--- a/ThemeCfg.wiki Fri Nov 17 04:43:12 2017 +0000
+++ b/ThemeCfg.wiki Fri Nov 17 04:47:19 2017 +0000
@@ -165,16 +165,16 @@
* `filename`: The object’s filename (without the “.png”). Case-sensitive.
* `max`: The maximum number of this object that may be generated in a map (must by between 1 and 32
- * `buriedrects_num`: (optional): Number of rectangles that must be buried in the terrain. If this value is ommitted, a value of 1 is assumed. Only available in version 0.9.23 or later
- * `buriedrects`: A rectangle that must be buried in the terrain (`left, top, width, height`). In version 0.9.23, if all 4 values are 0, the object will be placed on top of the water
+ * `buriedrects_num`: (optional): Number of rectangles that must be buried in the terrain. If this value is ommitted, a value of 1 is assumed
+ * `buriedrects`: A rectangle that must be buried in the terrain (`left, top, width, height`). If all 4 values are 0, the object will be placed on top of the water
* `minvisible`: The minimum amount of rectangles that must be visible
* `visiblerects`: List of the rectangles for being visible (`left, top, width, height`)
-Syntax for version 0.9.22, or when you only need 1 buried rectangle:
+Syntax when you only need 1 buried rectangle:
<code>Values: filename, max, buriedrec, minvisible, visiblerec</code>
-Syntax when using multiple buried rectangles in 0.9.23:
+Syntax when you want to use multiple buried rectangles:
<code>Values: filename, max, buriedrects_num, buriedrects, minvisible, visiblerects</code>