--- a/LuaDrawing.wiki Fri Oct 19 20:58:54 2012 +0000
+++ b/LuaDrawing.wiki Fri Oct 19 21:00:58 2012 +0000
@@ -3,7 +3,7 @@
= Drawing Maps With Lua =
Starting in 0.9.18 it is possible to reliably use drawn map mode to draw maps with scripts.
-A simple example is given below
+A simple example is given below. Note that Drawn maps use an area of 4096x2048
= Details =
@@ -13,22 +13,22 @@
function AddPoint(x, y, new, size, erase)
PointsBuffer = PointsBuffer .. string.char(band(x,0xff00) / 256 , band(x,0xff) , band(y,0xff00) / 256 , band(y,0xff))
if new then
- size = bor(size,0x80)
+ size = bor(size,0x80)
if erase then
- size = bor(size,0x40)
- end
- PointsBuffer = PointsBuffer .. string.char(size)
- else
- PointsBuffer = PointsBuffer .. string.char(0)
+ size = bor(size,0x40)
+ end
+ PointsBuffer = PointsBuffer .. string.char(size)
+ else
+ PointsBuffer = PointsBuffer .. string.char(0)
end
if #PointsBuffer > 245 then
- ParseCommand('draw '..PointsBuffer)
+ ParseCommand('draw '..PointsBuffer)
PointsBuffer = ''
- end
+ end
end
function FlushPoints()
if #PointsBuffer > 0 then
- ParseCommand('draw '..PointsBuffer)
+ ParseCommand('draw '..PointsBuffer)
PointsBuffer = ''
end
end
@@ -40,31 +40,31 @@
<code lang="lua">
function onGameInit()
- MapGen = 2
- TemplateFilter = 0
+ MapGen = 2
+ TemplateFilter = 0
- AddPoint(100,100,true,10)
- AddPoint(2000,2000)
- AddPoint(2000,100,true,10)
- AddPoint(100,2000)
- AddPoint(1000,1000,true,63,true)
+ AddPoint(100,100,true,10)
+ AddPoint(2000,2000)
+ AddPoint(2000,100,true,10)
+ AddPoint(100,2000)
+ AddPoint(1000,1000,true,63,true)
for i = 63,2,-4 do
- AddPoint(2000,1000,true,i)
- AddPoint(2000,1000,true,i-2,true)
+ AddPoint(2000,1000,true,i)
+ AddPoint(2000,1000,true,i-2,true)
end
for i = 1,2000,50 do
- AddPoint(i+2000,2000,true,1)
- AddPoint(4000,2000-i)
+ AddPoint(i+2000,2000,true,1)
+ AddPoint(4000,2000-i)
end
AddPoint(2000,2000,true,1)
- AddPoint(4000,2000)
+ AddPoint(4000,2000)
AddPoint(4000,0,true,1)
- AddPoint(4000,2000)
+ AddPoint(4000,2000)
- FlushPoints()
+ FlushPoints()
end
</code>
The first set of AddPoints draws a large X and erases the centre.