# HG changeset patch # User Wuzzy # Date 1544438770 0 # Node ID fb8320e26e496655adf9e3895544a3f7f42d9ef5 # Parent cb6e3fe0b48e48cd37b7f1380c4ebf62920535f4 LuaAPI: Update Delay diff -r cb6e3fe0b48e -r fb8320e26e49 LuaAPI.wiki --- a/LuaAPI.wiki Sun Dec 09 16:22:23 2018 +0000 +++ b/LuaAPI.wiki Mon Dec 10 10:46:10 2018 +0000 @@ -162,7 +162,7 @@ || `MapFeatureSize` || `50` || Used by random maps to determine its “curvyness” or complexity. This value can be set by the user with the slider under the random map preview in the game setup screen. The user-set value ranges from 1 (leftmost position) to 25 (rightmost position). A good starting value is `12`. || || `GameFlags` || `0` || All `GameFlags` combined as a bitmask. Setting `GameFlags` directly is discouraged, use the [LuaAPI#GameFlags_functions] instead || || `Ready` || `5000` || Ready timer at the start of the turn (in milliseconds) || -|| `Delay` || `100` || Delay between each turn in milliseconds || +|| `Delay` || `100` || Time in milliseconds to update gear stuff (i.e. hog death) in infinite attack mode. This is quite an obscure variable, only change it if you know what you're doing || || `TurnTime` || `45000` || Turn time in milliseconds || || `GetAwayTime` || `100` || Retreat time in percent || || `CaseFreq` || `5` || Probability that a crate drops in a turn. 0: never, >0: probability = `1/CaseFreq` ||