Fix syntax of bullet-point lists
authorWuzzy
Fri, 01 Jan 2016 21:11:16 +0000
changeset 699 2a0dab3480fc
parent 698 f84aa8f2b2cc
child 700 d1c283423e5c
Fix syntax of bullet-point lists
GearTypes.wiki
--- a/GearTypes.wiki	Fri Jan 01 21:09:05 2016 +0000
+++ b/GearTypes.wiki	Fri Jan 01 21:11:16 2016 +0000
@@ -103,14 +103,14 @@
 ==== `gtCase` ====
 An ammo, utility or health crate.
 
-* `Pos`: Crate type: 1=ammo crate, 2=health crate, 4=utility crate
-* `Tag`: Used for the appear animation
-* `Health`: Amount of health contained in a health crate
+ * `Pos`: Crate type: 1=ammo crate, 2=health crate, 4=utility crate
+ * `Tag`: Used for the appear animation
+ * `Health`: Amount of health contained in a health crate
 
 ==== `gtExplosives` ====
 An explosive barrel. It has its own invisible health, like a hedgehog. On low health levels smoke comes out of the barrel.
 
-* `Health`: “health” of the barrel: Starts at 60, explodes at 0.
+ * `Health`: “health” of the barrel: Starts at 60, explodes at 0.
 
 ==== `gtFlake` ====
 A snowflake which might become part of the terrain.
@@ -126,21 +126,21 @@
 ==== `gtGrave` ====
 A grave from a dead hedgehog.
 
-* `Health`: Used when being resurrected.
+ * `Health`: Used when being resurrected.
 
 ==== `gtHedgehog` ====
 A hedgehog.
 
-* `Tag`: Used for animation. `0` = no animation plays. Other value: animation plays
-* `Health`: Hedgehog's health.
+ * `Tag`: Used for animation. `0` = no animation plays. Other value: animation plays
+ * `Health`: Hedgehog's health.
 
 TODO: Write more about hedgehogs.
 
 ==== `gtPortal` ====
 A portal from the portable portal device.
 
-* `Tag`: Portal state. 0=orange flying, 1=orange placed, 2=blue flying, 3=blue placed
-* `Timer`: Remaining existance time (portals will disappear after end of turn).
+ * `Tag`: Portal state. 0=orange flying, 1=orange placed, 2=blue flying, 3=blue placed
+ * `Timer`: Remaining existance time (portals will disappear after end of turn).
 
 ==== `gtTarget` ====
 A target, useful in target practice missions.
@@ -155,13 +155,13 @@
 ==== `gtJetpack` ====
 A flying saucer. Its fuel is stored in `Health` and starts at 2000, which stands for 100% fuel. The fuel value is reduced whenever the player taps one of the direction keys. The up direction costs 50 fuel and the left and right directions cost 10 fuel.
 
-* `Health`: Amount of remaining fuel. `2000` denotes 100% fuel.
+ * `Health`: Amount of remaining fuel. `2000` denotes 100% fuel.
 
 ==== `gtLandGun` ====
 The land spray tool.
 
-* `Tag`: Spitting power of land spray (`5`-`20`).
-* `Health`: Amount of fuel. `1000` denotes 100% fuel. ||
+ * `Tag`: Spitting power of land spray (`5`-`20`).
+ * `Health`: Amount of fuel. `1000` denotes 100% fuel. ||
 
 ==== `gtParachute` ====
 A parachute.
@@ -169,13 +169,13 @@
 ==== `gtResurrector` ==== 
 A hedgehog which does perform a resurrection.
 
-* `Radius`: Effect range of resurrection in pixels (default: 100). Note that this does not change the drawn circle
+ * `Radius`: Effect range of resurrection in pixels (default: 100). Note that this does not change the drawn circle
 
 ==== `gtRope` ====
 A rope.
 
-* `Tag` Rope style: `0`=classic white segments (default), `1`=simple line which can be colored with `Tint`.
-* `Tint`: Rope color as RGBA. This only works if `Tag` equals `1`
+ * `Tag` Rope style: `0`=classic white segments (default), `1`=simple line which can be colored with `Tint`.
+ * `Tint`: Rope color as RGBA. This only works if `Tag` equals `1`
 
 ==== `gtSwitcher` ====
 Switch hedgehog.
@@ -183,9 +183,9 @@
 ==== `gtTardis` ====
 A !TimeBox. It works in several phases and an internal timer.
 
-* `Pos`: Current phase. The value `4` is used when the !TimeBox is currently time-travelling (has completely turned invisible).
-* `Timer`: Has several meanings, depending on `Pos`. Here's the most imporant one, for `Pos` of `4`: A timer (in milliseconds) containing the remaining time until the !TimeBox returns. The !TimeBox returns when `Timer` reaches 0. Hedgewars decreases the timer only while the same team is playing
-* `Tint`: RGBA color (default: clan color)
+ * `Pos`: Current phase. The value `4` is used when the !TimeBox is currently time-travelling (has completely turned invisible).
+ * `Timer`: Has several meanings, depending on `Pos`. Here's the most imporant one, for `Pos` of `4`: A timer (in milliseconds) containing the remaining time until the !TimeBox returns. The !TimeBox returns when `Timer` reaches 0. Hedgewars decreases the timer only while the same team is playing
+ * `Tint`: RGBA color (default: clan color)
 
 TODO: Add more information for the other phases.
 
@@ -198,11 +198,11 @@
 ==== `gtAirAttack` ====
 The airplane of an airborne attack.
 
-* `Pos`: Type of airborne attack: `0` = Air Attack, `1` = Mine Strike, `2` = Napalm, `3` = Drill Strike
-* `Tag`: Direction of airplane: `-1` = left, `1` = right
-* `Health`: Number of bombs/mines/drills left (default: 6)
-* `Damage`: Distance (in pixels) between two dropped bombs/mines/drills (default: 30)
-* `Tint`: RGBA color of airplane (default: clan color)
+ * `Pos`: Type of airborne attack: `0` = Air Attack, `1` = Mine Strike, `2` = Napalm, `3` = Drill Strike
+ * `Tag`: Direction of airplane: `-1` = left, `1` = right
+ * `Health`: Number of bombs/mines/drills left (default: 6)
+ * `Damage`: Distance (in pixels) between two dropped bombs/mines/drills (default: 30)
+ * `Tint`: RGBA color of airplane (default: clan color)
 
 ==== `gtAirMine` ====
 An air mine. It seeks nearby hedgehogs. If it is in explosion range, its timer activates and will become lower. If the timer reaches 0 and is still in explosion range of a hedgehog, it explodes. But it does not explode if it is out of range, after which the timer is reset and the air mine can be activated again.
@@ -212,17 +212,17 @@
 If the gear state flag `gstAttacking` is set, the air mine is activated and is about to explode.
 If the gear state flag `gstChooseTarget` is set, the air mine is currently hunting a hedgehog. This should only be read by Lua scripts, setting it from a Lua script has no effect.
 
-* `Pos`: Air friction. Higher values mean slower movement. 
-* `Timer`: Time left until possible detonation (in milliseconds). Default value depends on game scheme.
-* `WDTimer`: Initial timer value (in milliseconds) of an activated air mine. The `Timer` is reset to this value if the air mine gets re-activated.
-* `Angle`: Range in which it seeks and follows hedgehogs, in pixels. If a hedgehog is within this range, the air mine will start following. Set it to `0xFFFFFFFF` for an infinite seek range. Set to `0` to disable following. Default: 175
-* `Power`: Speed in which it seeks and follows hedgehogs.
-* `Karma`: Explosion size and damage. Default: 30
+ * `Pos`: Air friction. Higher values mean slower movement. 
+ * `Timer`: Time left until possible detonation (in milliseconds). Default value depends on game scheme.
+ * `WDTimer`: Initial timer value (in milliseconds) of an activated air mine. The `Timer` is reset to this value if the air mine gets re-activated.
+ * `Angle`: Range in which it seeks and follows hedgehogs, in pixels. If a hedgehog is within this range, the air mine will start following. Set it to `0xFFFFFFFF` for an infinite seek range. Set to `0` to disable following. Default: 175
+ * `Power`: Speed in which it seeks and follows hedgehogs.
+ * `Karma`: Explosion size and damage. Default: 30
 
 ==== `gtBallGun` ====
 A ballgun. This weapon is timer-based.
 
-* `Timer`: Remaining usage time (in ms), default is 5001. One ball is fired every 100ms.
+ * `Timer`: Remaining usage time (in ms), default is 5001. One ball is fired every 100ms.
 
 ==== `gtBee` ====
 A homing bee. The bee works in up to three phases: The first phase is the pre-homing phase lasts 0.5 seconds in which the bee behaves like a normal projectile. In the second phase the bee actually starts homing. This phase can last up to 5 seconds. If the bee did not explode in this time, the bee goes into post-homing phase, stops homing and simply falls. For the first two phases this gear uses `Timer`.
@@ -230,20 +230,20 @@
 This gear does not directly store in which phase the bee currently is in, so it is a bit tricky to modify the timer values.
 If you just want to modify the pre-homing time, simply set the `Timer` after creation. But if you want to modify the duration of the homing phase, you have somehow track the bee gear and wait until the `Timer` first reaches 0, so you know the bee will now get into its second phase. Now wait one more tick (or more) and set `Timer` to set the maximum flight time in the homing phase.
 
-* `Tag`: Whether the bee is underwater (`0` = no, `1` = yes). This is used for the sound effect.
-* `Timer`: Remaining time (in milliseconds) either of the pre-homing phase or the homing phase.
+ * `Tag`: Whether the bee is underwater (`0` = no, `1` = yes). This is used for the sound effect.
+ * `Timer`: Remaining time (in milliseconds) either of the pre-homing phase or the homing phase.
 
 ==== `gtBirdy` ====
 Birdy. Birdy works like a flying saucer and depletes energy (stored in `Health`) whenever you tap one of the direction keys. Flapping left and right costs 10 energy, flapping upwards costs 50 energy.
 
-* `Tag`: Facing direction (`-1` = left, `1` = right)
-* `Health`: “Flapping energy” left, default is 2000
-* `FlightTime`: Number of eggs left (default: 2)
+ * `Tag`: Facing direction (`-1` = left, `1` = right)
+ * `Health`: “Flapping energy” left, default is 2000
+ * `FlightTime`: Number of eggs left (default: 2)
 
 ==== `gtBlowTorch` ====
 A blowtorch. This utility is entirely timer-based.
 
-* `Timer`: Remaining usage time in ms, default is 7500.
+ * `Timer`: Remaining usage time in ms, default is 7500.
 
 ==== `gtClusterBomb` ====
 A cluster bomb.
@@ -251,49 +251,49 @@
 ==== `gtCake` ====
 A cake. 
 
-* `Tag`: A timer used for several animations. The final animation (sit down) will cause the cake to explode when the tag reaches `2250`.
-* `Health`: Remaining walking time, default is 2048. Note: the cake uses its own time unit.
+ * `Tag`: A timer used for several animations. The final animation (sit down) will cause the cake to explode when the tag reaches `2250`.
+ * `Health`: Remaining walking time, default is 2048. Note: the cake uses its own time unit.
 
 ==== `gtDEagleShot` ====
 A shot from a Desert Eagle.
 
-* `Health`: How deep the bullet digs into land. Default: 50.
+ * `Health`: How deep the bullet digs into land. Default: 50.
 
 ==== `gtDrill` ====
 A drill rocket. This is either a launched drill rocket or a small drill rocket from the drill strike (which is a bit weaker than the launched one).
 
 The type of drill rocket is stored in the gear state. If `gsttmpFlag` is set (e.g. {{{band(GetState(yourDrillGear), gsttempFlag) == 0}}} evaluates to `true`), it is a launched drill rocket, otherwise it is a drill rocket from the drill strike.
 
-* `Tag`: Used for drill strike. If `1`, then first impact occoured already.
-* `Timer`: Detonation timer (in ms)
+ * `Tag`: Used for drill strike. If `1`, then first impact occoured already.
+ * `Timer`: Detonation timer (in ms)
 
 ==== `gtDynamite` ====
 A dynamite.
 Note: The current animation does not support denotation times above 5 seconds. If you want to have larger times, you have to provide your own dynamite sprite in a sidecar HWP or find another workaround.
 
-* `Tag`: Displayed animation frame.
-* `Timer`: Detonation timer (in ms). Default: 5000.
+ * `Tag`: Displayed animation frame.
+ * `Timer`: Detonation timer (in ms). Default: 5000.
 
 ==== `gtFirePunch` ====
 A hedgehog which performs the Shoryuken attack.
 
-`Tag`: Current Y coordinate of the hedgehog.
+ * `Tag`: Current Y coordinate of the hedgehog.
 
 ==== `gtFlamethrower` ====
 A flamethrower. 
 
-* `Tag`: Current spitting power of flamethrower (`5`-`20`)
-* `Health`: Remaining fuel. `500` is for 100% fuel.
+ * `Tag`: Current spitting power of flamethrower (`5`-`20`)
+ * `Health`: Remaining fuel. `500` is for 100% fuel.
 
 ==== `gtGasBomb` ====
 An old limburger. Will spawn several `gtPoisonCloud` gears on detonation.
 
-* `Timer`: Detonation timer (in milliseconds).
+ * `Timer`: Detonation timer (in milliseconds).
 
 ==== `gtGrenade` ====
 A grenade.
 
-* `Timer`: Detonation timer (in milliseconds).
+ * `Timer`: Detonation timer (in milliseconds).
 
 ==== `gtHammer` ====
 A hammer. See also `gtHammerHit` for the actual hit of the hammer.
@@ -301,17 +301,17 @@
 ==== `gtHellishBomb` ====
 A hellish hand-grenade.
 
-* `Timer`: Detonation timer (in milliseconds). Default: 5000
+ * `Timer`: Detonation timer (in milliseconds). Default: 5000
 
 ==== `gtIceGun` ====
 A freezer.
 
-* `Health`: Remaining fuel. `1000` is for 100% fuel
+ * `Health`: Remaining fuel. `1000` is for 100% fuel
 
 ==== `gtKamikaze` ====
 A hedgehog which is doing a kamikaze attack.
 
-* `Health`: Remaining travel range. Default: 2048
+ * `Health`: Remaining travel range. Default: 2048
 
 ==== `gtKnife` ====
 A cleaver.
@@ -319,20 +319,20 @@
 ==== `gtPiano` ====
 A piano from piano strike.
 
-* `Tag`: Number of remaining terrain bounces. Default: 5. If this number reaches 0, the piano will not collide anymore and directly fall into the water.
+ * `Tag`: Number of remaining terrain bounces. Default: 5. If this number reaches 0, the piano will not collide anymore and directly fall into the water.
 
 ==== `gtPickHammer` ====
 A pickhammer. This gear is entirely timer-based.
 
-* `Timer`: Remaining usage time (in milliseconds). Default: 4000
+ * `Timer`: Remaining usage time (in milliseconds). Default: 4000
 
 ==== `gtRCPlane` ====
 An RC plane.
 
-* `Tag`: dX speed??? (The purpose of the `Tag` is not clear yet)
-* `Timer`: Remaining fly time (in milliseconds). Default: 15000
-* `Health`: Number of missiles on board. Default: 3
-* `Tint`: RGBA color of RC plane (default: clan color)
+ * `Tag`: dX speed??? (The purpose of the `Tag` is not clear yet)
+ * `Timer`: Remaining fly time (in milliseconds). Default: 15000
+ * `Health`: Number of missiles on board. Default: 3
+ * `Tint`: RGBA color of RC plane (default: clan color)
 
 ==== `gtMolotov` ====
 A molotov cocktail.
@@ -345,16 +345,16 @@
 
 If the gear state flag `gstAttacking` is set, mine has been activated and is about to explode (if it is not a dud).
 
-* `Timer`: Detonation timer (after activation).
-* `Health`: If `0`, mine is a dud.
+ * `Timer`: Detonation timer (after activation).
+ * `Health`: If `0`, mine is a dud.
 
 ==== `gtSeduction` ====
 A hedgehog trying to seduce others.
 
-* `Radius`: Effect range of seduction in pixels. Default: 250. Note that this does not change the drawn circle
+ * `Radius`: Effect range of seduction in pixels. Default: 250. Note that this does not change the drawn circle
 
 ==== `gtShell` ====
-A bazooka shell (projectile).
+ A bazooka shell (projectile).
 
 ==== `gtShotgunShot` ====
 A shot from a shotgun. It is invisible and only can be noticed by its effects.
@@ -365,19 +365,19 @@
 ==== `gtSineGunShot` ====
 A shot from the sine gun.
 
-* `Radius`: The thickness of the sine gun shot.
+ * `Radius`: The thickness of the sine gun shot.
 
 ==== `gtSMine` ====
 A sticky mine.
 
 If the gear state flag `gstAttacking` is set, the sticky mine has been activated and is about to explode.
 
-* `Timer`: Detonation timer after it was activated (in milliseconds). Default: 500
+ * `Timer`: Detonation timer after it was activated (in milliseconds). Default: 500
 
 ==== `gtSniperRifleShot` ====
 A shot from the sniper rifle.
 
-* `Health`: How deep the bullet digs into land. Default: 50
+ * `Health`: How deep the bullet digs into land. Default: 50
 
 ==== `gtSnowball` ====
 A mudball.
@@ -385,7 +385,7 @@
 ==== `gtWatermelon` ====
 A watermelon bomb, still intact.
 
-* `Timer`: Detonation timer (in milliseconds).
+ * `Timer`: Detonation timer (in milliseconds).
 
 ==== `gtWhip` ====
 A whip.
@@ -399,8 +399,8 @@
 ==== `gtBall` ====
 A ball from the ball gun
 
-* `Timer`: Detonation timer (in milliseconds). Default: 5000
-* `Tag`: Color: `0`=red, `1`=green, `2`=cyan, `3`=yellow, `4`=violet, `5`=pink, `6`=orange, `7`=lime, `8`=white
+ * `Timer`: Detonation timer (in milliseconds). Default: 5000
+ * `Tag`: Color: `0`=red, `1`=green, `2`=cyan, `3`=yellow, `4`=violet, `5`=pink, `6`=orange, `7`=lime, `8`=white
 
 ==== `gtCluster` ====
 A cluster from the cluster bomb or the mortar
@@ -411,20 +411,20 @@
 ==== `gtHammerHit` ====
 A hit from the hammer.
 
-* `Timer`: How deep a successful hammer hit dig into land. 1 is the smallest possible depth. Using the value 0 will dig all the way to the water. Default: 125.
+ * `Timer`: How deep a successful hammer hit dig into land. 1 is the smallest possible depth. Using the value 0 will dig all the way to the water. Default: 125.
 
 ==== `gtMelonPiece` ====
-* A cluster from a watermelon bomb.
+ * A cluster from a watermelon bomb.
 
 ==== `gtNapalmBomb` ====
 A bomb from the napalmn strike, will burst into fire.
 
-* `Timer`: Detonation timer (in milliseconds). Default: 1000
+ * `Timer`: Detonation timer (in milliseconds). Default: 1000
 
 ==== `gtPoisonCloud` ====
 A poisonous cloud, makes hedgehogs sick on contact.
 
-* `Timer`: Remaining “life time” in milliseconds (default: 5000). Note that the current animation does not very well support timers larger than 5 seconds, and the animation is partly hardcoded.
+ * `Timer`: Remaining “life time” in milliseconds (default: 5000). Note that the current animation does not very well support timers larger than 5 seconds, and the animation is partly hardcoded.
 
 === Other ===
 Gears which don't fit into any other category.