--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Campaigns.wiki Wed Oct 30 03:23:57 2019 +0100
@@ -0,0 +1,81 @@
+#summary How to create campaigns
+
+= Campaigns =
+== Introduction ==
+A campaign is a series of missions that tell a story. Campaigns are played in singleplayer mode only.
+
+== Campaign files ==
+Campaigns are stored in `Data/Missions/Campaign/<CAMPAIGN NAME>`, with `<CAMPAIGN NAME>` being the campaign name.
+
+In this directory, the following files are used:
+
+ * `campaign.ini`: Campaign mission list
+ * `*.lua`: A bunch of Lua scripts for the missions
+
+=== `campaign.ini` ===
+This is a file in the INI format. This lists the available missions.
+
+ * No section:
+ * `MissionNum`: Number of missions
+ * `ResetRetry`: Unused
+ * `[Mission X]`: Configuration for mission `X`, where X is the mission number. Mission 1 is the first mission.
+ * `Name`: Human-readable mission name in English
+ * `Script`: Name of Lua script file to load for this mission
+
+=== The mission's Lua scripts ===
+There's one Lua script per mission. They work like singleplayer missions, see [Missions].
+
+=== Preview image ===
+The preview image is displayed in the menu when you have selected the mission.
+It must be a PNG image of size 314px×260px.
+
+The file must be saved in `Data/Graphics/Campaigns/<CAMPAIGN NAME>`. The file name must follow this pattern:
+
+`<mission script name>@2x.png`
+
+Where `<mission script name>` is name of the mission script without the file name suffix.
+
+For example, the preview image for the mission script `mission1.lua` must have the name `mission@2x.png`.
+
+=== Localization ===
+Campaign title, mission titles and mission descriptions menu must be edited in the missions files in `Data/Locale`. The file name is `campaigns_<language code>.txt`. There is one file per language. E.g. `campaigns_en.txt` for English. Note that these files are supposed to contain the titles and descriptions of *all* campaigns on your computer. This makes these files unsuitable for sharing or inclusion into [HWPFormat HWP files], for example.
+
+This is the syntax:
+
+{{{
+<campaign dir name>.name="<campaign name>"
+
+<campaign dir name>-<mission 1 script name>.name="<mission 1 name>"
+<campaign dir name>-<mission 1 script name>.desc="<mission 1 description>"
+
+<campaign dir name>-<mission 2 script name>.name="<mission 2 name>"
+<campaign dir name>-<mission 2 script name>.desc="<mission 2 description>"
+}}}
+
+And so on.
+
+ * `<campaign dir name>` is the directory name of the campaign. Replace spaces with underscores here.
+ * `<campaign name>` is the human-readable campaign name.
+ * `<mission x script name>` is the file name of the script of mission _x_ without file name suffix
+ * `<mission x name>` is the human-readable name of mission _x_
+ * `<mission x description>` is the description of mission _x_
+
+If something is, the campaign menu will derive the title from the directory/file names instead and shows no description.
+
+For more information about translating Hedgewars, see [Translations].
+
+==== Example ====
+
+Excerpt from `campaigns_en.txt`:
+
+{{{
+A_Classic_Fairytale.name="A Classic Fairytale"
+
+A_Classic_Fairytale-first_blood.name="Mission 1: First Blood"
+A_Classic_Fairytale-first_blood.desc="Help Leaks a Lot to complete his training and become a proper hedgehog warrior. You will be trained in the art of rope, parachute, shoryuken and desert eagle."
+}}}
+
+== Campaign progress ==
+Initially, only mission 1 is unlocked. To unlock more missions and to mark missions and the campaign as completed, you must set campaign variables.
+
+Read [ConfigurationFiles] to learn how campaign variables work.
--- a/TableOfContents.wiki Mon Oct 28 15:29:26 2019 +0000
+++ b/TableOfContents.wiki Wed Oct 30 03:23:57 2019 +0100
@@ -25,6 +25,7 @@
* Gameplay
* [GameStyles]
* [Missions]
+ * [Campaigns]
* Maps
* [PresetMaps Image maps and mission maps]
* [DrawnMapFormat Hand-drawn maps]