour and force Hedgewars to instantly play the voice by also setting `instaVoice` to `true`. Only use `instaVoice` when you really need it.
 
-=== `PlayMusicSound(soundId)` (0.9.25) ===
+== `PlayMusicSound(soundId)` (0.9.25) ==
 Plays a sound as replacement for the background music. The sound is played once. The main music is paused and the sound is played instead. The main background music does not resume automatically, so you should call `StopMusicSound` after a while.
 
 Example:
@@ -19,10 +18,10 @@
 PlayMusicSound(sndRideOfTheValkyries) -- Replace the background music the Ride of the Valkyries
 </code>
 
-=== `StopMusicSound(soundId)` (0.9.25) ===
+== `StopMusicSound(soundId)` (0.9.25) ==
 Stops the specified “music sound” (if it was still playing) and resumes the main background music.
 
-=== `SetSoundMask(soundId, isMasked)` (0.9.24) ===
+== `SetSoundMask(soundId, isMasked)` (0.9.24) ==
 Disables a given sound (including taunts) from being played by the engine. `soundId` is a valid sound ID on [Sounds] or [Taunts]. `isMasked` is a boolean. If `true`, the sound will not be played by the engine anymore. If `false`, playing this sound is allowed again.
 
 Sounds played by the Lua function `PlaySound` will always work, however, and ignore the sound mask.