LuaAPI: Specify game flag priority
authorWuzzy
Sat, 01 Dec 2018 01:49:49 +0000
changeset 1629 1068da1c7ada
parent 1628 893c8b5bf7e7
child 1630 ed5018237b13
LuaAPI: Specify game flag priority
LuaAPI.wiki
--- a/LuaAPI.wiki	Sat Dec 01 01:07:50 2018 +0000
+++ b/LuaAPI.wiki	Sat Dec 01 01:49:49 2018 +0000
@@ -100,9 +100,9 @@
 
 || *Identifier* || *Description (active state)* ||
 || `gfOneClanMode` || Used when only one clan is in the game. This game flag is primarily used for training missions. ||
-|| `gfMultiWeapon` || Shooting any weapon enters multi-shot mode with infinite shots. The remaining shots counter for weaoons like shotgun is suppressed. For target practice missions, not recommended for anything else. ||
+|| `gfMultiWeapon` || Shooting any weapon enters multi-shot mode with infinite shots. The remaining shots counter for weaoons like shotgun is suppressed. Intended for target practice missions, not recommended for anything else. ||
 || `gfSwitchHog` || Free hog switching at turn start ||
-|| `gfDivideTeams` || Each clan will start in its own side of the terrain ||
+|| `gfDivideTeams` || Each clan will start in its own side of the terrain. No effect if `gfPlaceHog` is active. ||
 || `gfBorder` || An indestructible border is active around the map. ||
 || `gfBottomBorder` || There is an indestructable border at the bottom of the map. ||
 || `gfShoppaBorder` || The terrain edge will be replaced by a decorative black/yellow “danger stripe”. This has no gameplay effect. ||
@@ -116,13 +116,13 @@
 || `gfRandomOrder` || The game is played in random order. ||
 || `gfPlaceHog` || Placement mode: At the beginning of the round, all hedgehogs are placed manually first. ||
 || `gfKing` || King Mode: One hedgehog per team becomes their king, if the king dies, the team loses. ||
-|| `gfSharedAmmo` || Teams in the same clan share their ammo. ||
+|| `gfSharedAmmo` || Teams in the same clan share their ammo. Takes precedence over `gfPerHogAmmo`.  ||
 || `gfDisableGirders` || No girders will be created in random maps ||
 || `gfDisableLandObjects` || No land objects will be created in random maps ||
 || `gfAISurvival` || Computer-controlled hedgehogs will be revived after they die. ||
 || `gfInfAttack` || Attacks don’t end the turn. ||
 || `gfResetWeps` || The weapons will be reset to the initial state each turn. ||
-|| `gfPerHogAmmo` || Each hedgehog has its own weapon stash. ||
+|| `gfPerHogAmmo` || Each hedgehog has its own weapon stash. No effect if `gfSharedAmmo` is active. ||
 || `gfDisableWind` || There is no wind. ||
 || `gfMoreWind` || There is always strong wind. ||
 || `gfTagTeam` || Tag Team: Teams in the same clan share their turn time. ||