Edited wiki page BuildingOnMac through web user interface.
--- a/BuildingOnMac.wiki Sun Nov 14 00:14:22 2010 +0000
+++ b/BuildingOnMac.wiki Sun Nov 14 22:29:50 2010 +0000
@@ -24,6 +24,17 @@
It is likely that you will need to adjust some parameters, such as the Base SDK you have installed and for which architecture (ppc, i386, x86_64) you want to build. After that build as usual and copy the generated framework to the usual `/Library/Frameworks/` directory.
+=== (Optional) Server ===
+
+If you want to compile server for hosting lan games, you need to download an Haskell compiler. We are going to use the Glasgow Haskell Compiler.
+
+ * download the Haskell Platform and install both the GHC and HaskellPlatform - http://lambda.galois.com/hp-tmp/2010.2.0.0/haskell-platform-2010.2.0.0.i386.dmg
+ * run `cabal update` to get an updated list of available libraries and install the necessary dependencies with
+{{{
+sudo cabal install dataenc hslogger network-bytestring
+}}}
+ * then in the following cmake comand, remember to add `-DWITH_SERVER=1` or `-DBUNDLE`
+
== Necessary Tools ==
Download and install the following toolchains
@@ -41,6 +52,7 @@
cmake . -DQT_QMAKE_EXECUTABLE=/usr/bin/qmake -DCMAKE_BUILD_TYPE=Release
}}}
* (optional) if you want to build a relocatable bundle, that is a bundle you can copy on your friend's mac or distribute it, add `-DBUNDLE` to the above command line
+ * (note) if you specify `-DBUNDLE` you'll need to install GHC as well
* run `make` and `make install`
Enjoy!
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