--- a/LuaAPI.wiki Sat Feb 24 11:27:37 2018 +0000
+++ b/LuaAPI.wiki Sat Feb 24 11:30:33 2018 +0000
@@ -882,20 +882,6 @@
=== <tt>!SetHogTeamName(gearUid, name)</tt> ===
Sets the team name of the specified gear. The gear can be a hedgehog or grave.
-=== <tt>!SetWeapon(ammoType)</tt> ===
-Sets the selected weapon of `CurrentHedgehog` to one of the [AmmoTypes Ammo Type].
-
-Example:
-
-<code language="lua">
- AddAmmo(CurrentHedgehog, amBazooka, 1) -- give the CurrentHedgehog a bazooka
- SetWeapon(amBazooka) -- select the Bazooka.</code>
-
-
-=== <tt>!SetNextWeapon()</tt> ===
-This function makes the current hedgehog switch to the next weapon in list of available weapons. It can be used for example in trainings to pre-select a weapon.
-
-
=== <tt>!SetHogHat(gearUid, hat)</tt> ===
Sets the hat of the specified hedgehog gear.
@@ -1158,6 +1144,18 @@
==== <tt>!SwitchHog(gearUid)</tt> ====
This function will switch to the hedgehog with the specifiedd `gearUid`.
+=== <tt>!SetWeapon(ammoType)</tt> ===
+Sets the selected weapon of `CurrentHedgehog` to one of the [AmmoTypes Ammo Type].
+
+Example:
+
+<code language="lua">
+ AddAmmo(CurrentHedgehog, amBazooka, 1) -- give the CurrentHedgehog a bazooka
+ SetWeapon(amBazooka) -- select the Bazooka.</code>
+
+=== <tt>!SetNextWeapon()</tt> ===
+This function makes the current hedgehog switch to the next weapon in list of available weapons. It can be used for example in trainings to pre-select a weapon.
+
==== <tt>!SetInputMask(mask)</tt> ====
Masks specified player input. This means that Hedgewars ignores certain player inputs, such as walking or jumping.